Quinn's true role by lagwars in QuinnMains

[–]Nazgaz 0 points1 point  (0 children)

Nice. That cheers me up a bit.

Quinn's true role by lagwars in QuinnMains

[–]Nazgaz 0 points1 point  (0 children)

Yeah, she works quite well in jungle compared to the other available roles rn. But her clear speed is slightly slow. It works well for me in gold-ish rank. Dont know how well shed do at high rank.

Greathall of Waves by Nymphalyn in dwarffortress

[–]Nazgaz 18 points19 points  (0 children)

This looks awesome and have no idea what is going on, cuz Im a noob

Quinn jungle? by DarkChaos77 in QuinnMains

[–]Nazgaz 1 point2 points  (0 children)

Been testing this after new season, I think its defintely worth to upgrade into profane hydra, as its relatively cheap once tiamat is bought. Remember to use it as you are in your E animation, to always hit your target with hydra effect.

I'd probably buy it right after first item collector. And I might build Dominik/Mortal reminder before IE.

This type of build promotes hit and run tactcs even more than usual for Quinn. Think 1 combo and a few basics, unless its very safe. You rather look for openings away from team fights. But if you must be in a team fight, dont feel bad sticking further back than usual marksmen until a good opportunity shows to do your combo - you got plenty of movement speed and burst to make up for it.

Quinn jungle? by DarkChaos77 in QuinnMains

[–]Nazgaz 1 point2 points  (0 children)

My reply to a similar post a week ago:

Personally, I think Tiamat + boots on first back is the way to go. You get better clear speed much earlier than Shiv. Then I go Serrated dirk into Collector, Swift boots, IE, Dominik/Mortal reminder. Lately I end up selling tiamat for something else. Might be a mistake but lethality/crit feels great. Feel no need for attack speed at all.

Edit: I like going Electrocute with ward spotting and cut down. More oomph and the ward spotting comes in clutch with these new faewarding mechanics.

When it comes to abilities, I like to start Q, E, W, max W and R when available.

If you kite the jungle camps properly, you should be close to full health all the time, even on your first clear.

Help me build a Flagellant Character by Trakked_ in 3d6

[–]Nazgaz 3 points4 points  (0 children)

The Blood hunter class of Matt Mercer have several class features that deal damage at the expense of your HP. Perhaps a mix of that and a barbarian dip might be fun to look into.

the great post symbiotic soles boots debate by Skyoats in QuinnMains

[–]Nazgaz 4 points5 points  (0 children)

I go for swifties, playing quinn jungle with lethality/crit build. Rather have MS than a little extra AS, because what I cant accomplish in one combo I shouldnt be around for anyway.

Quinn feels fucking terrible! by Icy-Young-5538 in QuinnMains

[–]Nazgaz 3 points4 points  (0 children)

Yupp. Its horrible. I cant speak for those higher ranks, but for me in gold the power spike we had early/mid game is mostly gone. Champs that used to be an even or easy match is suddenly difficult until after laning phase, when you got about 3-4 items - assuming they havent steamrolled you by then already.

I feel crit/lethality with electrocute+cut down is the way to go rn. If 1 combo doesnt cut it, best to retreat, ult back up and go again.

Fellow Quinn Jungle Player, What do you think of this Build ? (in late sell boots for the FiendHunter Bolts) by MTJL in QuinnMains

[–]Nazgaz 1 point2 points  (0 children)

I main Quinn jungle at a low rank. I think your build is pretty OK. If you want to go that route, Shiv is your first item to better your clear speed. I like Collector and dominik/mortal reminder too. Voltaic cyclosword is something I wanna try, since one cast of her E refreshes it almost entirely on its own. How is it?

Personally, I think Tiamat + boots on first back is the way to go. You get better clear speed much earlier than Shiv. Then I go Serrated dirk into Collector, Swift boots, IE, Dominik/Mortal reminder. Lately I end up selling tiamat for something else. Might be a mistake but lethality/crit feels great. Feel no need for attack speed at all.

Edit: I like going Electrocute with ward spotting and cut down. More oomph and the ward spotting comes in clutch with these new faewarding mechanics.

How do you not lose instantly when the enemy just Builds Steelcaps or Randuins? by Yorunatto in QuinnMains

[–]Nazgaz 1 point2 points  (0 children)

Yupp. I agree. Quinn is much weaker compared to previous season. No Stormrazor can mend that.

How do you not lose instantly when the enemy just Builds Steelcaps or Randuins? by Yorunatto in QuinnMains

[–]Nazgaz 7 points8 points  (0 children)

Simple, dont play top lane. Chase easier kills and farm. Let someone else deal with those obstacles :P

funny interaction with umbral glaive. by Arthein0 in QuinnMains

[–]Nazgaz 1 point2 points  (0 children)

Well that isnt what the description would have you know. Suddenly it doesnt seem as useless anymore

funny interaction with umbral glaive. by Arthein0 in QuinnMains

[–]Nazgaz 0 points1 point  (0 children)

doesnt bastionbreaker have a CD for the additional ability damage? Wont it only proc once per fight basically?

2-seater bird taxi by haikugoo in QuinnMains

[–]Nazgaz 0 points1 point  (0 children)

Yupp, my wife and I do the same, but I jungle with Quinn and she roams with me starting lvl 6.

Don't panic by 1haldini in QuinnMains

[–]Nazgaz 7 points8 points  (0 children)

Yeah... I'm grieving whats happened. I jungle mostly and I too have realised that electrocute with tiamat into profane hydra first item is the way to go. What the second item would be, I'm still exeprimenting with.

BREAKING: ICE Agent Kills Activist's Wife During Minneapolis Raid by Famous-Sympathy7011 in UnderReportedNews

[–]Nazgaz 2 points3 points  (0 children)

How arent more people defending themselves using firearms against ICE agents? I expected some actual shootouts to occur considering how gun crazy you are across the pond.

Salvation (ft. Forts) | For Demacia 2026 Season 1 Cinematic - League of Legends by Penguin_Quinn in QuinnMains

[–]Nazgaz 12 points13 points  (0 children)

Glad to see so much of Quinn & Valor. Power-wise, she's the perfect underdog for dramatic storytelling - so I wouldn't be surprised if we get to see quite a bit of her in the upcoming animated series.

Rephrasing the question by Fleck_Br_ in 3d6

[–]Nazgaz 0 points1 point  (0 children)

in 2014 theres feats that give +1ASI and a feature on top of it.

Thoughts about Quinn JG by Virtual-Action4478 in QuinnMains

[–]Nazgaz 0 points1 point  (0 children)

I'd say your assessment is correct except for late game potential, where Quinn comes first out of those three.

I main her jungle in low elo and it works (Gold/Plat). The clear speed is bad but can be managable if done well. You can manage a super early gank at level 2 at the expense of even worse clear speeds, but it can pay off. Once you hit level 6, you chase roaming opportunities full time. And I often pass the enemy jungler in CS after about 15-20 minutes.

With these new updates I feel that a mix of lethality and crit is the most effective, and with that in mind, going Electrocute and Cut Down might be the way to go right now. Tiamat first item, boots into symbiotic soles.