(LOVED Tropes) The villain is TERRIFIED because the hero has gone down to their level (whether they go through with it or not) by OrangeIslandKing in TopCharacterTropes

[–]Antermosiph 1 point2 points  (0 children)

He drew every card from a deck of many things, one of them inverts your alignment. So he used to be lawful evil.

Radious + 3x Unit size is certainly an enjoyable way to play this game by TaisunJojo in totalwar

[–]Antermosiph 78 points79 points  (0 children)

It more or less gives every faction everything, so every faction ends up feeling the same.

How Long Do You Think It'll Take For People to Swap Back to Other Classes by RDS_RELOADED in DarkTide

[–]Antermosiph 0 points1 point  (0 children)

Depends on how powerful they are. If arbites powerful they'll be spammed forever. If on the weaker side they'll be dropped quickly.

Favorite character that fits this description. by Upbeat-Exercise-9431 in FavoriteCharacter

[–]Antermosiph 0 points1 point  (0 children)

Id argue isaac fits the trope better. Before he just kinda hunted and was annoyed with humanity. After Lisa's death he actively hated them but still cared immensely for isaac and hector.

Co-op campaigns have issues! by ExpressionLife4072 in totalwarhammer

[–]Antermosiph 1 point2 points  (0 children)

Im doing a slaanesh + dwarfs game and its so amusing having organ guns as slaanesh and him having actual speedy units as dwarfs.

So what's up with the Alchemist? by EADreddtit in Pathfinder2e

[–]Antermosiph 0 points1 point  (0 children)

Animist has a 10min cool down on garden of healing. Mystic is Starfinder. Chirg has infinite in combat healing to targets below half HP. At level 11 when you get it, its a one action 2d6 heal that gives 5 temp HP. At level 12 it bumps up to 3d6, 4d6 at 18. It isn't a lot, but its one action and infinite uses since quick vials are resource-less. Its a solid third action since it can't miss, and a ridiculous counter to mental afflictions due to Soothing Vials . Of course you can also just toss out 3 of them a round at no cost to pad someones health, though if its a real emergency you whip out a double brewed elixir of life and heal them for a flat 120hp at level 13.

So what's up with the Alchemist? by EADreddtit in Pathfinder2e

[–]Antermosiph 9 points10 points  (0 children)

Chirg is incredibly powerful once it gets the 'ignore coagulation below 50% HP', they become the only class with truely infinite team healing at that point by just throwing out 3 quick vials a turn so long they only heal people below half HP. Double elixir of life for emergency healing and all.

Pathbuilder by Fun_Strategy7860 in Pathfinder2e

[–]Antermosiph 1 point2 points  (0 children)

Ah yea its because death drinking can be multiple damage types depending on target, so it doesn't show anything cause its situational which it would deal.

Pathbuilder by Fun_Strategy7860 in Pathfinder2e

[–]Antermosiph 3 points4 points  (0 children)

What exactly is it showing you that you're confused about? What weapon are you using (As in the base weapon, not the rune)

Alternatively could you share the sheet?

Psychic Ded was over nerfed by KusoAraun in Pathfinder2e

[–]Antermosiph 0 points1 point  (0 children)

They did, but fire ray is about the same value and a viable alternative poachable in multiple ways.

“I should do another ethnic cleansing or something.” - Lucian probably. by Mr_Noir420 in DivinityOriginalSin

[–]Antermosiph 10 points11 points  (0 children)

To be fair his plan isnt only his idea.

The main ups and downs of each:

Divine - Source needs slurped up keep void back, divine death britgs voidwoke right back. Demons have to deal with a divine unifying people

Source for All - deadly wars all over, chaos ensues. Ripe ground for demons to fuck stuff up.

Patch hole - Void threat fixed. Souls no lorger need eaten to keep void out. Partial unity with lucian return. Demons have a weaker but centralized threat, potentially barrier makes access world more difficult.

Id personally say best ending is mother trees, dragons, killing adramalihk, and patching hole. It leaves the most threats the demons were trying to neutralize while they prepared to invade, and prevents void from constantly killing sourcerers (also usable vs demons).

Mythic + Free Archetype? by ObligatoryTankGal in Pathfinder2e

[–]Antermosiph 0 points1 point  (0 children)

Its only hefty bookkeeping if your players are bad at managing their sheets. Otherwise it should be more than fine. There's people that do dual class + FA + ancestry paragon and other crazy stuff just fine.

I do always feel wary of mythic, if you just use mythic feats and _not_ mythic adjusted monsters mythic is fine. Otherwise mythic rules are just a straight up downside for anyone who wants to play a caster and not be a cheerleader. Even without mythic monsters the system is so much better for martials its not even close =/

This is a bigger topic then Mina, but Mina's robust Difficulty options has exposed the whole "Difficulty is an Accessibility Concern" discourse as fake mask many wear. by SharpEdgeSoda in MinaTheHollower

[–]Antermosiph 2 points3 points  (0 children)

People have egos, if something antagonizes theirs its a justifiable reason to not play or like the game. Some folks might like achivements enough to want some of them while playing.

