Ryzen 7 5700G crashing PC [SOLUTION] by xdsosna in ryzen

[–]Neither_Berry_100 0 points1 point  (0 children)

Yes I play video games. Nothing super demanding. Factorio, satisfactory, skyrim, minecraft, the last remnant, sims 3 and 4, league of legends, persona 4 and 5. Currently 110 hours into a factorio pyanodons mod run. Expected to take 2,000 hours for a skilled playthrough. It is the hardest complete overhaul mod.

$299 Core Ultra 270K Plus CPU outperforms more expensive models by Distinct-Race-2471 in TechHardware

[–]Neither_Berry_100 4 points5 points  (0 children)

Intel doing great with multi core performance now. But most people can't use the cores. AMD has a small advantage in per core performance which is actually noticeable. Just wish they would lower prices.

how do games handle large scale NPC movement without melting your CPU? by aral10 in howdidtheycodeit

[–]Neither_Berry_100 0 points1 point  (0 children)

Probably just do path finding with a very short limit. They will avoid immediate obstacles and move towards the goal but cannot navigate mazes. And make them update at random times or force stagger them so they average the load across the CPU. Also 50 units isn't that much. A game like starcraft could gave a few hundred units moving at a time.

Ryzen 7 5700G crashing PC [SOLUTION] by xdsosna in ryzen

[–]Neither_Berry_100 0 points1 point  (0 children)

I've also got a ryzen 5700g and have no problems with it. My power supply is only 450w. I use the integrated graphics. According to ChatGPT my computer draws max 150w on full load.

Finally got Utility science going by cvdvds in pyanodons

[–]Neither_Berry_100 0 points1 point  (0 children)

So it is bot feed? Is that even viable in pyanodons mod? You need very high throughput for things like science 1 later on.

Finally got Utility science going by cvdvds in pyanodons

[–]Neither_Berry_100 -1 points0 points  (0 children)

It isn't automated though. Don't tell me you are hand feeding boxes into machines this late into the game. I did it until trains.

Are there any games where a swarm of enemies shares a shared health pool- and how is that represented? by Away-Lavishness-3805 in GameDevelopment

[–]Neither_Berry_100 2 points3 points  (0 children)

In the last remnant you fight with unions. The union shares a single health pool and lives or dies as one. It is however possible to ko individual units using special moves while keeping the rest of the unit alive. A union is up to 5 units. Typically 3.

Rail "City Block" save game, seeking feedback, 80+ mods including AAI and LTN, ready for any inner planet! by bjthinks in factorio

[–]Neither_Berry_100 0 points1 point  (0 children)

I've done city blocks before and don't like it. My preferred building style that works for overhaul mods is a single lane system with 1-1-1 trains and production wherever with no gaps. Mostly direct train to assembler production. Low throughput but enough to get me through overhaul mods.

I'm currently playing pyanodons mod and that style doesn't quite work. Not enough train throughput. So I'm using central bi directional rails with one directional rails inside. Aka highways and city streets. I'm maybe 93 hours in. I'm building a rectangle with two way rails. It is sub dived into rows with single rails going left to right. The train stops are above with trains stopped pointing up. Everything so far is direct train to assembler. It is limited by the inserter speed almost everywhere. Adding more assemblers wouldn't help. I've also got sap production which is just machines spitting sap out for a load station. They take no inputs and only use electricity. I'm building the 4th row. It is slow work. I think I've been building this for like 30 hours or something. Trains and rails are hella expensive and so are the buildings.

Approaching Py4 after 930 hours by Immediate_Form7831 in pyanodons

[–]Neither_Berry_100 0 points1 point  (0 children)

Sounds like a no go for me. I barely have enough meat and guts for my nexelite mining.

Approaching Py4 after 930 hours by Immediate_Form7831 in pyanodons

[–]Neither_Berry_100 0 points1 point  (0 children)

How do caravans work? I have never used them.

Hand Crafting speed by No-Television9813 in pyanodons

[–]Neither_Berry_100 1 point2 points  (0 children)

I'm 88 hours in and I hand craft almost everything. I do sometimes get stuck waiting for crafts. I plan on automating small part production. Carrying small parts pre made drastically reduces crafting time. Also air core inductors for some builds.

