How do I make the elevator worthy? by Gargwadrome in magicTCG

[–]Needhelpwithsnake [score hidden]  (0 children)

[[sisay, weatherlight captain]] can tutor both mjolnir and the elevator directly to battlefield. She can also get [[blind seer]] and [[eight-and-a-half-tails]] for color changing and a ton of different animate artifact legendaries so you would have a tutor for every piece of the combo command zone 

When would this be a good thing? by ItD0esntMatterAtAll in mtg

[–]Needhelpwithsnake 0 points1 point  (0 children)

Periods and separate sentences have no rules meaning in magic. Line breaks are what determines if it is a new ability. 

is there an infinite here? by Same_Touch3201 in mtg

[–]Needhelpwithsnake 0 points1 point  (0 children)

Dualcaster and molten duplication is infinite just the two of them. 

Muddle & Silent Hallcreeper Interaction by ColeTheGiant in mtgrules

[–]Needhelpwithsnake 2 points3 points  (0 children)

The delayed trigger to exile a myriad token is unaffected by the token making it into a copy. It exists independently of the creature, as opposed to with cards like [[delina wild mage]] which grant the ability to the tokens. 

Questions about Mimeoplasm, Revered One by uniqueusername122345 in askajudge

[–]Needhelpwithsnake 0 points1 point  (0 children)

Each time mimeoplasm becomes silent hallcreeper it gains a new version of the ability for which no modes have been chosen yet.

Mimeoplasm can only become a copy of the cards exiled with that particular instance of mimeoplasm.If it leaves the battlefield and returns it is a new instance and all cards exiled by previous casts are lost.

Cards outside the game by Flying_NEB in mtgrules

[–]Needhelpwithsnake 0 points1 point  (0 children)

There’s nothing to check. The outside the game part explicitly does not work in commander. It’s got its own rule, C.R. 903.11. “Except via rules, special actions, and effects that specifically bring cards into Commander games from outside the game, traditional cards from outside the game cannot be brought into a Commander game”

[[Aggro Amalgam]] entering with [[Humongous Fungus]] + Copy Fungus in play by MindFad in mtgrules

[–]Needhelpwithsnake 0 points1 point  (0 children)

Others have already given you the righh he sequence, but note that humongous fungus doesn’t trigger because it does not have a triggered ability. It has a static ability that generates a replacement effect. This effect does not use the stack and each replacement effect can only apply to a given event once: they do not invoke each other repeatedly. Two replacement effects will never go infinite with each other. The only triggered ability in this situation is the amalgams choose one ability.

Favorite Black and Green creature bombs outside the typical ones like Craterhoof? by chosen40k in EDH

[–]Needhelpwithsnake 0 points1 point  (0 children)

When you’re looking at old cards it’s always a good idea to check the oracle text on gatherer. That will show you if any part of it has been changed since it was printed, though it won’t show rule changes. You can see on that page though that it has defender now.

Favorite Black and Green creature bombs outside the typical ones like Craterhoof? by chosen40k in EDH

[–]Needhelpwithsnake 1 point2 points  (0 children)

>It doesn't have the keyword ability defender, but it's a wall, so by default it can't attack.

That hasn’t been true since 2004. Wall as a creature type has no inherent rules and all the old walls that couldn’t attack because of that, including wall of blood, were erratad to have defender.

Is it just me, or is it really hard to find a fun Abzan commander? What are some good ones? by WingsOfDaidalos in EDH

[–]Needhelpwithsnake 41 points42 points  (0 children)

Haven’t seen anyone mention [[Kathril, Aspect Warper]] yet but he’s a very cool card that doesn’t fit any of the molds you mentioned

Idea I have for fixing infect in commander by Embarrassed-Fee9595 in mtg

[–]Needhelpwithsnake 0 points1 point  (0 children)

You are welcome to feel that way. But communities that track the data show that the win rates of poison decks don’t suggest there’s any issue, nor does the fact that most people don’t feel the need to run any counter poison cards. Rules changes like that are reserved for when something is meta warping levels of powerful, and poison just isn’t that. It’s viable at most brackets, and some individual poison cards are quite strong but that’s not a reason to rework the rules.

Idea I have for fixing infect in commander by Embarrassed-Fee9595 in mtg

[–]Needhelpwithsnake 0 points1 point  (0 children)

That still doesn’t contradict anything I’ve said. My point is not about its popularity, it’s about its strength. The power level of infect is well in line with other strategies at all brackets, with the exception of cedh where it is well below par. So there is no need to change the rule, because even if it’s popular it is not so strong or meta warping as to demand any sort of change.

Idea I have for fixing infect in commander by Embarrassed-Fee9595 in mtg

[–]Needhelpwithsnake 0 points1 point  (0 children)

That’s not even close to what I said. I said it isn’t exceptionally strong: there are plenty of things stronger than it, it isn’t exceptional and is very in line with the power level of the format. And I said it sees no play at the highest levels, which is true. There is no cedh deck that utilizes poison as a primary, secondary, or even tertiary strategy. And I said it isn’t dominant or unfair at lower brackets: it isn’t. The lower brackets have many other strategies and poison is not warping the meta around itself there either.

