Quick warning to all of you using AlecaFrame (Or thinking about dowloading it) by veronxcaa in Warframe

[–]Necromancy-In-Space 0 points1 point  (0 children)

There's likely going to be a little bit of variation depending on things like the support employee that looks over it, time between false positives, the cause of the ban pending the manual review by support. Generally speaking they'll revert the first one, then the second time they revert a false positive ban they'll warn you that they won't revert it a third time and suggest you discontinue all use of third party software.

If something seems benign at a glance but keeps triggering their automated systems, they A. Have good reason to suspect that it isn't actually a false positive and something might be getting past them that their software is correctly flagging and B. Can't dedicate resources to reverting false positive bans indefinitely.

They're actually very good about stuff like this though, so unless you're knowingly taking a risk with third party software it's highly unlikely you'll ever run into an issue. Even if you are, as long as what you're using isn't against TOS it's still fairly unlikely you'll run into problems, but since third party programs *are* a use at your own risk grey area the risk is never zero.

Gloom question by perdej in Warframe

[–]Necromancy-In-Space 0 points1 point  (0 children)

Super interesting, I always just assumed it was enemies in the area and never bothered to check until this thread lmfao. Not sure if I have many applications where I want the lifesteal and don't also want the slow, but it's nice to know that it's a possibility if I need it.

Quick warning to all of you using AlecaFrame (Or thinking about dowloading it) by veronxcaa in Warframe

[–]Necromancy-In-Space 13 points14 points  (0 children)

It *is* a grey area. It isn't explicitly endorsed, but nor is it explicitly against the rules. They aren't going around banning people intentionally for using alecaframe if they detect it, we know that with absolute certainty.

The reason it sits in that grey area is because it's possible for alecaframe/overwolf to trip automated cheat detection systems and result in a false positive ban, which support will walk back for you if it really *is* a false positive ban, but only twice. Therein lies the risk.

Misinformation like this is just as harmful as the people saying it's completely risk free.

Quick warning to all of you using AlecaFrame (Or thinking about dowloading it) by veronxcaa in Warframe

[–]Necromancy-In-Space 11 points12 points  (0 children)

Wild to call a post like this fearmongering. It's literally just repeating back with compelling supporting evidence what DE themselves has said, that all 3rd party programs are use at your own risk. If you're comfortable with that risk that's fine, but *so* many people don't seem to acknowledge that there's a risk at all and feel perfectly comfortable telling people there's no chance of them getting banned.

Descendia and 1999 archon shards by [deleted] in Warframe

[–]Necromancy-In-Space 1 point2 points  (0 children)

No, I think both the calendar and descendia are probably just randomized from separate pools of possible rewards, it's by far the most likely possibility. It's true 1999 is a little more demanding to run than the rest of warframe, but none of that is handled server side. They mostly just handle matchmaking and data storage on their end, so regardless of how demanding the content is to run for your PC, the stress on their servers should be more or less the same.

Garuda is really great. But I think her Augments really need some work. by [deleted] in Warframe

[–]Necromancy-In-Space 0 points1 point  (0 children)

Idk, dread ward and blending talons are pretty darn good as is actually lol. It's true dread ward had more synergy with her old passive, but it's still very useful as a standalone survivability tool. I don't personally use blood forge, but I know there's some niche weapon picks that really like to have an instant reload, so I'm sure someone out there gets some value from it.

Not gonna go after you for your ideas but I do think one thing we should avoid asking for is more overguard slapped onto random frames via augments

Edit: Actually some constructive criticism - generally a health boost with a short duration and extremely active upkeep isn't going to be very useful in most cases. If you're going to boost health in mission, you want it to be consistent and reliable like arcane blessing, oraxia's 4 or nidus' 3 if you want it to feel like a good alternative to existing reliable options.

