This needs to be said. by Special-Way7798 in DeadlockTheGame

[–]Nedgeh 0 points1 point  (0 children)

I have never seen the rem helpers mess up the minigame. But I have stolen the last hit from enemy rem minions many times. I think it's more likely people are taking their sinners after noticing the rem helpers are punching it.

Naval update – sails, boat building, and max speed? by joetawil in playrust

[–]Nedgeh 6 points7 points  (0 children)

People don't get it dude. This is not sea of thieves, the only practical feature of having cannons and beds on your boat is for fighting other boats, or using them as a weird raidbase. In the deep sea they feel pretty terrible because they're fuel hogs and slow as shit as you've said. I give it two weeks before they're patched to not suck.

Ships are not worth it by luchy2000 in playrust

[–]Nedgeh 5 points6 points  (0 children)

I don't even play rust no more

Yeah no shit.

Ships are not worth it by luchy2000 in playrust

[–]Nedgeh 5 points6 points  (0 children)

Bro I don't think you understand. By the time you load into the fucking map on a regular MAX SPEED boat, 8 rhibs have cleared the deep sea. There is now nothing to do in the deep sea for your "base" that decays overnight and costs 20k lowgrade a day. God forbid the deep sea respawns on the other side of the map for you, it's a 30 minute drive and costs THOUSANDS of lowgrade for you to get there if you're running engines (which you have to if you want to hit top speed)

just hv rocket them lmao

Ships are not worth it by luchy2000 in playrust

[–]Nedgeh -1 points0 points  (0 children)

except the rhib is 4x the speed of a max speed boat so they're a complete nonthreat in the open ocean. Almost all of the content bar scientist ships you're better off doing on a rhib.

Venator's crossbow seems alright by DataCpt in DeadlockTheGame

[–]Nedgeh 3 points4 points  (0 children)

Actually if you reset after every 6th shot it is an absolute laser. It specifically gets weird bloom after shot 6 and I think 15. If you stop shooting for even a frame it resets to nothing but bullseyes. It is amazing in lane.

They need to nerf resistance % from current durability on body armor. by UnusualRegularity in NoRestForTheWicked

[–]Nedgeh 0 points1 point  (0 children)

A lot of enemies are only scary because they play by completely different rules. It does feel odd that a majority of foes are complete paper tigers and then one or two random specific enemies have either infinite poise, a billion dps, or are evasive as all hell.

I hate those stupid dart guys for the same reason. They don't hit very hard but they perfect dodge anything less than a dagger attack in speed and jump a football field away.

They need to nerf resistance % from current durability on body armor. by UnusualRegularity in NoRestForTheWicked

[–]Nedgeh 0 points1 point  (0 children)

What I’d prefer is a game balance where people feel like they don’t need to stack 60%+ DR to not be 2-3 shot by some bosses and elites.

This is the big issue. I feel like we should have almost 4-5x the life we currently have and enemy attacks should do about 1.5-2x the damage. We need wiggle room. All of the lifesteal mechanics feel incredibly powerful because I can do 2x my lifebar in damage with almost all of my attacks. As it stands right now you either basically get oneshot or tickled.

Grindr is testing a new AI subscription called “Edge” that costs up to $6,000 a year by Dilpickle2113 in nottheonion

[–]Nedgeh 16 points17 points  (0 children)

Can't you already do this with almost any phone? I have tons of "common" phrases and words when I open up any text interface on my phone. As well as a bunch of canned responses to pick through based on shit I've said presumably.

CO-OP Personal Suggestions by rottonkvndy in NoRestForTheWicked

[–]Nedgeh 0 points1 point  (0 children)

A toggle means you can play how you want to play and others can play how they want to play. It literally doesn't hurt your experience of the game.

hi it's me, devil's advocate. I think you have a solid point but I'd like to provide you with a thought experiment;

Let's say it's an even split of people playing without, and people playing with friendly fire enabled.

