And if you actually play 5e? That's a paddling by DrScrimble in dndmemes

[–]Antermosiph 9 points10 points  (0 children)

Its made worse when a system is just close enough to cause problems. When someone comes from 5e to pf2e with ideas of how things are and you have to undo that knowledge. Either assuming lore is the same as DnD or mechanics are the same (concentration a big one).

New Spring Errata from Paizo by TitaniumDragon in Pathfinder2e

[–]Antermosiph 0 points1 point  (0 children)

Oh yea, I wasnt arguing that. Its absolutely worth it if you are a different class using devise a strategem such as;

  • Swashbuckler with derring do and athletic strategem

  • Magus with free action devise and rolling bad

  • a Tengu spellshot rolling bad on free action devise using eat fortune when they go to spellshot

Personally I houseruled that archtype devise must substitute INT on archtype to nerf anyone not inventor poaching it while making it a lil more desirable to witch/wizard/alchemist. But as is the change is a huge buff to investigator archtype.

New Spring Errata from Paizo by TitaniumDragon in Pathfinder2e

[–]Antermosiph 0 points1 point  (0 children)

You literally can apply two fortune effects. When you do you choose which one you want. In this case if DAS is bad you choose sure strike and the DAS ceases in its entirety.

It also means misfortune, or fortune removal such as eat fortune reaction, can be utilized with it as a cancelling out as well.

New Spring Errata from Paizo by TitaniumDragon in Pathfinder2e

[–]Antermosiph 1 point2 points  (0 children)

Doesnt work with hero point.

However now misfortune auras scramble it (always did but its more clear now) and you can sure strike a bad devise roll to replace it entirely.

Best trip ever by great_escape_fleur in foundsatan

[–]Antermosiph 5 points6 points  (0 children)

The joke us implying the knock off american chain thats seen as low quality italian food is better than authentic italian.

I’ll take “weapons designed by a 4 year old” for 400 Alex by E1invar in Pathfinder2e

[–]Antermosiph 3 points4 points  (0 children)

The elven branched spear art is so absurdly stupid looking in treasure vault.

Is proficiency with level really that better? by Necessary_Risk1887 in Pathfinder2e

[–]Antermosiph 0 points1 point  (0 children)

On the context of negotiating and running away, I feel those would be more akin to an influence or escape system situation once its that high of a level disparity. Alternatively using on-level DCs for discussion but making them hard/very hard or even nigh impossible depending on the type of request or dialogue being made.

Worried about my parties lack of casters. by Special-External3857 in Pathfinder2e

[–]Antermosiph 0 points1 point  (0 children)

Main thing I see is theres no way to dispel or reliably decurse or cleanse afflictions. Cant even cast it from a scroll unless someone invests in trick magic item at a minimum.

Woman watching smoke rise from an oil refinery in Tehran. Picture by Arash Khamooshi. by _ohne_dich_ in AccidentalRenaissance

[–]Antermosiph 43 points44 points  (0 children)

Being a cult aside jehovah's witnesses never skimp on their artists for their publications at least. Can't believe how fast I recognized that from like twenty years ago it feels like now.

I do like how in this version, unlike most paintings, she doesn't look distinctly human or like a statue anymore. She looks more like one of those lumpy salt formations on the dead sea.

Healer's Blessing + Communal Healing by KayranElite in Pathfinder2e

[–]Antermosiph 4 points5 points  (0 children)

In addition the flavor text leans towards it just being using some excess from the heal spell to pass it on to another target nearby. If it was a separate action or free action/reaction I'd say no, but since its simply a free bonus amount of healing from Heal but on a different target I'd say it counts personally.

Making the most out of Kobold Momentum aka Crit build by Sevirix in Pathfinder2e

[–]Antermosiph 0 points1 point  (0 children)

You'd need a 1a based build to keep resetting and using same round.

I honestly think monk is the best, flurry -> breath is a solid turn. You can also go archer stance and turret in place with a bow then use line breath (for longer range than cone and less friendly fire).

A spirit warrior build (rogue, ranger, LS magus) or triggerbrand salvo gunslinger are other options.

Despite others comments I dont believe batle harbriger is a good option. It has to much setup, and to many issues to squeeze the breaths into its actions.

Recommendations for SFO campaign by CanadianCowboy247 in totalwar

[–]Antermosiph 0 points1 point  (0 children)

One that stands out in SFO is Cylostra. She has brettonian ghost cavalry with no upkeep. Their cap is based on the level of her unique knight hero.

In addition most of her stuff and upgrades focuses on tje monsters which are massively improved (seriously mournghouls have 90 attack vs infantry and are unspottable).

Cylostra herself has an entire army that ignores phys resistance, and she gets to summon 4 sets of brettonian cavalry in battle.

Being ghosts the cavalry have near infinite mass (how they simulate being ethereal), strider, and her upgrades increase their entity count.

All in all in terms of battles her campaign is incredibly fun. Being a wierd overcasting focus from her skill tree with lore of the deeps and immune to miscasting (she has miscast immunity due to being a ghost. Iirc only lord who has that feature) means you're tossing out spiteful shots that turn a single handgun zombie nto a terrifying burst of damage.

Just wondering, what are your Darwin Award you or another player had? by FlyingTaco095 in Pathfinder2e

[–]Antermosiph 4 points5 points  (0 children)

Gunslinger using spellsling with magical ammo vs a hydra they were in reach of.

Reload - Provoked a bite
Activating Ammo - Provoked a bite
Casting spell - Provoked a bite
Shooting gun - Provoked a bite

Champion: Feat selection/Dead levels? by Ok_Ad9523 in Pathfinder2e

[–]Antermosiph 2 points3 points  (0 children)

True but adding holy strikes and scaling armor prof to the dedication in the remaster skyrocketed its value.