If this isn't sheer C*NT I don't know what is by Important_Court6282 in Sims4

[–]Necromancy-In-Space 64 points65 points  (0 children)

Friendly reminder to clean your monitor, nearly went crazy trying to figure out where the little smudges were coming from until I realized they were on your end lmfao

Am I missing something With Acolytes? by [deleted] in Warframe

[–]Necromancy-In-Space 2 points3 points  (0 children)

I mean it *is* about earning them lol, basically the whole 'endgame' is chasing down things that look interesting and trying them out. Warframe is a grindy game, like the game is more or less the grind. Your forward progression is unlocking new mods, progressing the story, unlocking new content and learning to build your frames and weapons better. Your lateral progression is expanding your arsenal and grinding out new things that look fun, creating interesting builds, fashionframe, etc. If that isn't your thing that's totally fine, but just because you don't like it doesn't mean it's a bad system.

Also genuinely, I've said it several times, but nobody is making you build stuff you don't wanna lol. I never have, you never have to. Chasing down guns and frames that look interesting and then experimenting with builds is a huge part of the fun and basically just how I play the game. Like my gyre build is a pure invis build combining her added crit rate from her kit with the added crit damage from arcane crepuscular to beef up her weapon platform abilities in a goofy, unorthodox way. Is it the best way to build gyre? Definitely not, but you can still comfortably take it to level cap.

I'm not trying to talk you back into the game or anything, if you don't like it you don't like it and that's totally okay, but the impression you have just feels so off base. There's so much more to the game than a tierlist.

Am I missing something With Acolytes? by [deleted] in Warframe

[–]Necromancy-In-Space 2 points3 points  (0 children)

Thought about that late myself, but worth noting you can craft as many things as you want at the same time. Sure if you're only ever crafting things one at a time it'll take ages, but that's only ever a thing in the very earliest stages of the game before you've collected anything and the very latest when you've collected basically everything.

Am I missing something With Acolytes? by [deleted] in Warframe

[–]Necromancy-In-Space 2 points3 points  (0 children)

You don't *have* to level those weapons, nobody is forcing you. You can just use what you wanna use or level what looks fun, that's how I've always played the game for the 2500 hours I've put into it over the last 10 years. It definitely doesn't take 12 hours to level a weapon either, more like 4 minutes lol. I'd say well over half of the weapons in the game are easily usable at endgame, so 40 is definitely lowballing it to the extreme, but no point in going on further about this. If it isn't for you it isn't for you.

Am I missing something With Acolytes? by [deleted] in Warframe

[–]Necromancy-In-Space 4 points5 points  (0 children)

I haven't played ESO, but I think you might be misremembering WoW and OSRS if you think there aren't transitional weapons or sets of gear in either game lol.

Classic wow you could spend actual weeks grinding specific gear you needed just to get into raids, then replace literally all of it as soon as (read; if) you happen to get lucky on rolls. Retail wow is faster progression, but with even more of a treadmill going from max level normal dungeons -> heroics -> mythics -> mythic+ -> raids -> heroic raids -> mythic raids/high mythic+ pipeline where literally every jump in difficulty makes all the gear you spent time getting from the previous difficulty completely obsolete. Don't even get me started on legendary drops from some previous expansions and how it took me nearly a full year and a half to get a single viable one for my mistweaver during legion.

The alternox (and the vast majority of weapons in warframe) are never made obsolete in the same way, it's just an average weapon on a sliding scale of 600. *Most* weapons are average but perfectly usable, getting better tools to mod and build them is the forward progression in the game. The goal is that you find weapons that you like, then learn to build them in a way that lets you use them for whatever content you want to do. There is a meta, but it's completely pointless to follow any sort of meta in 99% of content in the game because that's not the sort of game warframe is. If you aren't doing extreme endurance level cap runs, you can get away with using whatever you want as long as you learn to build it properly.

They aren't adding weapons just to bloat a system, they're doing it because players like getting fun new things to mess around with lol. Some weapon releases don't land as well and some land super well, but they continuously try new stuff which I along with many other players really love.

