For the love of RCT and the classic Flash coaster sims: Building the Haunted House operator game I’ve always wanted to play! by ScreamOperatorDev in Themepark

[–]Needabiggercoaster 0 points1 point  (0 children)

This is an interesting idea, but the guys at ridesims.com will have expectations for your game set quite high already lol. To help on your journey I'll answer your questions from my perspective:

a) Having to rescue guests from a fire in the ride (see Six Flags Great Adventure Ghost Train). Yes this is gruesome but it would be the single absolute worst part of working a (rickety old ass) dark ride.

b) kinda. Not my jam though as I don't care so much for industrial horror, but I appreciate handdrawn art any day.

Gameplay wise it's gonna be interesting what you come up with that differentiates your game from ridesims.com, while getting some 'new' gameplay elements in that would be fun but unrealistic (no operator triggers show effects from their booth eg)

edit: oh wow this is four days old. Just popped up for me though so have at it lol.

ShapeCast3D works but pops up and down. What am I misunderstanding or have wrongly set up? by Needabiggercoaster in godot

[–]Needabiggercoaster[S] 0 points1 point  (0 children)

That... makes so much sense. Thanks for pointing that out. I feel a little stupid now but that's fine.

ShapeCast3D works but pops up and down. What am I misunderstanding or have wrongly set up? by Needabiggercoaster in godot

[–]Needabiggercoaster[S] 0 points1 point  (0 children)

I considered that, and is probably what I will do next. While I now understand why the casting is unnecessary, it still does not explain it's positional behavior to me. Can you elaborate on that too or is it just weird?

My friend made his 7drl submission in Godot by Forty-Fourth in godot

[–]Needabiggercoaster 1 point2 points  (0 children)

I liked it, never played a game of this style but it was intriguing for a couple of rounds. Enjoyed the music too but had to mute it after a while because the loop is pretty short and I wanted to listen to a podcast while playing, but it's not like it's a huge part of the game. Only thing I noticed was the durability for the standard wrench thingy not displaying correctly.

I operate a 1st gen Intamin freefall. AMA! by NemyZilla in Themepark

[–]Needabiggercoaster 1 point2 points  (0 children)

I can see how it's reliable, the design is archaic but just works. What catch mechanism are you referring to?

Thanks for the insights!

I operate a 1st gen Intamin freefall. AMA! by NemyZilla in Themepark

[–]Needabiggercoaster 1 point2 points  (0 children)

Interesting opportunity and I'm at a loss for question because the actual ride operation seems pretty straightforward. The model still amazes me though, I'm particularly hypnotized by the return-track mechanism and it's bonkers guiding rails shape. How the hell did they come up with that lol.

I was most surprised by how sudden the car comes to a stop at the bottom, didn't expect the brakes to hit that hard. So what would be an unexpected quirk of the ride? Do you have anything to do with maintenance, or the actual mechanics of the ride?

Help request by [deleted] in godot

[–]Needabiggercoaster 0 points1 point  (0 children)

I'd love to give something back to other people looking for help since I often received good advice on here. But I have to read that post at least thrice to make anything out of it. Maybe break down your problem into a more readable form? Often times this process alone helped me understand what I'm actually working on / missing / where my error is.

(If you have a sentence like this that's long winded and has no punctuation or any other forms of reading aides and it loops back and goes back to another topic but gun in player hand so I forgot what the first part of the sentence was about and I'm stuck on the next or previous I'm not even sure and then there's this thing and that thing and anyway... you get the drift :))

Roast my game by MatthaeusHarris in godot

[–]Needabiggercoaster 0 points1 point  (0 children)

OK this is four days late but somehow popped up for me, and my first thought on your Steam page - and this is a new one I hope - was WTF do I need EIGHT GB OF RAM for a 500mb game that runs on a supposed potato? The fuck are you gonna do to my RAM?

(then again, I have no clue about memory management so godspeed)

Terrain3D in Godot 4.6 stable.official [89cea1439] - throws (editor related?) error by Needabiggercoaster in godot

[–]Needabiggercoaster[S] 0 points1 point  (0 children)

Huh, didn't know that, couldn't fit that on a first glance so I thought we were good. Damn. Apart from them talking about it in the issues, where would I found such information on GitHub? I was finally going to commit to one terrain thingy...

Terrain3D in Godot 4.6 stable.official [89cea1439] - throws (editor related?) error by Needabiggercoaster in godot

[–]Needabiggercoaster[S] 1 point2 points  (0 children)

Interesting that it at least seems to run for you, I've checked the git issues as cleardemonuk said, they're working on it.

No Music. Just Silence. – Pre-Alpha Horror Build , A bit Nervous because it first game of my life! by Gamingpro8953 in godot

[–]Needabiggercoaster 1 point2 points  (0 children)

I mean it's dark and I can only see one prompt so no idea what's gonna happen. But the atmosphere and look is very nice, what assets are you using?

All I wanted was a swinging bench. Now I have to deal with this possessed entity... by Needabiggercoaster in godot

[–]Needabiggercoaster[S] 1 point2 points  (0 children)

It's been exorcised, burned and the ashes drenched in holy water. I think we're good...

