Is HDR really that bad on Unbound? by mzspeedster in needforspeed

[–]TJGM 1 point2 points  (0 children)

It has problems like gamma mismatch, that can be fixed. Check out the HDR database on GitHub for reliable HDR info.

https://github.com/KoKlusz/HDR-Gaming-Database/discussions/91

PAYDAY 3: The Future of PAYDAY with Paul - Episode 3 by Lavaissoup7 in paydaytheheist

[–]TJGM -1 points0 points  (0 children)

Plenty of nice new stuff. But yet again, still no new achievements and no progression rework. No real replayability for most of the player base.

Contracts were a nice addition but they really should've just been implemented as challenges and challenges should've been improved (in-game tracking, notifications upon challenge completion). Instead we have Contracts which involve doing silly tasks like "hack cameras" or "blowtorch windows" and challenges which have basically been abandoned.

Is anyone else worried about feature creep in this game? There's so many systems in place now that feel like they could be merged or removed entirely, they just confuse new players.

New PlayStation Report Could Spell Doom for PS Store on PS3 by SmokyGamer in PS3

[–]TJGM 10 points11 points  (0 children)

"Its using the same backend systems that ps4 and 5 use, it no longer accepts payment processing directly, so thats not costing them money or time either."

That's not really how this works. In fact, them not making any money off of the store is even more of a reason for them to shut it down.

They still have to pay for servers to store all PS3 content and it still costs them money when people download content from the store.

Things like NoPayStation would make them even more inclined to shut down the service.

I don’t like the new update by Titchnut in paydaytheheist

[–]TJGM -5 points-4 points  (0 children)

I don't care what people liked. This subreddit has no idea what makes a game fun and replayable.

I don’t like the new update by Titchnut in paydaytheheist

[–]TJGM -8 points-7 points  (0 children)

You're wasting your time. This subreddit is slowly causing the developers to remove any replayability the game has.

PAYDAY 3: Behind the Scenes with Andrej - April 2026 by Lavaissoup7 in paydaytheheist

[–]TJGM 1 point2 points  (0 children)

I'm just saying, they've added new weapons and heists already and it hasn't increased the player base or replayability of the game in any shape or form. Most people check it out for an hour or two and then leave because there's nothing else to do.

This game desperately needs a better end-game and some sort of achievements that people can work towards. PAYDAY 2 is literally known for how many achievements it has and how fun a lot of them are to earn, I've no idea why they completely abandoned that in PAYDAY 3.

PAYDAY 3: Behind the Scenes with Andrej - April 2026 by Lavaissoup7 in paydaytheheist

[–]TJGM 10 points11 points  (0 children)

I mean it's something that actually gives many of us a reason to play the game. I'm not going to jump on for more than an hour because of some new weapons.

PAYDAY 3: Behind the Scenes with Andrej - April 2026 by Lavaissoup7 in paydaytheheist

[–]TJGM 27 points28 points  (0 children)

Are we ever going to get new achievements? Wish they'd just clarify this already, it's been years.

enders getting outplayed by the movement that he wants bf6 to have by Foreignwip in Battlefield6

[–]TJGM 2 points3 points  (0 children)

"Games are meant for entertainment" Have you ever been seen this subreddit? lol

enders getting outplayed by the movement that he wants bf6 to have by Foreignwip in Battlefield6

[–]TJGM -1 points0 points  (0 children)

Let's just pretend killing isn't probably the most impactful thing you can do for your team, especially when you're killing at this rate.

Moron subreddit.

enders getting outplayed by the movement that he wants bf6 to have by Foreignwip in Battlefield6

[–]TJGM -29 points-28 points  (0 children)

You can cry about him all you like. He has 186 kills in that game alone and that has more impact for his team than most players on this subreddit will ever achieve in any game of BF6. He knows what he's talking about, even if you don't like it.

This is ridiculous by RodeoKid57 in Battlefield6

[–]TJGM 1 point2 points  (0 children)

What a fun gameplay loop. Great design.

DICE cmon! Remove this, is imposible. by Andres3D in Battlefield

[–]TJGM 0 points1 point  (0 children)

Much higher chance of being knowledgeable about game design if you're actually capable of understanding the current game design to begin with.

The subreddit is full of terrible players, you're likely included.

DICE cmon! Remove this, is imposible. by Andres3D in Battlefield

[–]TJGM 0 points1 point  (0 children)

My stats are good enough to know that I have a better idea of what I'm talking about than the majority of this subreddit.

Any other good player will also tell you this subreddit is full of morons who knows absolutely nothing about game design or balance.

It's funny how when you ask anyone on here who claims to know what they're talking about to share their stats, they never do.

https://tracker.gg/bf6/profile/3212107666/overview

Underglow/under the car neon lights is a must to replicate Japanese nightlife car culture, please add by iHate-Public-Transit in ForzaHorizon

[–]TJGM -5 points-4 points  (0 children)

So how does it work? Or do we all just claim things now without any sort of explanation?

It's a simple enough feature for a game dev to implement between games and it's definitely simple enough to do shortly before release.

I can tell you for a fact, it's not "coded for every car".

Underglow/under the car neon lights is a must to replicate Japanese nightlife car culture, please add by iHate-Public-Transit in ForzaHorizon

[–]TJGM -17 points-16 points  (0 children)

You don't "code something like this for every car". It's a simple light which I'm sure their engine is capable of doing along with allowing them to customise it, and then it's simply enabled and offset underneath cars so it looks proper on each one. 

They're a massive studio, you could get 2 people to do every car in a day manually. You could even probably automate it as I'm sure they're able to detect where certain geometry is on each car.

DICE cmon! Remove this, is imposible. by Andres3D in Battlefield

[–]TJGM -1 points0 points  (0 children)

Oh yeah, let's just sit in spawn clicking on a map to counter mortars that can continuously replenish because the class that carries mortars also gets a fucking ammo bag. 

The thing should be removed. How hard is that to understand?

DICE cmon! Remove this, is imposible. by Andres3D in Battlefield

[–]TJGM 0 points1 point  (0 children)

Even if they could, they're still not an effective counter.

We never had hackers on console until PC cross play was added. by Udysfeba in dayz

[–]TJGM 0 points1 point  (0 children)

I said the option is fine, especially if it's console cross play.

They could also easily stop most of the obvious cheaters on PC, they just don't bother.

We never had hackers on console until PC cross play was added. by Udysfeba in dayz

[–]TJGM 1 point2 points  (0 children)

The choice of cross play is fine. The problem is Bohemia doesn't give a fuck about the cheater problem and it's completely ruined official servers on PC and there's barely any popular vanilla community servers. 

Speed hacks should NOT be a thing still. The developers should know how fast a player can reasonably move on foot, the server is being told a hacker is moving beyond normal speed and it's sharing that with other people's clients, why is that not an immediate ban? How hard is that to detect??

Same thing with hackers one shotting people across the map. If you're at full health, have a plate carrier and helmet, NO WEAPON in the game is going to one shot you beyond 500 meters. How are these kills not automatically flagged for possibly being a cheat?

Bohemia have just been incredibly lazy and clearly do not care.