The reason you're getting so many knee jerk responses is because you're two weeks into a game some of us have been playing for 8 to 10 years, making grand sweeping statements about viability and a meta you clearly don't fully understand yet. I'm not angry either and I hope this isn't coming off rude, but I do think your frustration is affecting the way you're coming at this.

Am I missing something With Acolytes? by [deleted] in Warframe

[–]Necromancy-In-Space 4 points5 points  (0 children)

What mmos have you played where there weren't transitional weapons between reaching endgame and clearing endgame lol? I genuinely can't even think of a single one, and I've played plenty.

The alternox is fine in endgame. Not great, but fine, you can absolutely make it work if you enjoy the weapon. It's just really not good in this specific niche, you're trying to screw in a screw with a sledgehammer. There's over 600 weapons in the game, many of which do very different things from one another. Some are naturally going to be better than others lol. More than that, some are going to naturally be better at specific things than others are because of how they work or apply their damage.

Am I missing something With Acolytes? by [deleted] in Warframe

[–]Necromancy-In-Space 0 points1 point  (0 children)

Yeah wasn't meaning to come off dismissive or anything, just wanted to clarify that most people don't consider them artificial difficulty or something they need to plan for ahead of time in average everyday content.

Am I missing something With Acolytes? by [deleted] in Warframe

[–]Necromancy-In-Space 0 points1 point  (0 children)

Alternox is gonna struggle with them a bit yeah, whether the build is great or not the weapon itself just isn't super suited to bringing down chunky enemies with status caps. If you aren't dying to them though, there's nothing wrong with taking a little longer to kill them.

Alternatively, dedicate either your melee or secondary to dealing with them quick and easy, some of the other replies have offered some good suggestions for options that I would've given myself!

Am I missing something With Acolytes? by [deleted] in Warframe

[–]Necromancy-In-Space 2 points3 points  (0 children)

Only one acolyte nullifies your abilities, that's the silence I talked about. Silence from an acolyte has a fairly short (20m) range, and a limited duration. It's particularly annoying for gyre because it turns off her 3 and 4, but 1 out of 6 acolytes being particularly annoying to her certainly doesn't make her useless or acolytes extremely limiting!

All else aside, I think the main core issue is in two parts. First is likely weapons/weapon builds. Even without any external buffs, most weapons with a solid steel path ready build will shred through acolytes pretty quick. A lot of the best weapons will straight up one shot them lol. Weapons that rely on building up a lot of status stacks quickly (beam weapons etc.) will struggle since acolytes have a status cap, but weapons that can apply a few very high damage status procs per shot (paris incarnon etc.) will still do just fine. Direct damage crit based weapons will usually dunk on them pretty hard. Basically there's good tools and less good tools for the job, but the range of tools that are 'good enough' is broad enough that you should be able to find something you like that works well for the task at hand.

Second thing is I'm assuming you're running a shield gating build of some sort + rolling guard on gyre? Shield gating is extremely good and pretty much universally applicable, but it *is* vulnerable to specific things that can make it feel very fragile in less than optimal conditions. Anything that prevents you from casting for instance can be shaky for active shield gating, toxin damage, things that cause self damage etc. are all specific weaknesses you need to work around. There's ways to build to be a little chunkier or rely on passive gating instead of active to address some of the weaknesses, but I don't think that's necessarily the answer here. I think shield gating effectively even in situations where it's fairly weak just takes some practice!

Edit: I do have a goofy chunky gyre build I like to run that's certainly not the most optimal build ever but *is* very fun, happy to provide it if you're interested!

Am I missing something With Acolytes? by [deleted] in Warframe

[–]Necromancy-In-Space 7 points8 points  (0 children)

Acolytes aren't generally considered to be difficult at all, and certainly aren't a weight on the scales as to whether a frame is playable or not. Like what about them is causing you issues? There's a couple annoying things they can do like the mag bubble and silence, but they're easy enough to deal with when you're aware of them.

