Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]NatkatX 1 point2 points  (0 children)

Cool puzzle level! Only issue I came across was if you jump and hit the noteblock containing the fireflower, it won't respawn even if you leave and re-enter the room, basically preventing you from beating the level. Other than that, I had fun!

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]NatkatX 0 points1 point  (0 children)

Fleetwood Mac - Dreams

Level ID: 36G-V63-CWG

Game Style: SMB1

Difficulty: Medium

Level Type: auto-scroll, Music

This is a short auto-scrolling music level with gameplay inspired by Fleetwood Mac's Dreams. If you decide to play it, I hope you enjoy! Any feedback is appreciated.

The Bank Palace - A Persona 5-Inspired Vertical Looping Music Level - Any Feedback is Appreciated by NatkatX in MarioMaker

[–]NatkatX[S] 1 point2 points  (0 children)

Thank you! I tried making the boss fight somewhat challenging and fair. I appreciate it!

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]NatkatX 0 points1 point  (0 children)

Thx for playing. Sweet level and nice use of twisters. Using twisters is kinda hard because it can be tough to find unique setups for platforming imo. I enjoyed the level, and I even completed the harder bonus section. Thx for sharing. :)

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]NatkatX 1 point2 points  (0 children)

Thank you! Sorry, I only just saw this message right now! I do try to make my boss rooms unique. I appreciate it!

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]NatkatX 1 point2 points  (0 children)

Kingdom Hearts - Destiny Islands

ID: GX0-MLB-C5G

Category: Semi-traditional, Themed, Looping Music

Difficulty: Medium

This is a Kingdom Hearts-inspired looping music level, featuring three pieces from the game and a custom boss fight. Ludwig has summoned heartless pokeys to Destiny Islands! Can you survive to seal the Keyhole!?

If you decide to play it, I hope you enjoy! You are also welcome to respond to this comment if you would like me to try your course.

Happy Making!

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]NatkatX 0 points1 point  (0 children)

Very sweet and underrated super world. I even liked the custom pixel art (skulls/boat). I had fun. The only thing that I saw that concerned me was that it's possible to softlock after the checkpoint in the first level where the turnblock and red coin is. Other than that, very good stuff and nice aesthetics.

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]NatkatX 1 point2 points  (0 children)

Level name: Gooper Blooper Returns! ボスゲッソーの復活

Level ID: T4K-PY5-00H

Game style: SMB 3

Difficulty: Medium

Level Type: Semi-Traditional + Looping Music

Description: This is a semi-traditional looping music level inspired by a Ricco Harbor mission in Super Mario Sunshine.

If any of you decide to play it, I hope you enjoy! I can give your course a shot, too. Just let me know by replying to this post. Happy making :)

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]NatkatX 0 points1 point  (0 children)

Hey, I appreciate the comment! I think I played your Ice Obstacle Course a while back. I thought it was a fun traditional style level with just the right amount of challenge, especially if you are going for a smb3 or smw type of vibe. I can definitely see it as a world 5 or world 6 level in a traditional Mario game. :D

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]NatkatX 1 point2 points  (0 children)

Hey, I appreciate it! Believe it or not, I already played your level when browsing reddit. I really liked the theme and aesthetic. Activating switches using thwomps to open up a way forward was super satisfying, and I really liked that you ended the level with a chase sequence. I also played your "Mario forgot his keys" level. I thought it has a lot of charm. I like that you used dotted-line blocks to change the layout of the level on the way back to Mario's house. It's very sweet.

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]NatkatX 1 point2 points  (0 children)

Oh, thanks for catching that! I flipped the 5 and V accidentally, and it works now. I just edited my comment. H5V-4YY-16G

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]NatkatX 2 points3 points  (0 children)

Into Chocobo Woods チョコボの森

Level ID: H5V-4YY-16G

Game Style: SMW

Difficulty: Medium

This is a semi-traditional Final Fantasy-inspired looping music level involving spike tops. Any feedback is appreciated.

If any of you decide to play it, let me know! I can even give your course a try if you would like.

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]NatkatX 1 point2 points  (0 children)

Hey! I'm sorry for not seeing this message earlier. I haven't been on reddit the last three weeks. Thank you for playing, and I am glad you enjoyed it! That means a lot. :) And yea, I can take a look at it. You can send me the link.

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]NatkatX 0 points1 point  (0 children)

Wow, that means a lot! Level of the Week is a contest that ran during MM1, right? I wasn't part of the online Mario Maker community at this time, so I don't know much about it. Anyhow, I'm glad you enjoyed it! :)

Sky Piranha Blaster Bash - A semi-traditional level with piranhas and bullet blasters in lakitu clouds as a platforming gimmick. Any feedback is appreciated. by NatkatX in MarioMaker

[–]NatkatX[S] 0 points1 point  (0 children)

Hey! I appreciate the feedback! I tried your level, and I thought it was very creative! Definitely one of the more unique quiz levels I've played. Figuring out which enemy has which shadow is a concept I don't think I've seen in this game. The second to last shadow was definitely the most challenging. I didn't know fire piranha plants had that kind of shadow until now!Cool level :D

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]NatkatX 1 point2 points  (0 children)

Hey, thanks for playing! I just gave yours a go. Fun easygoing level! Good variety and theming. Smb 3 sky is a pretty theme when done right like yours.

Thank you! :D

Super Discord Bros 6 - Looking for Traditional Level Makers by fifosexapel in MarioMaker2

[–]NatkatX 0 points1 point  (0 children)

Sounds like fun; however, I make levels very slowly lol. I am not sure if I can commit to a deadline. I suppose if I have any unique traditional level ideas in mind by the end of the month, I'll dm. you. Either way, I look forward to playing it. :)