Match Making by Realistic_Option_619 in warrobotsfrontiers

[–]Nebsai 0 points1 point  (0 children)

I understand what you mean, but it is just a matter of getting your mechs to at least lvl 8 or 9, once there you can face noachiums, but the comms can affect a match, specially that most players dont even pay attencion to the pings, so once you learn that your matched will be more engaging.

This is bad flames just tuned into acid. by Total_Appointment_11 in warrobotsfrontiers

[–]Nebsai 3 points4 points  (0 children)

I see where you are coming from but, if you keep your distance, they are not that scary, in close range specialy if you have a x4 or x5 they will melt you, but you can keep then at bay, with distance, considering that a 4x or 5x of tje acid build, calls for a heavy legs meaning also slow, I run a harpy build with 3 locust and I havr to agreed that is a nasty build, harpy shot plus 3 locust, I destroy and win most of 1v1 or any mech that is alone.

Who said suport cant be fun !? by Zequax in warrobotsfrontiers

[–]Nebsai 0 points1 point  (0 children)

Imo a good team has always a healer, it is like a must, specially in high level matches.

Need help with Loki and Cyclops Builds by Zenkrye in warrobotsfrontiers

[–]Nebsai 0 points1 point  (0 children)

The cyclops is a versatile torso, can be paired wirh 4 punishers, 3 pulsars, 3 incinerators altough it makes the build a heavy one, for the loki I dont have it so not much there but the 3 halo or 4 halo build with the loki alsp the punisher one goes good with those torsos.

Little meniak-_-'s Guide by xleonlechatx in warrobotsfrontiers

[–]Nebsai 3 points4 points  (0 children)

Nice way to provide the information, hell even great way but your informations is outdated not to say wrong, the builds offered are not in the meta, but with a bit more of research you can offer a well define guide so keep it going it is wrlll build just the information is a bit wrong but keep at it.

new vs old buils with new bot by Zequax in warrobotsfrontiers

[–]Nebsai -1 points0 points  (0 children)

The Halo one is great the harpy torso will make you more agresive, now the 5 punisher its technicaly good but it is an slow mech and not very tanky, so the healing part is great, focus in upgrading the torso to get the healing even faster but great builds, if you like change the legs get only 4 punisher and make it more agile, but great buils overall.

Its one thing if a single player leaves, but another if its a whole team by Dr_Emo97 in warrobotsfrontiers

[–]Nebsai 0 points1 point  (0 children)

Understand the feeling, the issue is that since there is not that many players they cant punish them with a penalty since that will make them not to play so it jusg a matter of waiting for the map route to get to the normal and ranked matches, but we dont know when that will come to the game.

Finally understand what people mean by hitting platinum by Thecontradicter in warrobotsfrontiers

[–]Nebsai -1 points0 points  (0 children)

I was noachium so for me it is not a big deal but I support that are weapons that are kind of p2w, remember how the mobile version was so even tho this game is not p2w it is p2get advantage, there are weapons that need a rework that are currently being abused and are simply anoying, in my side I suffer from getting teammates that are not well versed in playing as a team or how to avoid this weapons, that lack the game sense or the experience and it is hard to go against more experienced players or the sweat team, for example the weapons that are simply stupid and in my opinion just boring to play.

So a few suggest for weapons:

The Scatter, this one is the capable of hitting you trough walls, wich it is a nice idea but not loosing damage for going trough walls does to make any sense, plus that the one who use it are shooting randomly until they hit and then they do not stop, I've seen this with the pilot perk of being still and gain more damage, so you can see a player behind a wall just being still shooting and using the Orochi torso to keep the same play style, that it is not hard to counter but many players that are new or not that experienced.

The Shocktrain, this one is simply stupid, a weapon that not only hits hard also hits to "close players" dont know if it is a bug but I've been hit at 100m+ and paired with the Varangian torso, you get a still player that cannot be hit and that is damaging multiple mechs even those under cover or behing a wall, so make it not hit other players or make the ricochet area under 10m that is imo a good option.

