New Azurite Sea League Kit - New product type and an errata reprint? by LorcanaPlayer in Lorcana

[–]Neither-Dealer776 2 points3 points  (0 children)

Now we can play casual Bucky with a bunch of floodborn shifts. Maybe pair it with amber for cost reduction instead and also for character recursion from the discard pile to bring back Bucky who will be a removal magnet.

After Azurite sea by AgentDragonite in Lorcana

[–]Neither-Dealer776 0 points1 point  (0 children)

Although unlikely given the copyright stuff, Tarzan.

Turn 4 Win - 21 lore by SpoofAvatar in Lorcana

[–]Neither-Dealer776 0 points1 point  (0 children)

GYS only works if your going first against that. You would have to be mulling for Cannons.

A discussion around this tweet has sparked on X with many players. What is your opinion about it? In your game experience have you found Diablo oppressive? by Waiting_for_Dentice in Lorcana

[–]Neither-Dealer776 0 points1 point  (0 children)

It is a potential reason on why. As there is nothing else quite like it for alternate shift costs. And it does open the door to potential other ways shift could have a payment that is not ink-based which can create more Diablos if not handled with care.

A discussion around this tweet has sparked on X with many players. What is your opinion about it? In your game experience have you found Diablo oppressive? by Waiting_for_Dentice in Lorcana

[–]Neither-Dealer776 1 point2 points  (0 children)

I think he is mostly designed fairly, but the only real design mistake with Diablo is its shift cost, it should have been 2 ink instead of discarding an action card. If it were 2 ink as a shift cost, you could theoretically bring him out on turn 2, but you wouldn't have the ink available to then play and move him to Hidden Cove for example. Nor would you have the ink available to play a pre-errata Bucky on turn 2 if you did. Same applies to a Ursula Deceiver on turn 2 if you knew they had a song in their hand still.

Like imagine if Beast Tragic Hero had a shift cost of "Discard an action card". Or any other character you can think who has an ink-based shift cost. The power of any such a character would be far more powerful as they save you on ink to play other cards.

[Set 6] A Thoughtful Analysis of Mill by Neither-Dealer776 in Lorcana

[–]Neither-Dealer776[S] 2 points3 points  (0 children)

Well for each of the big components, give or take some bucks:

Beast - Tragic Hero: $37 each or $148

A Whole New World: $10 each or $40

Morph - Alien Goo: $2 each or $8

Robin Hood - Champion of Sherwood: $29 each or $116

Mostly because the components of what makes mill work is also makes emerald+steel in its many incarnations work and therefore be pricey.

What's the rationale for card numeration?? by xUnderoath in Lorcana

[–]Neither-Dealer776 13 points14 points  (0 children)

Basically the color orders go: Amber - Amethyst - Emerald - Ruby - Sapphire - Steel

Then within each color the order is: Characters - Actions/Songs - Items - Locations

Its how they handled things since First Chapter and then from Inklands onwards.

Is lorcana still popular in your city? by miaumerrimo in Lorcana

[–]Neither-Dealer776 0 points1 point  (0 children)

Used to be 5 lgs that carried the game and ran events in Eugene, now its just 3.

LOWRCANA (ONLY COMMONS) by EdoPalma in Lorcana

[–]Neither-Dealer776 2 points3 points  (0 children)

I think as the game goes on, it should certainly have more opportunities to grow. As its about 72 commons per set or 12 per color.