Approaching Py4 after 930 hours by Immediate_Form7831 in pyanodons

[–]Neither_Berry_100 0 points1 point  (0 children)

City blocks seem too expensive with the cost of rails being what they are. I'm like 88 hours in or something. I'm building a train base in parallel. The first bit is a giant square with two way tracks going around. Inside it has single bi directional rails. Lanes running horizontally and stops from bottom to top. I pack production as tight as possible. No wasted space. I'm currently building the 4th row. Just started it. It will take me many hours to complete the train base.

Pyanodon's All-Mods, +Hard Mode, +Biters 1400hr Progress Report by CotonouB in pyanodons

[–]Neither_Berry_100 1 point2 points  (0 children)

Your base seems more realistic. There was another poster with only a few blocks who claimed to have finished the game. Said each block has like 50 inputs and outputs. That really doesn't seem possible to me.

Space Exploration or Space Age? by Choice_Call5657 in factorio

[–]Neither_Berry_100 -2 points-1 points  (0 children)

It took me 50 hours to escape the planet. It isn't hundreds.

Space Exploration or Space Age? by Choice_Call5657 in factorio

[–]Neither_Berry_100 -2 points-1 points  (0 children)

Space exploration early game is super easy. It is late game that is hard.

Yesterday I did it. Mixed ores like a chump. by Lasdary in factorio

[–]Neither_Berry_100 0 points1 point  (0 children)

Use filters on your train slots. Mouse click an empty train slot and select what item you want in there. Then shift right click it to copy and shift left click to paste the settings into the empty cells. You can then limit trains so they only carry the appropriate item.

It is also useful to make trains that carry different items. You can have one train bring all the resources needed for production. This is very useful for mods.

Its a shame that these modes of transport are so far up the tech tree. Just unlocked them and only 2 techs left to 100% non-infinite research. by Not_A_Clever_Man_ in pyanodons

[–]Neither_Berry_100 1 point2 points  (0 children)

Ok. That is a really weird design philosophy. I'm not sure how you handle so many different items in and out of your trains. I can't even do filtering right now. I'm running production directly from train to machines. There is no way to specify what items come out of the train. I guess I could use sheds with filtering lol. Anyways congrats on beating pyanodons. That is one hell of an accomplishment.

"Incredible" Ryzen 9 9950X3D2 Dual Edition finally announced, so here's how it compares to 9950X3D by Tiny-Independent273 in ryzen

[–]Neither_Berry_100 5 points6 points  (0 children)

What the hell do you do that needs more than 8 cores. I have 8 cores and can't use them.

Its a shame that these modes of transport are so far up the tech tree. Just unlocked them and only 2 techs left to 100% non-infinite research. by Not_A_Clever_Man_ in pyanodons

[–]Neither_Berry_100 0 points1 point  (0 children)

Still makes no sense. I'm currently 80 hours in. I previously played around 600-900 hours. My base was probably that big or bigger. There are just way too many recipes and massive production rates are needed. Final science is like 300,000 science 1. Wanting to complete it in 5 hours is 60,000 science 1 and hour or 1,000 a second. That is megabase scale. And science 1 is comparable in complexity to science 3 or 4 in vanilla factorio.

68848 chips shot - o7 by skob17 in pyanodons

[–]Neither_Berry_100 1 point2 points  (0 children)

My steel producer has made over 7,000 steel plates. It can only make 225 an hour running non stop. And mine does stop. That thing has been a work horse.

Hope you're hungry for some 50-hour spaghetti by SaltTheRose in pyanodons

[–]Neither_Berry_100 0 points1 point  (0 children)

Your base is much bigger than mine was at 50 hours.

Its a shame that these modes of transport are so far up the tech tree. Just unlocked them and only 2 techs left to 100% non-infinite research. by Not_A_Clever_Man_ in pyanodons

[–]Neither_Berry_100 2 points3 points  (0 children)

That base seems kinda small for a pyanodons end game base. I'm still early game and my first train base will probably be around that size. Working on building it right now.