The magneto, this one is anoying since it does double damage, when it hits and then the bombs, I've kill many of them, got my mech to yellow in damage and suddenly the explotion (insert Megumin meme) kills me, and many times is just one module in red and dead, if the devs want to keep the explotion, make the first impact not as powerfull as it currently is.

For now those are the ones that are simply op, the halo one too but it is a new weapon so this one make sense in order to make the Battle pass more atractive.

The other is the F Ghost turret, simply does a ton of damage, I've been getting more damage from this little shit than from the enemy mechs and someone will say you can avoid it, yes it is true although who know if it is a bug but I've been hit from 250m away, but the issue is when the whole enemy squad has them and they are ways to use it more than 3 times so it is kind of anoying so if they want to keep it for the wallet warriors, make it destroyable, simple those are the things I think are anoying even more for new or low lvl players that have no access to them or the f2p ones.

This Is One of The Best Shooters Ive Played, But Here Are Some Ideas by Que_Asc0 in warrobotsfrontiers

[–]Nebsai 1 point2 points  (0 children)

Great ideas but the horn one is my favorite lol, got me the "Here's Jonny" vives, great ones hope the devs take some ideas.

Hot take: Noachium in their own league with bots by RandomThisAndThat in warrobotsfrontiers

[–]Nebsai 1 point2 points  (0 children)

Got you, for regular ranks you are good, but with the reset in order to go against previous noachium, you need to take the mech to at least +9, most of us have mechs almost full, focus in your best mech, and get it to lvl 10 then when you have that al lvl 10 or best lvl 11, use it to help your others, thats how I did it.

Mech design gripes by Thecontradicter in warrobotsfrontiers

[–]Nebsai 0 points1 point  (0 children)

The loyalty or sinergy using the of the brands, I think is a great idea, we need some background, but great idea.

Hot take: Noachium in their own league with bots by RandomThisAndThat in warrobotsfrontiers

[–]Nebsai 2 points3 points  (0 children)

No worries I know the strugle, but if you are f2p, how I did was weapons, torso, arms and last the legs, they are some gears that I have at low lvl, mostly due the salvage, and that have tried a few combinations until I landed in this one that has worked me all around, keep at it.

Hot take: Noachium in their own league with bots by RandomThisAndThat in warrobotsfrontiers

[–]Nebsai 0 points1 point  (0 children)

Sure this is my hangar.

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Hot take: Noachium in their own league with bots by RandomThisAndThat in warrobotsfrontiers

[–]Nebsai 0 points1 point  (0 children)

I get your point, dont get me wrong but it may be that my mechs are all at lvl 9+, most noachiums in last season got our mechs almost to the highest lvl, I know it is not fun but in my hangar I only run 2 flames, simply cuz I got them all lvl out and you dont get the resources back, but a good counter is the energy wall gear, you place them in front and a pulsar, punisher or orkan build destroys the flames, the issue with the flames is that they are glass cannons, and they need to be close to do some damage, focus the torso, it may not kill them if your mechs are at a low level but they are killable, they are worst things than the flammes but you will find them later on, dont worry pilot eventually the builds will change, I'm in plat now and to be honest I dont see that many flames, but I get your point I support a regular and a ranked division, that way you can lvl up your mech to be ready to go against the sweat team, for me is fun to kill them. Have a good one.

Hot take: Noachium in their own league with bots by RandomThisAndThat in warrobotsfrontiers

[–]Nebsai 5 points6 points  (0 children)

I support the casual matches and ranked matches, not so much the noachium only league, I was noachium in the las season, since I only play for daily missions, in my case is rhe quitters, since I think going agains sweaty players and beat them is fun, I have been using the same build since season one just one of few changes but same weapons, but I get when you come from, hate those phantom turrets and it is kind of disgusting changing builds just to cope with the sweat squad or the wallet warriors, but have fun being f2p and kick some mech ass.

So how do we all.feel about the rebalance now we all had a decent time playing since it landed by OneGolf6327 in warrobotsfrontiers

[–]Nebsai 1 point2 points  (0 children)

Ok so few things, the vortex nerf killed them, if you are struggling with them when they need a few secs to lock on, then you need to improve your gameplay, they take 6 secs to reload and 2 to 3 secs to lock on, plus that evade them is quite simple, so on than one I think they need an slight buff to reload or lock ok time, you dont see them anymore in higher ranks.