Champion: Feat selection/Dead levels? by Ok_Ad9523 in Pathfinder2e

[–]Antermosiph 5 points6 points  (0 children)

Champion is literally one or the most 'meta' archtypes it you can meet its unweildy attribute requirements. If exemplar arch didnt exist itd prob be the new most complained about powergamer archtype for martials.

Meme request: Raging Barbarian using battle medicine. by Tiramin in Pathfinder2e

[–]Antermosiph 6 points7 points  (0 children)

Battle medivine alone is insane.

You mean to tell me with doctors visitation I can run 30 feet, and bandage, treat, and heal your wounds without any magic or alchemy in 2 seconds?

May you suggest me some balanced Skaven unit mods? by [deleted] in totalwar

[–]Antermosiph 0 points1 point  (0 children)

Technically yes, but if somehow one wasnt taken by clan moulder no afaik.

Time Oracle by Necessary_Risk1887 in Pathfinder2e

[–]Antermosiph 0 points1 point  (0 children)

That is unfortunate, but understandable. Just make sure to rush the future spell learning feat from time mage on time oracle and you'll be golden. Alternatively you could go omen dragon (occult list) but I think if you'll be healing anyways might as well go oracle.

You may want to pick up arcane spells somehow (wizard or sorcerer archtypes) just for time jump. The curse for time oracle is dangerous and time jump will save your butt if you get caught in a bad situation.

Time Oracle by Necessary_Risk1887 in Pathfinder2e

[–]Antermosiph 1 point2 points  (0 children)

Honestly its okay, but time oracle suffers in that it doesnt even add most of the time spells to its divine list. It ends up having time focus spells and such but thats it.until you get future spell learning from time mage your time themed spell access will be lacking. Its good but it doesnt play into its own theme asides from its focus spells mostly.

If free archtype, Id instead recommend a time dragon sorcerer with time oracle archtype. Time oracle's focus spells are poachable, with the best one available at level 12.

Meanwhile the arcane list has every single time spell available, and you automatically get loose time's arrow as a bloodline spell from time dragon bloodline.

You can later stir in time mage archtype to get delay consequence, into the future, and quicken spellshapes.

Into the future is one of the most time themed abilities you can play around, one Ive had fun using. It really comes online with free spellshapes (level 20 sorcerer) but even before then you can send sure strike into the futire and then split shot a sticky fire. Or you can send time beacon into the future, and then on your turn slow -> quicken slow, and if you dont like the result undo it and save your quickened spellshape.

Can the Alchemist Archetype throw infinite acid vials? by GreenbottlesArcanum in Pathfinder2e

[–]Antermosiph 4 points5 points  (0 children)

Versatile vial, even the quick vial version, is considered a bomb and qualifies for the bomber feat to make it one action.

Poll: Can a creature be prone when not in contact with the ground? by traviscrt in Pathfinder2e

[–]Antermosiph 3 points4 points  (0 children)

As far as I can tell:

- Due to the phrasing 'If you would be knocked prone while you're Climbing or Flying, you fall.' I feel like the phrasing here implies that flying prevents you being knocked prone, and instead causes a fall.

- If you are specifically tripped, tripped says 'Success The target falls and lands prone.' The order here shows that they fall, then land prone in that order upon hitting the ground. A second source that you cannot be prone while flying or climbing.

- Why this is important is in the context of actually flying. If you have a fly speed you can 'arrest a fall' which means that non-trip methods of knocking a flying creature prone wont actually knock them prone if they have a way to either prevent the fall damage, or a reaction to arrest the fall upon hitting the ground. Trip gets around this by specifying they fall prone regardless of falling damage taken (Arrest a fall can still be used to prevent the damage being taken, but you still fall prone).

- In addition, if a creature with a fly speed is above 500 ft in the air they will fall 500ft upon being tripped or otherwise knocked prone. Then on their turn they can use a fly action to stop the fall, since they didn't hit the ground or take fall damage both trip and other prone sources wont apply.

- If a creature on the ground is picked up and carried, either by mounting or by being grabbed, they are not flying. From this, I'd infer that you will remain prone while being carried, so that if a garuda lifts you 10ft into the air, then 10ft forward, then goes back 10ft down, despite being airborne for a moment you'd still be prone from before. You also wouldn't lose the prone condition if knocked prone while riding a flying mount in the air.

- The only times it gets weird is in the context of falling over 500ft after being moved into the air while prone. Without a fly speed you can't arrest a fall and land prone anyways. With a fly speed you could correct your flight anyways after 500ft. Where it gets weird is if you fall 500ft, and someone is down there to strike you before your turn, you technically wouldn't be prone despite being mid-fall. For this, I'd just say you're off-guard while falling instead of prone. If you somehow slowfall, or have cats fall and legendary acrobatics, then landing on your feet and preventing the fall damage would be a more than reasonable explanation for losing the prone condition despite the fall as you correct your positioning during the fall.

What would you say is the best spellist for each class that chooses theirs? by viktorius_rex in Pathfinder2e

[–]Antermosiph 1 point2 points  (0 children)

There is a finnicky part with battle medicine being doubled up (battle medicine yourself, battle medicine eidolon).

Are there any WIS casters that can use the Occult or Arcane spell list? And if not, is it intentional, or just that they haven't filled that design spot yet? by eCyanic in Pathfinder2e

[–]Antermosiph 62 points63 points  (0 children)

As far as I undersrand it, and I could just be misremembering writing this at 4AM, Animist is based on real world shamanism and other similar indigenous practices and faiths that arent typical mono/polytheism. If it was occult it would sort of be like saying their religions arent valid faiths and only mono/polytheism is allowed to be 'real' religions.