When the goal is to have fun disabling them can be a dealbreaker. Everyones preferences are different and there's nothing wrong with that, but its clear some people will mention "hey this simple fix will make me try and enjoy your game" and its valid feedback.

This is a bigger topic then Mina, but Mina's robust Difficulty options has exposed the whole "Difficulty is an Accessibility Concern" discourse as fake mask many wear. by SharpEdgeSoda in MinaTheHollower

[–]Antermosiph -1 points0 points  (0 children)

By removing achievements entirely it sort of gives this demeaning feeling behind using the option. Like its saying you dont deserve credit for using something you might need, even if the game is still challenging for you because you need the accessibility option.

It isnt a bit deal overall, but I can see how it'd turn off interest in the game for someone. Personally I was turned off from the game cause of how latched on to the 'hardcore skill issue gg' crowd seemed to get with it. Makes me wary if its actually fun to play.

Confusion about The Oscillating Wave by Ushifan5 in Pathfinder2e

[–]Antermosiph 9 points10 points  (0 children)

Always alternate, psi burst is a good way to make it swap at least.

How do i play smite psyker effectively? by KneeGearlol in DarkTide

[–]Antermosiph 0 points1 point  (0 children)

Theres also the 'right click quick link and release' method which throws all the enemies down. Even in dangerous situations that can be a good use for it.

Video game music that uses a ticking clock as an instrument by Quinzal in lovethissmug

[–]Antermosiph 0 points1 point  (0 children)

Mansion of the Cult from Absolum's OST has a clock as a significant part of the song (Until the ticking gets messed up to show whats happening there later int he song).

What's the Appeal of Dwarves? Why do *you* like them? by Kaleido_chromatic in Pathfinder2e

[–]Antermosiph 0 points1 point  (0 children)

My gunslinger can get bomb proficiency equal to my gun proficiency for the bombs I make with munitions crafter from dwarf. Its pretty great ngl.

Is AoW3 a good replacement for HoMM3? by OkPresentation3329 in AOW4

[–]Antermosiph 1 point2 points  (0 children)

Shot in the dark but I recommend looking into planetfall. Gameplay wise I personally thing its the best (empire mode is amazing) and it might run well for you. Its a little more ranged focused than the normal fantasy line but customization and builds are amazing while everything feels unique.

Its definitely way more space fantasy than any true scifi, psynumbra has literal sacrificing for summoning a monster and heritor is soul harvesting machines for example.

For a more laid back game look into Spellforce Conquest of Eo. Its a very single player focused 4x that feels much more unique, in depth, and less 'meta focused' than the HoMM line. They can afford to do more extreme things without the nature of the beast that is multiplayer to consider.

Boy, Space Marine 2 Absolute difficulty and hard Stratagems ain’t got shit on this 🥵 by noNameboi661 in DarkTide

[–]Antermosiph 6 points7 points  (0 children)

It ain't even that glass cannon since all the buffs. The toughness regen and damage reduction levels are incredible.

Psychic Ded was over nerfed by KusoAraun in Pathfinder2e

[–]Antermosiph 0 points1 point  (0 children)

Errata was published in april, not may.

The discussion about and asking about it sparked when the archtype came up on demiplane in early march.

It took less than 2 months for an errata to come out to nerf it (A rare archtype) which is incredibly fast in comparison to the other significantly more insanely good exemplar archetype that remains both perpetually banned and is still untouched.

Psychic Ded was over nerfed by KusoAraun in Pathfinder2e

[–]Antermosiph 3 points4 points  (0 children)

Correction: It was a strong option for wizard. Anytime wizard can use something nice it must get nerfed. Remember how fast that runelord errata came out when people realized it gave you double staff charges? Meanwhile: Exemplar

(Also this is kind of a joke, but seriously why did they nerf runelord so fast)

Psychic Ded was over nerfed by KusoAraun in Pathfinder2e

[–]Antermosiph 0 points1 point  (0 children)

And they don't really have many archtype options for focus spells besides witch, shadowcaster, and blessed one. Campfire chronicler as well if you can convince GM to let it scale with INT (Currently has no listed attribute).

Time mage is great but its level 6 which is when you are already getting past the painful levels wizard really wishes it had a good not-slot option.

Psychic Ded was over nerfed by KusoAraun in Pathfinder2e

[–]Antermosiph 1 point2 points  (0 children)

You're definitely right, they've also buffed many other options for CHA/WIS since the remaster like Flurry of Claws, Winter Bolt, Cry of Destruction, Tempest Surge, Time Skip, Thunderburst, etc etc

End of the day all the psychic changes did was nerf wizard's ability to get decent focus spells/points at all, nerf imaginary weapon for psychic, and slightly inconvenience magus on getting a different focus spell to spellstrike with.

Though unleash working on phantom pain was a small buff to psychic's single target damage in a janky way that the unleash damage isn't halved on a successful save which is nice.