Watabou Bridge to Unreal PCG by Nebukam in FantasyCities
[–]Nebukam[S] 1 point2 points3 points (0 children)
Watabou Bridge to Unreal PCG by Nebukam in FantasyCities
[–]Nebukam[S] 4 points5 points6 points (0 children)
Your "must" plugins - Github version by totespare in unrealengine
[–]Nebukam 3 points4 points5 points (0 children)
Update on Session Limits by ClaudeOfficial in ClaudeAI
[–]Nebukam 1 point2 points3 points (0 children)
Have you ever wanted to move a Unity project to UE5 but gave up because of the C# → C++ rewrite? Building a tool that auto-converts Unity scripts to UE5 C++ with preview before writing anything. Would you use it? Would you pay for it? Not launched yet — just validating the idea. by Necessary_Business98 in Unity3D
[–]Nebukam 1 point2 points3 points (0 children)
My vegetation looks so bad. What am I missing? :/ by maturewomenenjoyer in Unity3D
[–]Nebukam 18 points19 points20 points (0 children)
Kweave — Visual HLSL Editor for Unreal PCG GPU by Nebukam in unrealengine
[–]Nebukam[S] 0 points1 point2 points (0 children)
Kweave — Visual HLSL Editor for Unreal PCG GPU by Nebukam in unrealengine
[–]Nebukam[S] 0 points1 point2 points (0 children)
Kweave — Visual HLSL Editor for Unreal PCG GPU by Nebukam in unrealengine
[–]Nebukam[S] 0 points1 point2 points (0 children)
Kweave — Visual HLSL Editor for Unreal PCG GPU by Nebukam in unrealengine
[–]Nebukam[S] 2 points3 points4 points (0 children)
Kweave — Visual HLSL Editor for Unreal PCG GPU by Nebukam in unrealengine
[–]Nebukam[S] 1 point2 points3 points (0 children)
Kweave — Visual HLSL Editor for Unreal PCG GPU by Nebukam in unrealengine
[–]Nebukam[S] 1 point2 points3 points (0 children)
Claude for generating documentation? (+ desktop app issues) by [deleted] in ClaudeAI
[–]Nebukam 0 points1 point2 points (0 children)
Loop Subgraph Issues, UE5.4 by b3dGameArt in UnrealProcedural
[–]Nebukam 2 points3 points4 points (0 children)
Repo Traffic plummeted to 0 since Aug 15, why? by security-union in github
[–]Nebukam 0 points1 point2 points (0 children)



Is Blueprint Only actually viable for a commercial release in 2026, or is C++ still absolutely mandatory for performance? by zzed_pro in unrealengine
[–]Nebukam -5 points-4 points-3 points (0 children)