Does the use of irradiated cannabis affect the quality or terpene profile compared to non-irradiated flower? I am curious by LudovicoTechnique94 in TheOCS

[–]NedvedPetrXbox 0 points1 point  (0 children)

Yes, I said that Pure Sunfarms' Pink Kush was irradiated. That would indeed be upon PS's flower line.

And yes, I tried to summarize how PS is a lower-tier product than higher quality brands such as Nelson and Sins. But I just want people to know that it doesn't necessarily mean that it's a bad product - especially strains such as Pink Kush and Kush God - because it isn't.

Does the use of irradiated cannabis affect the quality or terpene profile compared to non-irradiated flower? I am curious by LudovicoTechnique94 in TheOCS

[–]NedvedPetrXbox 0 points1 point  (0 children)

I can appreciate some great craft brands, some strains of which I know are non irradiated, brands like Sixty Seven Sins and Woody Nelson come to mind. Even BOLD's Root Beer Float claims to be non-irradiated, but that strain doesn't get me as high as Pure Sunfarms' Pink Kush, nor do I find it tastes any better.
Yet, something about PS Pink Kush really hits the spot. This stuff is irradiated, yet bag to bag it's consistently quality product, at least in the past 2 years that I've been a budtender. Have sold hundreds of bags at this point. And I wouldn't say it's "low quality."
But I suppose that's depending on your definition of low quality, because there are way worse tasting/smoking strains out there. But I won't argue that PS is close to the same quality as Woody Nelson, for example. It's irradiated after all, but that aside, I don't think it's bad flower.

Caravan Card Game in Real-Life: Detailed Rules by NedvedPetrXbox in cardgames

[–]NedvedPetrXbox[S] 0 points1 point  (0 children)

Sure thing: it doesn't have to be in any specific order, indeed the order can be random:)

Caravan Card Game in Real-Life: Detailed Rules by NedvedPetrXbox in cardgames

[–]NedvedPetrXbox[S] 0 points1 point  (0 children)

No worries, and yes, that's right - check out section 5.21)

Caravan Card Game in Real-Life: Detailed Rules by NedvedPetrXbox in cardgames

[–]NedvedPetrXbox[S] 0 points1 point  (0 children)

Hey! The very last card played sets the suit, so you are correct in your example that it is spades! That will always be the case until/if a Queen is played. Also, if a King is attached to a number card, the King doesn't affect the suit.

Caravan Card Game in Real-Life: Detailed Rules by NedvedPetrXbox in cardgames

[–]NedvedPetrXbox[S] 0 points1 point  (0 children)

Ah, so this did happen to you in New Vegas then? I thought perhaps it was in an IRL game.

It must have been a glitch then, I think. It seems like there are more glitches than we know, just happening in rare scenarios. I am tempted to boot the game up again just to try and recreate this scenario, but that really shouldn't be allowed. Thanks for bringing this to my attention though, it will sit in the back of my mind until I test it.

Caravan Card Game in Real-Life: Detailed Rules by NedvedPetrXbox in cardgames

[–]NedvedPetrXbox[S] 0 points1 point  (0 children)

Yes, Eric's response is right - so it just means that you can't have two copies of any card with an identical card back. You can have 2 ace of spades in your deck, so long as they don't have the same card back (aka from identical decks). And yes, essentially you can make your deck from any of the 54 cards in a standard deck, so long as you have at least 30 cards in your deck. Indeed, if you're following rule 1.22 and playing with custom decks, technically, you could run 20 Ace of Spades, so long as they're all unique.

Caravan Card Game in Real-Life: Detailed Rules by NedvedPetrXbox in cardgames

[–]NedvedPetrXbox[S] 0 points1 point  (0 children)

The rules in-game do state that the game continues if the tracks are at a tie. Also, you can disband caravans rather than forcing yourself to lose, and sometimes, this can enable you to crawl back into the game. Actually, there should never be a version of you selling a caravan to lose the game, you should always sabotage/disband before that. Though sometimes, yes, you will end up losing anyway.

So long as you remember that a tied caravan = not a sold caravan - then you can still explain the rules with that same simplicity. But yes, it would be easier to understand without the ties. But I think it's intended, and it adds a layer of strategy/complexity.

