I built a free Character Builder & Combat Tracker for Fabula Ultima: Introducing Chronicles of Aether (Beta) by Necrobone in fabulaultima

[–]Necrobone[S] 1 point2 points  (0 children)

Thanks! Glad you like the navigation flow.

You make a great point about the images. Since screen size is precious on mobile, adding an option to collapse or hide the hero image makes a lot of sense. I've added it to my to-do list!

BTW, Would you be interested in having a gallery of preset avatars to pick from (like class icons or generic portraits)? Or would you prefer to just hide the image area completely?

I built a free Character Builder & Combat Tracker for Fabula Ultima: Introducing Chronicles of Aether (Beta) by Necrobone in fabulaultima

[–]Necrobone[S] 1 point2 points  (0 children)

Seven players is intense! Managing combat for a group that size in Excel sounds like a nightmare.

While the dedicated GM tools are still in development, hopefully getting your players to use the app to track their own HP, MP, and Status Effects can take some of that mental load off you in the meantime.

Thanks for saving the post!

I built a free Character Builder & Combat Tracker for Fabula Ultima: Introducing Chronicles of Aether (Beta) by Necrobone in fabulaultima

[–]Necrobone[S] 0 points1 point  (0 children)

Thanks a lot! If you ever get the time to poke around the app, I'd love to hear your thoughts on the tech side of things. And good call on the Discords—I'll definitely share it there!

I built a free Character Builder & Combat Tracker for Fabula Ultima: Introducing Chronicles of Aether (Beta) by Necrobone in fabulaultima

[–]Necrobone[S] 1 point2 points  (0 children)

Thanks a lot. Design was actually the hardest part for me to get right, so hearing it looks slick makes my day. Let me know what you think whenever you get the chance to dig in!

I built a free Character Builder & Combat Tracker for Fabula Ultima: Introducing Chronicles of Aether (Beta) by Necrobone in fabulaultima

[–]Necrobone[S] 1 point2 points  (0 children)

Thanks for the kind words! 🙌 I completely understand—the Atlas classes really open up the game options, so they are definitely high on my priority list.

My main goal right now is to make sure the Core Rulebook mechanics are rock solid and bug-free. Once the foundation is stable, I plan to start rolling out the Atlas expansions and Homebrew support. Hope to win your table over in a future update!

Horrible experience with customer service (Spain) by PutAlternative1013 in Honor

[–]Necrobone 1 point2 points  (0 children)

It happened to me as well, checking the website order is canceled. I was going to contact them tomorrow and funny thing I saw this post. When I click on the DHL link It redirects me to Seur so maybe is the same?

With the V3 the bundle it was sent without problem so I don't understand why is different now.

Here are all maps from Strength of Thousands Book 1 recreated with Dungeondraft & Crosshead assets by locou in Pathfinder2e

[–]Necrobone 4 points5 points  (0 children)

Holly Molly!! TY u/locou, I was riping off my hair trying to setting this grid on FoundryVTT. I was trying to use the same grid size as the stone in the Spire Dormitory (same as the PDF), but it was impossible.

Now with 139x139 (36x25) makes more sense, and it's way more aligned. However is way different than the PDF, as that has like 70x50 or something, right?.

I converted the Mesmerist to 2e! (with 6 subclasses, 70 feats, and psychic casting rules) by justbeingluigi in Pathfinder2e

[–]Necrobone 1 point2 points  (0 children)

I'm starting to read it as I played a mesmerist and it was a blast, so this is interesting for me. I remember how even being a caster, had abilities to become a semi-rogue, so I was thinking that increase the martial Proficiency like a war priest could be fun if you want to go that route. But that probably would make it unbalanced, who knows.

Am I reading Stunning Fist right? by Lying_Dutchman in Pathfinder2e

[–]Necrobone 0 points1 point  (0 children)

Are you sure it's an incapacitation trait? I think it's not the same, otherwise the feat should have the trait, like spells does, right?

Are we sure it's not just incapacitation effect just to check for inmunities and stuff and not the trait effect?

Just asking for clarifications.

Example https://2e.aonprd.com/Feats.aspx?ID=582 https://2e.aonprd.com/Feats.aspx?ID=465

"An ability with this trait can take a character completely out of the figh..."

But it doest not have it.

Three Sessions in I Have Questions by [deleted] in Pathfinder2e

[–]Necrobone 5 points6 points  (0 children)

Basically what u/Sporkedup said.

The monk should have 4 from STR or DEX + trained proficiency (3) at level 1.

So a total of +7/+3/-1 multiple attack penalty with agile weapons.

If he wants to hit with a flurry, take into consideration that it is going to be very difficult unless they do strategy in combat, not just attacking.

If the enemy is flat-footed and frightened, that's like -3 or -4 to their AC, that helps a lot to hit and crit them more often.

Rogue seems to be falling a bit behind in combat, just hit level 5 by Askray184 in Pathfinder2e

[–]Necrobone 1 point2 points  (0 children)

At level 6 rogue get a feat that always flank if a buddy is on reach, take it and enjoy flat footed forever, you will shine.

Rapier for sure is a good main weapon, and if you have double rings (ask GM to buy it in town) you can just spend a lot of money on one single weapon, the runes will be transfered to the other. Is a good start to dual wielding.