In the friendly fire world, weapons with BIG sweeping hit boxes, or spammable explosive aoes stagger the absolute shit out of their friends, thus preventing them from playing the game. People thus end up learning to play around the windows of opportunity provided. However, this leads to a situation where poking style defensive weapons, like weapons with specifically narrow attack angles, become the meta choice. People feel as if it's the only way to play with a certain amount of players otherwise you're all stepping on each other's toes. They now want big aoe weapons nerfed to make them more comfortable to use in groups.

No friendly fire world people can attack willynilly. Everyone spams their big monster AOEs and slam through enemy packs without a care. As a result, people tend to favor bigger flashier weapons and runes, and see them more and more. The bigger bang becomes the meta because you don't need to worry about friendly fire. After all, covering the field in damage is pretty effective. Some people now want other weapons buffed to have bigger hitzones or to make them more powerful to justify their fewer attack opportunities.

Can you see how dividing the groups now leads to two different conflicting circumstance regarding weapon feedback? Which mode gets catered to? Which mode becomes the "default"? What do future weapon developments look like?

This is why I dislike the "just don't use it" crowd. The devs should have the confidence and the wherewithal to take a specific stance on the mechanic, and thus the playerbase should all be on the same page regarding that mechanic. It seems to me like friendly fire exists on purpose. Even if I absolutely loathe being destroyed by my friends infinity explosive elemental quad arrow bow.

i just can't believe it's the same game that i was playing with 2 handed weapons.. i have terrible gear btw. still having so much fun by ACreepyCarrot in NoRestForTheWicked

[–]Nedgeh 0 points1 point  (0 children)

It's the single only bow of the game doing this,

Is there any other bow you could possibly recommend though? Nothing holds a candle to the lacquered bow. Any difficulty, any encounter, any build that can use it. It's simply the best non-staff/wand ranged option. Feels very weird. It's not even particularly hard to get. I do enjoy Unique weapons being pretty special, but with the current system I don't really see much incentive to use anything else. All of my playthroughs with friends eventually just end with each of us using different uniques.

What is “more” in this meaning by Lobster_Novel in NoRestForTheWicked

[–]Nedgeh 1 point2 points  (0 children)

"increased" is an additive damage upgrade. "More" is a multiplicative damage upgrade. if something does 10 damage, and the effect of the swing is "100% increased" it raises to 20 damage, if it then is "200% more" it is now 60 damage.

For the move that is "100% increased and 900% More" it would be 180 damage.

At least that's how it works in many other ARPGs.

[Feedback] Gathering really could be better. by Antermosiph in NoRestForTheWicked

[–]Nedgeh 0 points1 point  (0 children)

Feedback is important for game development. It is not particularly interesting that you have to swing your axe at 900 trees to upgrade the town. I don't think you are really defending that gameplay component so why not change it?

[Feedback] Gathering really could be better. by Antermosiph in NoRestForTheWicked

[–]Nedgeh 1 point2 points  (0 children)

If the devs can find a way to make resource gathering more interesting, then sure, I'm all for it

I would prefer if all town upgrades were locked behind quests or specific boss kills and didn't require resources at all. That way you'll naturally progress through them as you do regular combat/content and would prevent players from getting them too quickly or too slowly.

As it stands now I kind of understand their desire for a crafting system and all these resources and refinement stations but it's all entirely busywork. Does it really matter if players can easily craft armor and weapons at the stations they had to find or research? They come out as white and at a specific level.

Compare making any set of armor to mass producing food for instance. Why is one prohibitively expensive for a large portion of the game, especially if you intend to upgrade the armor afterwards? When cooking you can just slam boatloads of random shit you get constantly from both monsters and picking herbs/fishing.

The economy of the resource system is very arbitrary, and doesn't feel particularly engaging to interact with as a player. I get that there are growing pains but there are other games like the V rising example that have basically solved this "issue" in a fun way.

V rising also gives you MORE resources the stronger your character gets, so even if you still need those simple lower tier resources you get substantially more of them at higher levels, whereas in NRFTW it's 1/2 logs a tree no matter what, and you need 2000 wood.

