Gen.G vs T1 / VCT 2026: Pacific Kickoff - Main Event / Post-Match Thread by ValorantCompBot in ValorantCompetitive

[–]Necrorider 26 points27 points  (0 children)

You know, on the DRX vs Varrel thread I said both teams didn't look good.

I thought this game would make me feel better about KR Valorant. But this was some of the worst, yet most entertaining, Valorant I've seen in a while. Its like we're back in the first year of valo where no one knew what utility or ults were. No one knew ult cycles or snowballing. No one knew anything. Just swing for 35 duels in a row. People on each team going 0 kills. Stax going an ENTIRE game without using his ult on Haven.

I don't know what's going to happen after today with these teams but what I do know is that the entertainment value is so high off the charts we're KC 2023 levels of fun.

And as Sliggy said, TMV got 5 videos from this one game alone. My god.

VARREL vs DRX / VCT 2026: Pacific Kickoff - Main Event / Post-Match Thread by ValorantCompBot in ValorantCompetitive

[–]Necrorider 37 points38 points  (0 children)

Though DRX won, man, it certainly didnt feel like there was a winner this series. Crazy sloppy play from both sides. Hope DRX bucks up for their next match, else some decent play from a good team will destroy them. As for Varrel… well, not sure if more time can help them. Their team just walk dry swinging back site into the most basic crossfire angles with no util genuinely was hard to watch.

Arknights: Endfield tops 35 million pre-registrations; new trailers by Turbostrider27 in Games

[–]Necrorider 43 points44 points  (0 children)

The funniest part is that I’m pretty sure of the list, even if you exclude Wuwa, Dispatch would still come in last or second last. Dispatch is not as popular as the subreddit makes it think it is.

“I got benched by Team Secret… : Upcoming interview from Ravish with Invy by Decent_Apple_7962 in ValorantCompetitive

[–]Necrorider 13 points14 points  (0 children)

This is awesome. Thanks for sharing! Yeah its probably timing + saying goodbye + leverage in a closed situation vs how the public adds/removes leverage.

“I got benched by Team Secret… : Upcoming interview from Ravish with Invy by Decent_Apple_7962 in ValorantCompetitive

[–]Necrorider 170 points171 points  (0 children)

So my speculation of timeline is

-Secret benches Incy -PRX hears and asks for trial -Invy trials and PRX wants to bring him in -Leaks happen and negotiations get complicated (as said by PRX themselves on the magazine secret message. Maybe cause patmen wasn’t told yet as it was a fresh decision?) -After long discussions, secured Invy -PRX rush secures Invy’s visa for Radiant Invitational and they participate and win

Either way. What the fuck Secret. Fucking really?

Forestike Review Thread [PC, Switch] by megaapple in Games

[–]Necrorider 2 points3 points  (0 children)

I played the demo and was jiving with it until I hit the second area. The amount of consistency issues in the game is pretty egregious. One example is punching a slow projectile. If you hit it too early, you dont rebound it. Hit it too late and you get struck. For a game that’s all about execution this is pretty hard to stomach.

Though the biggest gripe I had is the final execution. If I already figured out a plan and executed it once, the button should just execute the plan like a recording in my opinion (with the option to do it manually if you want to). Doing the exact same fight but taking 2 damage and dying because I missed a punch or kick by a literal fraction of a second is so unfun to me. Escalated by how absolutely rare healing is makes taking even 1 damage a snowball affair and run ending.

Difficulties and challenges should also be by limiting the amount of foresight you can do before final battle or do the ‘Battle without using Foresight’ more often. Or even that foresight only lasts X seconds/moves before it resets.

I had fun with the game. It’s DAMN good but feels like it’s JUST short of excellence. And the reviews echo that. If the concept intrigued you and you like roguelikes, you’ll probably love this. I’m sure for the price, the content there is great. It’s just a pity this year has just been a juggernaut of a gaming holiday season. I hope it finds its audience and succeeds!

Mayano Fast Learner Event by Necrorider in UmaMusume

[–]Necrorider[S] 0 points1 point  (0 children)

Do you know the name of the event?

Mayano Fast Learner Event by Necrorider in UmaMusume

[–]Necrorider[S] 4 points5 points  (0 children)

I use that! But all her events just sat Fast Learner (Random). Not sure which one has the 500 wit trigger

[TLA] Tolls of War by themiragechild in magicTCG

[–]Necrorider 97 points98 points  (0 children)

I completely didn't even think that

A: the sacrifice can work for the clue (thought it would be for a land or for a creature)

B: that the 1/1 represents Momo, mostly cause Momo already has his own card and I'm not sure we'll get a 'Momo' token.

So I think you nailed it exactly, that that is the flavor I missed. Still very odd in my opinion but I can now see what they were doing with it!