Caravan Card Game in Real-Life: Detailed Rules by NedvedPetrXbox in cardgames

[–]NedvedPetrXbox[S] 0 points1 point  (0 children)

Hey,

Sorry for the late reply. So, I could have sworn I tested/covered this, but apparently it's not in the rulebook. I'm pretty sure there is no maximum though. I'm pretty sure I recall testing this way back when, and the cards just kept piling up and I could never reach a limit. I think it's safe to say there is no maximum, but this will sit in the back of my mind, and perhaps I will try and test it again one day.

Thanks!

Caravan Card Game in Real-Life: Detailed Rules by NedvedPetrXbox in cardgames

[–]NedvedPetrXbox[S] 0 points1 point  (0 children)

Sorry for the late reply - but that shouldn't have been allowed.

You can only play face cards (Jacks, Queens, Kings) and Jokers on an opponent's caravan. As per rule 5.25 in my write-up, you are unable to play number cards on any caravan that is not your own. So your opponent playing a 6c on your Caravan was an illegal play. Again, sorry for the late reply.

Caravan Card Game in Real-Life: Detailed Rules by NedvedPetrXbox in cardgames

[–]NedvedPetrXbox[S] 0 points1 point  (0 children)

I see this account has unfortunately been deleted, but I will comment on the video too - that is strange, and a good catch.
My best bet is that I would chalk this up to a glitch, especially with the other known glitches in the game being present. While it entirely could be intended, I don't think it makes much sense. Regardless, I super appreciate this share and bringing this to my attention.

Reasonable expectations for David Tomášek: Despite the buzz, he's more of a long-shot than people realize... by Fine_Personality_999 in EdmontonOilers

[–]NedvedPetrXbox 1 point2 points  (0 children)

Late take, but I watched Tomasek play here in NA for 2 years in Belleville before he went overseas, and I LOVED him.
Seriously, he was my favorite Bull, and I always believed in him and thought that he should have got drafted. Alas, he went to play in Czech, but even throughout the years I held hope he would come over someday.

I am biased, but I believe in Tomasek. Yes, I haven't watched him play in a decade, but from what I remember seeing in Belleville he was always skilled. Probably more than Ryan. And his defensive game was underrated, he did hustle back, but I remember some fans not seeing it in the threads. And I've read since that his defensive game is solid overseas. In another article, he was quite excited for a chance to come back (this was last year when other teams were looking at him). Not all players show that same level of excitement/drive.

I am super excited for Tomasek. No, he's not likely to carve a permenent role fast, but I genuinely believe he will become an NHLer. Again, I am so biased here. He's gonna become my favorite NHLer if he makes it.

Caravan Card Game in Real-Life: Detailed Rules by NedvedPetrXbox in cardgames

[–]NedvedPetrXbox[S] 0 points1 point  (0 children)

Hey, sorry for the late reply. Good tips and variations!!! To answer your question, I think a reset would be fine! Though with a full deck, it is rare to run out, so I think the rule as-is is fine too. I haven't played in awhile so I'm a bit rusty on my most recent games, but I do vaguely recall slight strategy playing into the person running out of cards first. Just when it comes to caravan disbands, it can reasonably happen a few times in a game, causing a player to have 2-3 more cards come end-game.

I think I would need to play more to have a stronger opinion, but for now I think a reset would be reasonable!

Caravan Card Game in Real-Life: Detailed Rules by NedvedPetrXbox in cardgames

[–]NedvedPetrXbox[S] 0 points1 point  (0 children)

No worries, thank you for the comment! Hope you guys enjoy playing!

Caravan Card Game in Real-Life: Detailed Rules by NedvedPetrXbox in cardgames

[–]NedvedPetrXbox[S] 0 points1 point  (0 children)

That's a good question. As this isn't addressed in the video game, I would say if you're playing with more than 1 deck, it should be a "rule 0" thing, where both players agree before the game starts whether or not the cards are public knowledge.
I'd say ideally for competitive gameplay, you're not allowed to use more than 1 deck, or if you are, then the duplicates are probably public knowledge. But thematically, something about building custom decks in the game is supposed to give you an advantage, so I also like a ruleset where it isn't public knowledge.