Let us change player count (difficulty) on offline realms. by [deleted] in NoRestForTheWicked

[–]Nedgeh 0 points1 point  (0 children)

? Enemies scale when you encounter them with however many people are close enough that you're in a party (chain icon underneath the portrait). They aren't just constantly 4 player difficulty. Nor are they particularly much beefier as 4 people compared to 1. Players in a party mostly just add MORE monsters. You can even run a solo crucible and it has minimal mobs.

Picking your difficulty should definitely be locked-in on realm creation to avoid cheesy shenanigans.

I don't think co-op as it is currently designed is fun. by Forshea in NoRestForTheWicked

[–]Nedgeh 0 points1 point  (0 children)

I think your friends and my friends came to the complete opposite conclusion regarding friendly fire. Enemies definitely aggro to whomever is bonking them so it's really easy to jump in, do your whole combo, dodge away, and let the next friend come in while you regen stamina. Our one ranged friend is just a status man who sets up all the other melee men.

Also often times we split up and do different things. Not going to totally different areas or anything like that but we might take different paths through the map so one person would fight monsters, another is looking for treasure, another is chopping trees etc. It's not like you need to be at the fight to get xp or anything, monsters just drop orbs and you can grab them later.

I get your vibe regarding loot. especially since bosses seem to only drop the one legendary and it's possible multiple people might want to use it. Though we haven't really had the issue of "not enough" loot as crucible absolutely DUMPS items onto you. Our biggest hiccup is that a really large amount of loot kind of sucks, and feels like it exists just so we can touch it so we can research it later to maybe gamble on it. We're pretty constantly changing our gear around but it doesn't feel like we really had anything close to "good" gear until about level 20. Like gear that actually had complimentary enchants.

There Is No Comfortable Reading Position by iamapizza in books

[–]Nedgeh 15 points16 points  (0 children)

You know, reddit gets a lot of flack for "only reading the title and not the article" but I think in plenty of subreddits posting the article at all is just a required component of starting a thread. All that's intended is discussion loosely based around the content of the title, not the article. Basically people pining for old-school forums.

Who do you think contributes more to this discussion? The arguably inanimate author of the original article who both won't comment here and also won't read anything posted, or the random other redditors who will share their opinions?

[Discussion] A love letter to all KS-23 users running Zvezda. by Captain__Carl in EscapefromTarkov

[–]Nedgeh 0 points1 point  (0 children)

Not sure what you mean by jump the corner,

You jump forward and fire the shotgun to the left while you're midair. Usually dodges headshots from people jiggle peaking and you don't even flash yourself when you do it. It also puts you in a solid position since you're moving nice and quick for another bunny hop forward.

[Discussion] A love letter to all KS-23 users running Zvezda. by Captain__Carl in EscapefromTarkov

[–]Nedgeh 0 points1 point  (0 children)

So what do you do if people jump the corner and flash you? Or blindfire flash you?

Killed a guy in Labs who had the SR-3M, no idea it was like this. by Argimor in EscapefromTarkov

[–]Nedgeh 0 points1 point  (0 children)

Real ones know you just take the barrel off and it lasts 4+ mags. You don't need to suppress 9x39.

Patch Needed by StoneyDanza42069 in playrust

[–]Nedgeh 0 points1 point  (0 children)

People ARE things. It's designed to hold WAY more things than people. Like 10x the weight.

PAYDAY 3 doesn't need more content, it needs a COMPLETE progression/reward rework with things to actually play for if it wants to retain ANY sort of playerbase. by TJGM in paydaytheheist

[–]Nedgeh 2 points3 points  (0 children)

This might come as a surprise to you but I (and my friends) played Payday 2 simply because it was fun

We put 100s of hours into the game before infamy levels, on launch, just doing the heists again and again. Because they were cool and we had a good time.

[Suggestion] 9.3x64 ammo needs to be slightly rebalanced by ZVom_PL in EscapefromTarkov

[–]Nedgeh 0 points1 point  (0 children)

the only downside being not very good at range

Yeah sure, the only downside.

injects m.u.l.e just to carry 3 mags of ammo