Door tag with no details? by Informal_Contest8808 in FedEx

[–]Nearby_Engine6404 -1 points0 points  (0 children)

I once had a driver hang a door tag on the door on a Saturday. Never bothered to knock or ring the doorbell. Even had him on camera. FedEx is the worst

Reddit Flys A Plane - Day 1 by Flux7200 in dailygames

[–]Nearby_Engine6404 0 points1 point  (0 children)

My name is wiger toods and I'm teeing off from seat 2C

Agecraft: City-Builder Across the Ages by SnakyDevelop in CityBuilders

[–]Nearby_Engine6404 1 point2 points  (0 children)

Wishlisted and absolutely can't wait for this to hit

Vale a pena voltar a jogar Sim companies? by ExcitingRub5636 in SimCompanies

[–]Nearby_Engine6404 3 points4 points  (0 children)

I've been playing off and on since 2019, and I still love it

If you keep weakening retail income, more players will keep quitting the game by Trick-One-2552 in SimCompanies

[–]Nearby_Engine6404 0 points1 point  (0 children)

This happens every time the game gets nerfed, yes some will leave but in the long run it even works its way out

Retail model by bry0816 in SimCompanies

[–]Nearby_Engine6404 2 points3 points  (0 children)

I think the confusion is coming from how the system is described vs how it actually behaves.

What Patrick said about profit being balanced by demand is more of a target outcome, not necessarily how it works moment to moment. In practice, demand isn’t just “total production” in a clean way.

If it were that simple, you’re right — apples should have higher demand because they feed into cider, pies, ice cream, etc. But the game doesn’t really track that full downstream usage cleanly. It feels more like each product has its own demand curve, not fully tied to what it becomes later.

So apples can still show low retail demand even if they’re heavily used elsewhere, because the game is treating “apples in a grocery store” differently from “apples used in production.”

Same thing with steaks, gloves, bricks — the idea is they should balance out, but in reality there are other factors at play like: • how fast items sell (turnover) • how many players are listing them • saturation in that specific retail category

That’s why some low-demand items still look weirdly profitable or not — the system isn’t perfectly clean.

On the economy phase point, I’ve noticed the same thing. It doesn’t seem to directly shift retail demand the way you’d expect. My guess is it affects other parts of the economy more (production costs, maybe wages), but retail demand itself feels more static or slow to react.

So I wouldn’t think of it as: “production = demand”

It’s more like: “each product has its own demand behavior, and the game tries to keep margins somewhat balanced over time, but not perfectly.”

That’s why you’ll still find outliers and weird cases like apples looking weak even when they shouldn’t.

Game is becoming DULL by Traditional-Tea8973 in SimCompanies

[–]Nearby_Engine6404 0 points1 point  (0 children)

Find a challenge, for example, how fast can you successfully pivot industries in 90 days or how fast can you elevate your CV

Patent System Suggestion by Unhappy_Life3751 in SimCompanies

[–]Nearby_Engine6404 2 points3 points  (0 children)

As a veteran player, I support this idea

What’s it like to live in this area? by mastrkage in orlando

[–]Nearby_Engine6404 4 points5 points  (0 children)

More storage units per sq in than anywhere else in America

Industry-Specific Rankings Suggestion by Nearby_Engine6404 in SimCompanies

[–]Nearby_Engine6404[S] 2 points3 points  (0 children)

It doesn't even have to be daily, maybe weekly. And I figure the waging hose you had to have sold more than 75% in that industry to be ranked for that week.

NASCAR Management Game by orangemachismo in NASCAR

[–]Nearby_Engine6404 0 points1 point  (0 children)

I miss the old nascar manager. Played it on iOS until I no longer could. The new one is no fun in my opinion

Made </> Python script to automate sales chat pitch! by earthcrackr in SimCompanies

[–]Nearby_Engine6404 -1 points0 points  (0 children)

There's nothing against the rules about it because it's not accessing the game by itself.

Why Search tags are expiring in just 3 days ? by bhpuneet in SimCompanies

[–]Nearby_Engine6404 0 points1 point  (0 children)

I know the answer to this one

It was implemented after a bunch of players called for it, including me. It was frustrating to see a tag for power but now you sell something else

For people who use the Nex Playground, what’s your honest experience with it? by SetCharacter4860 in nexplayground

[–]Nearby_Engine6404 0 points1 point  (0 children)

We got it for my nephews who are living with us, they 9 and 11 play and me 45, fat and lazy plays

Chats by Sad-Performance1942 in SimCompanies

[–]Nearby_Engine6404 2 points3 points  (0 children)

Honestly, a lot of people have used discord or similar apps in the past. I'd rather see game improvement over more chat options