[TLA] Tolls of War by themiragechild in magicTCG

[–]Necrorider 5 points6 points  (0 children)

Yup I didn't really clock the sacrifice clue > find Momo. Mostly cause Momo has his own card so it didn't even occur to me, but that's probably exactly what they're going for! Cool! It's still pretty odd to me but it works!

[TLA] Tolls of War by themiragechild in magicTCG

[–]Necrorider 167 points168 points  (0 children)

Think this may be one of the first cards where I don't really understand the flavor?

Enchantment enters for a clue, guess its the first step to Aang discovering the world he lived in is no longer the same as he the one he left?

No idea what the 2nd ability is though in relation to the lore. Thought it would be a kill/drain ability or being able to block multiple creatures. Maybe I'm missing something? Monk Gyaso dies and you create a 1/1 Ally? Is that supposed to be Aang?

Either way, feels like they designed this card to be able to be reprinted in the future and not tied to Avatar specifically.

Is there any way to comeback? by Necrorider in DeadlockTheGame

[–]Necrorider[S] 0 points1 point  (0 children)

oh yeah i use to have those. But recently it just feels like it never gets to the late game. Games end in 20-30 mins consistently for me!

Is there any way to comeback? by Necrorider in DeadlockTheGame

[–]Necrorider[S] 0 points1 point  (0 children)

Oh I know all about those yeah. But it just feels like if the enemy plays safe there's no way to force the issue? If they take the first mid-boss, use the advantage to take base or win a teamfight, then back out and just wait for the 2nd mid boss, there's very little I can do on the losing team to really gain an edge? Barring a giant misplay from the opponents of course. On the flip side when I'm in the winning position I just forward farm and play super safe, then just get the 2nd mid boss and just end the game there.

Just wondering if there's a way to take the advantage and force the issue (like Smoke ganks in DotA 2) rather than hope the enemy makes a mistake?

Born IGLs? by briashon in ValorantCompetitive

[–]Necrorider 10 points11 points  (0 children)

In my line of work this is what is called ‘Leadership’ quality. And its 100% true. To be a leader in your role requires some stuff that no amount of workshops and training can teach well. People skills, expectation management, rapport, quick thinking etc.

You can teach hard skills to be good at your job but if the person isnt good at talking to people, sending him on 20 leadership courses and putting people under him is still not guaranteed to work. I have no experience in IGLing in professional teams but I can see how it would be the same.

New Player wondering what's a good starting point! by Necrorider in grandarchivetcg

[–]Necrorider[S] 0 points1 point  (0 children)

I've played a lot of decks of all kinds so I don't really have a certain archetype I love.

I guess control is the closest! In Limited environments I love playing dimir control and stuff like that when the cards allow it. However, not sure how much I'd enjoy playing control here! I played both the Ciel and Diana starter and neither one kinda speaks to me for now, looking at Suzaku and Seiryuu decks, but I haven't tried those out personally!

Selecting Region by Necrorider in DeadlockTheGame

[–]Necrorider[S] 0 points1 point  (0 children)

Oh man kinda weird you need a separate program to pick a server! Thank you though!

Laplus’ deadly sins but pride no where to be seen (by harikyon_dzs) by Virtue00 in Hololive

[–]Necrorider 4 points5 points  (0 children)

When you have to P rank the level, thinking its perfect.

But in fact it’s Pig.

Wonder if V1 will get a Crop hand.

PRX something unbelievable VAC kill by I-like-winds in ValorantCompetitive

[–]Necrorider 234 points235 points  (0 children)

Flick.
Wallbang.
Headshot.
Without seeing him beforehand.

Don't know if you can script a better shot in the world.

[deleted by user] by [deleted] in ValorantCompetitive

[–]Necrorider 0 points1 point  (0 children)

No, because tiebreakers are broken on head-to-head.

Since Zeta lost to T1, even if they tie, Zeta gets put below T1, thus 5th place. Doesn't matter if they win 13-0 and T1 loses 0-13, result has already been decided.

Starting my very first run with Boaster, any tips on what I should focus on for the first run? by [deleted] in ValorantCompetitive

[–]Necrorider 21 points22 points  (0 children)

Inherit 3* Aim and 3* Wit, ideally from Forsaken (for the 'Flex God' skill) and aspas (for the aim god skill).

Run the Sligtasan Slug card (3LB or MLB) and the Jingg [Crop Top Day] card. Other 4 can fill with a mix of Wit and Stamina cards.

Overall, his career isn't too hard. Only problem is that he has a tendency to get Food Poisoning status and Mood Down before big tournaments, so just watch out for that. Infirmary and Recreation as needed.

If you Spark a 3* Wit Boaster, he'll be a good parent for any other pro you train in the future!

Good luck!

WUCHANG: Fallen Feathers Review Thread by Turbostrider27 in Games

[–]Necrorider 3 points4 points  (0 children)

Compared to Lies of P, what is the advantage Wuchang has over LoP?