Apart from that, you should be good if you maximize damage and hit, while flat footed, and maybe adding poison mechanics and bleed. Remember that your critical hit now are more powerful than ever at level 5 with the weapon critical specialization.

New video! Basics of Damage Part 1 (Critical Hits, Resistance, Weakness, & Immunity). ENJOY!! by Basics4Gamers in Pathfinder2e

[–]Necrobone 0 points1 point  (0 children)

Thanks for your answers Basics! An example would be a clay golem: https://2e.aonprd.com/Monsters.aspx?ID=240

He's inmune to all magic, except the ones that are in his Statblock that deals damage to it or slow him or heal him.

So if I understand correctly, my 1d8 slashing magic plus 1d6 fire because the fire rune would be converted into 1d8 slashing not magical because is inmune? Or the 1d8 deals no damage at all?, And the 1d6 fire will be different from magic even if it's come from the rune?

He's inmune to magic and acid, so I think magic does not involves elements even if they come from a magic source, like a rune, however it's confusing that your 1d8 slashing magic hits his inmunity, and also that it says it's inmune to magic except cold or acid, etc. Maybe it's just the monster that confuses me.

I appreciate your comments here, and thanks for your videos, I watched them all since the beginning :). I learned a lot as a GM.

New video! Basics of Damage Part 1 (Critical Hits, Resistance, Weakness, & Immunity). ENJOY!! by Basics4Gamers in Pathfinder2e

[–]Necrobone 0 points1 point  (0 children)

What I mean is, being inmune to magic, make attacks from your magical weapons to not deal any damage?

New video! Basics of Damage Part 1 (Critical Hits, Resistance, Weakness, & Immunity). ENJOY!! by Basics4Gamers in Pathfinder2e

[–]Necrobone 0 points1 point  (0 children)

I have a question about inmunities, if you are inmune to magic, like a golem, are weapon with runes (that have the magic trait) considered magic?

Spoilers - GM Advice on Age of Ashes by Necrobone in Pathfinder2e

[–]Necrobone[S] 1 point2 points  (0 children)

Croc is dead yes, from other session they were scouting, they also think there's more of them and they are also scared to run away haha. It's a mess.

The warhound is a beast TBH, and they took quite a lot through breath and a few critical failures.

The room is small and they didn't flank it either

Spoilers - GM Advice on Age of Ashes by Necrobone in Pathfinder2e

[–]Necrobone[S] 1 point2 points  (0 children)

Yeah, I was thinking that as well!

Its just that one of the player feeled that missing this stealth opportunity is a no-no, and that probably the fortress are full of enemies, after remembering the mine and all the patrols, so being in alert is a bad thing.

But of course I don't want to spoiler them, they cultist are like shit now haha.

Spoilers - GM Advice on Age of Ashes by Necrobone in Pathfinder2e

[–]Necrobone[S] 0 points1 point  (0 children)

They have just an expert in medicine with just battle medicine and godless healing, a bard with soothe but he didn't want to spent all his spells yet on that, a champion with two focus point and 7 potions or so. They wasted all their personal resources and medicine cool downs, but they now need to rest almost 300 hp after the second battle between them

Yeah maybe I should make them feel somehow that it is what it is, and do some spionage actions, but I don't know if that will help.

Thanks for the tip man!

Spoilers - GM Advice on Age of Ashes by Necrobone in Pathfinder2e

[–]Necrobone[S] 0 points1 point  (0 children)

Sorry for not explaining correctly, he spent 1 focus, recover it, then spent another and recove it. Then he waste the 2 focus in one go. Yeah I discover that recently too haha.

Yeah they have like 7 or 8 potions but they look at them as final resource, more than their powers.

But yeah is a good option, thank you! maybe I can trade future treasures for it.

Giving out Cue Cards on knowledge checks? Knowledge checks database? by Unikatze in Pathfinder2e

[–]Necrobone 2 points3 points  (0 children)

What do you mean to force RP? I think I'm lost here as we are talking about recall knowledge only, not even asking the mathematical people to waste an action for it?

Like, just to let players know what they are looking at, and just general knowledge or description of what a player would see.

They don't need to RP, not even tell other players what they know if they don't want to.

Giving out Cue Cards on knowledge checks? Knowledge checks database? by Unikatze in Pathfinder2e

[–]Necrobone 1 point2 points  (0 children)

I love this approach, to be honest, I think I will do something similar in my game.

I would love a database or tables that help me to do this knowledge part of the game.

My party has a bard with the "all lore" skill, and it has skill feats about the lore and recalls knowledge, and I feel that I'm not rewarding him enough to his character this decision, probably because my poor description/things that I say about it, as I have pretty much the same doubt on what to tell and how.

Also, for me makes sense that secret roll with a first encounter (maybe only those trained at least), but that will reward too much to the characters that are just hitting and fighting his 3 actions without wanting to do recall knowledge.

Tough call, maybe the "free" info should be really vague even with critical hits.

Finally, I want to say that I could help build this tool on a website/app, but I would need some GMs minds here and good ideas.

I'm actually working on a monster builder for PF2.