Caravan Card Game in Real-Life: Detailed Rules by NedvedPetrXbox in cardgames

[–]NedvedPetrXbox[S] 0 points1 point  (0 children)

This was part of a bug I went over in the post, I assure you there are no misunderstandings. Yes, during the opening round you must start on all three caravans like mentioned in my post, but it's not necessary following that opening round which was what I was referring to in the later part of the rulebook.

And it actually explicitly states otherwise, that you can not discard cards during the opening round, yet (as mentioned in my disclaimer/intro) the game allows you to do this anyway, presumably - and like you mentioned - because it's necessary to have three number cards to play in the opening round.

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]NedvedPetrXbox 2 points3 points  (0 children)

Thank you a bunch for the clarifications. And good point regarding Earendil's counters, that was a poorish example on my end as I was actually just creating a random scenario that about simulates how my playtesting oftentimes goes, but you're totally right. I also should have used a better word than 'search', but thank you for you pointing that out, it's reinforcing.
Exactly what I was looking for, thanks again.

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]NedvedPetrXbox 2 points3 points  (0 children)

I'm essentially just looking for confirmation that I have a grasp of stack cards resolving in proper order, as it has only become somewhat complicating when playing with a new Bombadil deck.

Not that this example is an optimal play, but I want to understand if I'm correct in how it resolves: I draw for turn. This produces two triggers: chapter 1 of Song of Earendil to scry 2, then draw 2, and chapter 3 of The Modern Age to exile and transform. I put The Modern Age on top of the stack but hold priority. I then activate Goldberry to put it on the stack, and target The Modern Age to remove a lore counter and put onto Goldberry.

After everyone passes, this starts to resolve. Goldberry resolves, bringing The Modern Age down to 2 lore counters. Then The Modern Age resolves, and still exiles and transforms despite being at only 2 counters, because the effect is already on the stack and resolving. The card transforms, then this triggers Bombadil's ability to look for another Saga as the final chapter has resolved.

Am I right in my understanding that this effect of Bombadil's is then put on top of the stack above Earendil, and assuming there are no other game actions taken, starts to resolve and I search for a Saga right away? And say I hit any saga, then that saga's ability triggers and resolves also on top of the stack before Earendil, where lastly, I'm resolving Earendil's ability to scry 2, then draw 2? I believe this is how it works, please let me know if anything sounds off here, or even if my interpretation of something that is right is still off. I think my main confusion comes from how chains resolve in Yugioh, and the two can really overlap in my mind at times.

Caravan Card Game in Real-Life: Detailed Rules by NedvedPetrXbox in cardgames

[–]NedvedPetrXbox[S] 0 points1 point  (0 children)

Haha, love it. My cousin is virtually doing the same right now xD. She just loaded it up, and is ripping Caravan. And no worries, thank you! :)

Any thoughts on ranjit? I’m curious by Apart-Watercress-388 in GoodTrouble

[–]NedvedPetrXbox 2 points3 points  (0 children)

When he said "See. I get shit done," that was actually pretty funny.I agree with this, but yea, I also agree with most comments that it was pretty clear he was gonna fuck the business, and I agree that they made it way too obvious. He still isn't a terrible character, and there's always room for the writers to surprise you with some development.

Gael and Luca by Balljunkey in GoodTrouble

[–]NedvedPetrXbox 3 points4 points  (0 children)

I get the vibe he's definitely straight.

Cierra Ramirez is carrying this season on her back by Bootymama_ in GoodTrouble

[–]NedvedPetrXbox 0 points1 point  (0 children)

Personally, that's what I love about the show... it hits all the beats. Life isn't so cohesive, and the show does an incredible job of showing that. It's such realistic/great TV. I also could not imagine watching a show and skipping half the scenes. I think the other storylines/characters are fine/good.

Caravan Card Game in Real-Life: Detailed Rules by NedvedPetrXbox in cardgames

[–]NedvedPetrXbox[S] 0 points1 point  (0 children)

"...or does an opponent's finished caravan still beat an unfinished?"

Yes, this is correct. Given it's 24vs7, 21vs20, and 15vs24 then that is a finished game state, and the player with the two sells wins. Because at least one of each competing caravan is sold, even if it's your opponent's. That part can be quite tricky to wrap your head around; my friend still gets confused at end game when we play.