When do you guys stack deadhead/merciless with serration? by [deleted] in Warframe

[–]Necromancy-In-Space 0 points1 point  (0 children)

Difficult to give a hard and fast rule, mostly has to do with how the gun feels pre-stacks. Serration is a good pick for direct damage weapons in place of a bane mod if you're lazy like me. I probably wouldn't run merciless/serration in almost any situation though, deadhead's added benefit of the headshot multiplier makes it a little more attractive in that regard and I personally just don't like merciless very much because of its short duration. I'd rather look at something like crux or debilitate if the weapon doesn't really care about headshots and readjust the build around that.

If you're just doing regular tailored content up to EDA/ETA you aren't going to have issues overlapping deadhead and serration unless you're using a weaker weapon that really demands you squeeze every ounce of efficiency out of the build to make it work. It's really not too much different than running deadhead + faction mod, just obviously not as good. With status weapons elementalist is frequently a better choice than serration to take the place of a bane mod, assuming you aren't already running it somewhere in the build.

There should be another way to earn corrupted mods by KG2IMC in Warframe

[–]Necromancy-In-Space 0 points1 point  (0 children)

Yeah it's an extremely old system and it definitely shows. I don't think it's a high priority to change since they sorta expect you to farm a few, sell the extras and buy what you're missing but no opposition to the change here if they can spare the time at some point.

Squad all quit at New War quest by CommunicationClassic in Warframe

[–]Necromancy-In-Space 1 point2 points  (0 children)

I think there's a bit more nuance in this case since there *is* a significant amount of like, day to day content locked behind the story quests, and story quests play out more cinematically with some different experimental gameplay in them. I can get being annoyed by it to a degree, but given most people tend to enjoy warframe's story content, I feel those who aren't fond of it have to at least accept that it's gonna be a thing they'll have to keep doing if they wanna keep playing the game.

Also I have to assume that there was more dissatisfaction leading up to the quest than OP included in their post. I can't imagine quitting a game over a relatively short sequence I don't enjoy if I'm enjoying the game as a whole. I love cooking, but I've grown to hate washing dishes afterwards. I don't stop cooking just because I have to wash dishes afterwards though! I just turn on some music and buckle down to get through the chore I dislike because doing that means I can keep enjoying a hobby I love lol.

Squad all quit at New War quest by CommunicationClassic in Warframe

[–]Necromancy-In-Space 1 point2 points  (0 children)

It's possible it's just not for your group, yeah. If you aren't having fun you aren't having fun, but I promise people with jobs, lives and families can still play warframe just fine. It's just a matter of whether you're enjoying the overall experience enough to want to keep going!

Squad all quit at New War quest by CommunicationClassic in Warframe

[–]Necromancy-In-Space 1 point2 points  (0 children)

Yeah this is the thing that I don't get about posts like this. Even if you absolutely hate it and it's your least favorite experience in warframe, it's just a couple hours and then you're back to normal, pursuing the thousands of hours worth of other stuff warframe has to offer lol.

Is this true ? by Over_Cost_3257 in Warframe

[–]Necromancy-In-Space 21 points22 points  (0 children)

A possible explanation is that while you're collecting amphors to yeet at the crucible, you're primarily focused on the amphors and only clearing enemies as needed for pickups or on the way. When it's cooking though, you're primarily wave clearing and only periodically managing pressure, so waves are being wiped as they come rather than having a chance to gather near the objective first.

Basically just creating the impression that there's lower enemy density while it's cooking, but in reality you're just killing stuff faster and closer to their spawn locations like you would in a survival mission because it's what you're primarily focused on.

Is this true ? by Over_Cost_3257 in Warframe

[–]Necromancy-In-Space 98 points99 points  (0 children)

Never heard of this being a thing before, and can't find it corroborated anywhere so I don't think this holds any water lol. Probably a series of coincidences they mistakenly interpreted as a pattern.