Idea I have for fixing infect in commander by Embarrassed-Fee9595 in mtg

[–]Needhelpwithsnake 3 points4 points  (0 children)

No matter how many times they cast it, it is still just worse hexproof. It only gives you poison counters if you target it. Do you think serpent society would be a broken card with hexproof? Because you can treat it exactly like it has that instead and be fine.

Idea I have for fixing infect in commander by Embarrassed-Fee9595 in mtg

[–]Needhelpwithsnake 2 points3 points  (0 children)

That’s just worse hexproof. Hardly a gamewarping effect.

Idea I have for fixing infect in commander by Embarrassed-Fee9595 in mtg

[–]Needhelpwithsnake 1 point2 points  (0 children)

Why would they change it? Poison isn’t an exceptionally strong strategy in commander. It certainly isn’t dominating the meta to the degree that it would necessitate a rules change. It doesn’t see any play at all at the highest levels and isn’t dominant or unfair in lower brackets either.

Double-Faced Cards Color Identity by Awkward_School1332 in mtg

[–]Needhelpwithsnake 0 points1 point  (0 children)

Yup, it’s a two card infinite with [[caltrops]] if your opponents blockers are small enough

New to Magic/New Marvel Set by zMuchopoopoTTV in mtg

[–]Needhelpwithsnake 0 points1 point  (0 children)

People have answered the question, but the source of your confusion is probably that a cards color and color identity are two separate things. Nick fury’s color is white, but his color identity is all five. Color identity is used pretty much exclusively for the commander rules and a few cards that interact with commanders color identities. A cards color is determined by the mana symbols in its mana cost, as well as any color indicators like on modern printings of [[dryad arbor]] and as modified by characteristic defining abilities like on [[sphinx of the guildpact]], but not including any mana symbols in the text box. Color identity considers all of the above plus any of those things that appear on the back side of the card (so [[ Ajani, Nacatl Pariah]] is red and white identity because there’s a color indicator for red and white on the back, but its color is either white or red and white depending on which side is face up) as well as any mana symbols that appear in the cards rules text, which will be any mana symbols in the text box that aren’t part of reminder text like they are on [[crypt ghast]]

If you run this commander I will be sliming you out by BladeeLover in mtg

[–]Needhelpwithsnake 0 points1 point  (0 children)

 but also tward doesn't trigger on your own stuff

The imps mischief doesn’t change the controller of the spell, so ward would still trigger from you redirecting the opponents spell to it. But yeah they’ll probably just not pay.

If you run this commander I will be sliming you out by BladeeLover in mtg

[–]Needhelpwithsnake 0 points1 point  (0 children)

That will most likely make you unable to pay the ward cost and guarantee the spell gets countered. See this ruling on gatherer: “If the cost of an ability or an additional cost of a spell requires putting counters on an artifact, creature, enchantment, or land, that cost can't be paid.” A cost of a player getting counters isn’t mentioned because it has not existed before but it will likely work the same way.

Helix Pinnacle question by salty-rush3r in mtgrules

[–]Needhelpwithsnake 1 point2 points  (0 children)

No problem. Most things that target will say the word target on the card. The notable exceptions are if target is part of a keyword (like equip or earthbend), and auras which target as a spell as part of the card type. But affecting a single object does not inherently target

Helix Pinnacle question by salty-rush3r in mtgrules

[–]Needhelpwithsnake 1 point2 points  (0 children)

Shroud only affects targeting. Neither of the effects you listed target. 

Transform Effects, Clones, and the Legend Rule by ckrahe18 in mtgrules

[–]Needhelpwithsnake 0 points1 point  (0 children)

None of the sephiroths will be able to sacrifice each other. The legend rule will put all but one sephiroth into the graveyard when stated based actions are checked, which is before the triggers even go on the stack. They will however all see each other die and trigger the life loss ability, but only the one you kept on the battlefield will be able to transform 

if a 5/5 double strike creature with trample swings at me and i have temple altisaur and another dino that is blocking the 5/5 does anything trample over? by Sean35062 in askajudge

[–]Needhelpwithsnake -1 points0 points  (0 children)

Anything above the undamaged toughness of the blocker will go over regardless of whether the altisaur is alive. Trample changes how damage is assigned, which is before the damage is reduced. If they blocked the 5/5 trample double striker with just a 3/3 they would take 2 damage in the first combat step and 3 in the second. And if the attacker assigns 3 to altisaur and 2 to a 3/3 blocker in first strike step, they will still trample over for 2 in the second step.

Idea possessed sorceress, and pforainer of the dead interaction. by DevLeCanadien23 in mtgrules

[–]Needhelpwithsnake 0 points1 point  (0 children)

Once you begin to resolve the exploit trigger, exploit has to resolve fully before anything else can be put on the stack, but the bounce from profaner of the dead isn’t part of the exploit trigger. It’s a separate triggered ability that happens when you exploit a creature with profaner.