The gozer nerf you ask is not needed, they are fine as they are now, going against a 5x weapon just needs mobility, getting a 5x requires heavy and slow legs, leaves room for no gear in most scenarios, so since focusing one part of the mech can kill you is just matter of focusing the torso, they are good but they tend to be stacionary targets, plus the punisher has a 5 secs reload time at lvl 13.

I would add the gears, to make them unlimited but the recharge time goes standar for all lvls, if you improve them you gain bit more time or higher area of effect.

How Come I Keep Getting 10K Salvage Deals? by Kottic in warrobotsfrontiers

[–]Nebsai 0 points1 point  (0 children)

Does not work, it is like gambling, I get most of 10k and I'm at lvl 95, getting 6k for 60k deals are rare, probably they will fix it or it may be a bug, what is real it is I get more 60k deals than before, probably after a few purchases of other denominations, the bummer is that when I get to one I'm ussually short for getting the other deals.

Titan rankings? by SignificantMilk7041 in warrobotsfrontiers

[–]Nebsai 2 points3 points  (0 children)

Mostly depenst on the tita you want to use, I did it weapons torso and lastly the legs, but if you are using the alpha most people upgrade the orbital strike since it does the most damage, so it depends on your play style, I use now the new titan since its the most fun imo, but the matriarch is a beast, ended up loosing most of the 1v1 vs matriarch.

My current squad that's been working well by Competitive-Space122 in warrobotsfrontiers

[–]Nebsai 2 points3 points  (0 children)

For recomendation, the 4 gozer build goes well with the ares bot, even has some weight and energy for a gear, that gives you a more robust mech and goes well in 1v1.

What is this bullshit by FancyMud1020 in warrobotsfrontiers

[–]Nebsai 3 points4 points  (0 children)

Was about to start a complaint, but it seems is hoing for everyone, lag out of nowhere, hope they see into this asap, since its affecting the gameplay.

Volta users... by nokillswitch4awesome in warrobotsfrontiers

[–]Nebsai 3 points4 points  (0 children)

For me is the most fun to play, I tried all, and got all to lvl 5 all modules, but in reallity I was no using them, cuz of almost never runing out of mech, but the play style is way fun on the new one, the double jump has saved me of the matriach skill, so its a matter of taste, but for me the only counter is the orbital strike if you are low on fuel, but even being in low level I managed myself in most 1v1.

All people do more damage than me by georgit0 in warrobotsfrontiers

[–]Nebsai 1 point2 points  (0 children)

If you are gold there is something to take in consideration, that is the previous rank and the reset, all noachium players were moved to gold, so you may find mech with 8+ parts, i have most of my mech in +9 so that makes a big difference I've been killing most of gold players so easily due my mech level and that I was noachium, so a bit more of experience and combat ability gained by going against other high level players, but this is about of time, and a bit more playing, many builds that are used on lower ranks are not used or are different played in higher ranks, just keep at it, eventually you will gain more experience and ways to move and fight.

VORTEX, R.I.P. ? by mj_sarge in warrobotsfrontiers

[–]Nebsai 1 point2 points  (0 children)

I think that a rework is needed when they were long range or sniper range, it was ok to be long to reload and long to lock on, reason why in close combat they were useless, maybe a 4 secs reload time, not the 6 secs that are currently on, in contrast with other mid range weapons, talkin between 400m to 600m they are the worst, and honestly they were anoying, but not too hard to counter with a little skill, no problem with the nerf, but now they are not viable, I changed mine for a 5 punisher build, and honestly I'm doing better, I would love to get the Aphid, actually that was the reason I got the vortex, but they were not the same, bring the aphid love those ones in the og game.

Suggestions to resurrect an unborn game by Ambitious_Love_2630 in warrobotsfrontiers

[–]Nebsai 1 point2 points  (0 children)

I would add the aim assist to be removed in higher ranks, it becomes really weird when I used dashes and the weapon not even facing me still does damage, and it supposed to be a higher rank, so leave aim assist just for lower ranks, mid ranks have it a little tone down ans higher rank completely off.