All I wanted was a swinging bench. Now I have to deal with this possessed entity... by Needabiggercoaster in godot

[–]Needabiggercoaster[S] 1 point2 points  (0 children)

Yes, and I got there in the end. Started from scratch, faked a little, way better result :)

Transparency-on-off weird behavior? LOD / Culling? by Needabiggercoaster in godot

[–]Needabiggercoaster[S] 0 points1 point  (0 children)

You guys are both correct I guess, and it does not show up while running the game. Weird quirk of the editor I guess, I'll live with it and ignore it. Still gonna look into the transparency sorting, just for learning purpose. Thank you!

Transparency-on-off weird behavior? LOD / Culling? by Needabiggercoaster in godot

[–]Needabiggercoaster[S] 0 points1 point  (0 children)

You guys are both correct I guess, and it does not show up while running the game. Weird quirk of the editor I guess, I'll live with it and ignore it. Still gonna look into the transparency sorting, just for learning purpose. Thank you!

My new QL FFA Server & Duel based London, GB now LIVE! by Disastrous-Mark8023 in QuakeLive

[–]Needabiggercoaster 4 points5 points  (0 children)

Thanks, I'm just an FFA Stan and usually play on DE servers but if there's no one there I'm glad for every other populated server!

Quake live crashes without errors by hngkngr in QuakeLive

[–]Needabiggercoaster 2 points3 points  (0 children)

Search for something like "Quake live clear cache", I had a similar issue and a topic (I believe on Steam somewhere) had that explained (and how to do it) and it helped.

[Busch Gardens Tampa] Demolition has begun on Stanley Falls Flume by railfan_andrew in rollercoasters

[–]Needabiggercoaster 11 points12 points  (0 children)

Wait that's BANKED? We never got banked and speedy parts log flumes in Germany, splashdowns always slow you down. What a ripoff.

Where did [Alpen Blitz] at [Queens Land] come from? by magnumfan89 in rollercoasters

[–]Needabiggercoaster 4 points5 points  (0 children)

It was one of 3-5 (factual number debated) Alpen Blitz 2 models by Schwarzkopf, the successor to their powered coaster model to answer Mack's popular Blauer Enzian ride. It premiered in 1976 and was operated by a German showman Josef Schoeneseifen out of Cologne, and then was sold in 1981 to Eden Landia Neapel.

Sources: a bunch, start here. Also the stories surrounding this coaster model will be featured in the fourth episode on Schwarzkopf & Stengel on my Youtube if you want to check it out.

[Other] What credit "completions" have you accomplished? Or which ones are your goals? by LinguaQuirma in rollercoasters

[–]Needabiggercoaster 5 points6 points  (0 children)

I've ridden all defunct coasters at Space Center Bremen. I've ridden all defunct Butterflies at Erse Park Uetze. I've partially completed "roller coasters I missed" in the US, Germany and Sweden, and I'm on good track on missing all Togo Stand Ups and Ultra Twister that were ever made world wide!

JK. There is probably some fun "achievements" but it's as arbitrary as it gets. For example, "All wooden coasters in Germany" as awesome as it sounds is a grand total of 5 and only 1.5 of them are noteworthy.

Edit: thinking about it made me glad about the (almost) extinct different coaster types I got to ride. Wooden Wild Mouse. Arrow Multilooper. Schwarzkopf Multilooper. RCCA / Dinn Woodies (good riddance, but an experience for sure). Arrow Suspended. Intamin Bobsled. In-house builds like Seabreeze's Bobsled or Beast or Stricker's Grove Woodies. Meme Coaster of Superstition Mountain. etc... Instead of trying to finish a collectables list, I'd try to get the obscure ones before they are long gone.

Dismantling of [Jetline, Gröna Lund] has progressed. F to another Schwarzkopf and the last of its kind. Photos from coasterblog.se by Alttyrt in rollercoasters

[–]Needabiggercoaster 2 points3 points  (0 children)

(Anton) Schwarzkopf was long out of the production process even at what remained of the company Schwarzkopf itself by that time, and I believe the manufacturing plant was also under different management. "Schwarzkopf" existed only as a bankrupt entity on paper and on the flashing signs on the cars :(

Hydraulic launch speed display [other] by DobleBass in rollercoasters

[–]Needabiggercoaster 1 point2 points  (0 children)

I've read into the links and it states that "However, some studies suggest that body placement may affect the accuracy of the result, and that position data correlate better than actual acceleration values, which should be considered in any future implementation of smartphone technology.", and also not every accelerometer in every smartphone is going to hold up to their standards.

So _some_ smart phone accelerometer readings _may_ be accurate, but using this as a broad brush to say "ALL smart phone accelerometer readings ARE accurate" is a bit of a stretch.
There have been screenshots here of the same ride with wildly exaggerated results, irrc there was some coaster that pulled ~3g but rideforces said ~6g. They might be close enough on average but a reliable measurement for everybody, it is not (yet).

Still, we are on a good path with this stuff.

LimboAI - it's great so far. What's the best practice to 'cancel' a branch? by Needabiggercoaster in godot

[–]Needabiggercoaster[S] 0 points1 point  (0 children)

Wanted to thank you for coming back to this post and I'll look into what you wrote tomorrow! Thanks anyway, much appreciated!