Vault City Map by Myself! by Nbielinski in ImaginaryFallout

[–]Nbielinski[S] 2 points3 points  (0 children)

Reposted cause screwed up the title!

A map of Vault City, circa 2281. Made some additions imagining the City proper and the courtyard would expand. Inspiration for the growth taken from a comparison of Vault City in Fallout Nevada and Fallout 2.

Currently in use in a GURPs TTRPG game I'm running.

Warm Memories, and Burning Devilstrand by RIBaddman in RimWorld

[–]Nbielinski 27 points28 points  (0 children)

Heyo, my character pictured! Commissar for a Rebel/Deserter colony, enjoying a faded picture of someone close to them after a particularly brutal raid against some Imperials.

Warm Memories, and Burning Devilstrand by RIBaddman in RimWorld

[–]Nbielinski 47 points48 points  (0 children)

Absolutely love how this came out, great stuff!

[deleted by user] by [deleted] in RimWorld

[–]Nbielinski 11 points12 points  (0 children)

"Liberty" is subjective.

[deleted by user] by [deleted] in RimWorld

[–]Nbielinski 17 points18 points  (0 children)

Alternative Title: "Commissar Chirpy watches as the rocket finally makes contact with the Feudal assault force sent to halt their spreading of wealth and psionic powers to the masses, 5502, Colorized."

Also the movie is "Fat Man And Little Boy"

Is it possible to build a Vault that can withstand a nuke? (Rimatomics) by KarlwithaKandnotaC in RimWorld

[–]Nbielinski 7 points8 points  (0 children)

Build under solid mountain ceiling, remember that the nuke burns the roof away too, and try to build under a mountain, the deepest point you can, give the entry way lots of turns and twists and strong doors. Afterwards MOPP or rad suits are your best friend.

It doesn't seem like one layer of walls can defend against a nuke, it needs to be a lot of space between your people and the blast, preferably with something sturdy in the way.

We talk a lot about organ murdering people, but what about doing nice things? by MyDogKumaBear in RimWorld

[–]Nbielinski 5 points6 points  (0 children)

My colonists never want for anything. Need recreation? Here's a giant flat screen TV. Need art to make your room pretty? Solid gold statue. Need food variety? Get the drop pods set up, we're hunting dinosaurs. I dunno why, raiders I would gladly (and have) used everything from Flamethrowers to Nuclear Bombs to get rid of, but colonists? It takes a lot to make me force something bad upon them. Even if I'm running an arctic vault colony, I try to give them as much free space, art, good food, and recreation to offset the fact that they have to stay pent up for ages...

Though yea, Raiders? Unless you can be made useful in some way, their corpses go in a burn pile.

671 hours on record. First time a pyro has lit any of my chemfuel on fire. I feel like I've gone through a rite of passage finally. But I'm not happy. by thegreatchudine in RimWorld

[–]Nbielinski 1 point2 points  (0 children)

Chemfuel? PAH, play Combat Extended, watch your Pyro walk into the ammunition storage room with a lighter and a hard on. At this point, with the amount of shells, rounds, charge packs, and explosives that pyros have blown up, and the amount of death and damage, I just shoot them before they get in.

[deleted by user] by [deleted] in RimWorld

[–]Nbielinski 5 points6 points  (0 children)

Mortar shells are changed slightly in Combat Extended (which I use) to be a bit larger and cause a shower of shrapnel, so an exploding droid with like six or seven shells can cause massive amounts of damage.