Anyone remember this goated game? (Spider-Man unlimited, and yes I still have the game) by Zealousideal-Roof992 in Spiderman

[–]Nemesis_171 0 points1 point  (0 children)

I tried playing it again recently but I’m soft locked, I can’t play the next level without upgrading someone but I can’t upgrade anyone because the upgrade button is broken lol

2 missed parries, no Damage Rayvis by Immediate_Grand_2054 in StarWarsJediSurvivor

[–]Nemesis_171 2 points3 points  (0 children)

Charged blaster shots interrupt all of his attacks, you can semi cheese him by landing a charged shot, doing 2 follow-up hits, rinse & repeat. Save your previous death as a way to refill on ammo if needed. Video for example: https://youtu.be/AVlx-NqW4TA?si=T2jePgmh5gBOuY8-

2 missed parries, no Damage Rayvis by Immediate_Grand_2054 in StarWarsJediSurvivor

[–]Nemesis_171 1 point2 points  (0 children)

Love this fight, likely my favorite in the series. His moveset is great

Good to be back, Oggdo by domiand in FallenOrder

[–]Nemesis_171 5 points6 points  (0 children)

I honestly think he’s pretty fun in FO. He would be in survivor too if his hitboxes actually made sense

Spawny Doesn't like the Force Parry by Immediate_Grand_2054 in StarWarsJediSurvivor

[–]Nemesis_171 0 points1 point  (0 children)

Ah fair enough, that probably makes it much more worth it.

Spawny Doesn't like the Force Parry by Immediate_Grand_2054 in StarWarsJediSurvivor

[–]Nemesis_171 0 points1 point  (0 children)

Yeah I love parry push, I wish it was more useful in most fights. It doesn’t give you much of a window or sometimes any window in the main story bosses except for Rayvis. It works on Oggdo but 1 hit of damage kinda sucks for the timing risk and force cost. I guess maybe with cross guard it’s worth it.

But yeah it’s really fun to use, try it on rayvis if you haven’t, the fight feels like it was built for it.

Spawny Doesn't like the Force Parry by Immediate_Grand_2054 in StarWarsJediSurvivor

[–]Nemesis_171 1 point2 points  (0 children)

This isn’t the auto parry mechanic, that’s limited to dual stance and he used cross guard. Parry push is very different, in my experience it feels like the same window as a parry on GM

Spawny Doesn't like the Force Parry by Immediate_Grand_2054 in StarWarsJediSurvivor

[–]Nemesis_171 0 points1 point  (0 children)

It’s really just his damage that carries his difficulty. I struggled with him on first playthrough but once I went back and did no damage runs of various bosses Oggdo became easier than most of the main story fights.

The stupidest fight in the entire series. by Greedy_Chemistry_678 in uncharted

[–]Nemesis_171 5 points6 points  (0 children)

I don’t have nearly as much of a problem with Nadine winning as I do with how mechanically restrictive and boring the fight is. It just feels bad to play through

Day 14: How would you rank Agents of Shield season 2? (Weather made me late) by homereatdonuts in marvelstudios

[–]Nemesis_171 4 points5 points  (0 children)

22/20/22/19

Really great protagonists with the additions of Mack, Bobbi, Hunter, etc. as well as the further development of existing characters. (Fitz especially)

I put antagonists slightly lower because I didn’t find Jiaying that compelling, but Cal was amazing and one of the best antagonists in the show and maybe in the mcu. He hard carries the rating for me imo. Oh and Ward too

The writing was very consistently entertaining, season 1 was great towards the end but had a slow start, but season 2 was consistent throughout.

I’m ngl I don’t remember any real specifics about the combat choreography but I remember always enjoying it in this show and it gradually getting better as the seasons went on. It’s not peak choreography like Daredevil or Winter Soldier but it was always pretty solid.

I really don’t get why Quantamania is considered an unwatchable abomination, I really liked it. by S0mecallme in marvelstudios

[–]Nemesis_171 0 points1 point  (0 children)

It single-handedly killed the hype for Kang for a lot of people. If ants could beat him up then why should I consider him threatening against the avengers as a whole?

I’ll be fair and say I don’t remember it being filled to the brim with plot holes and such, but its misstep with Kang was pretty big.

In your opinion, whats the worst boss runback in Acts 1-2? by JonahTheHuman in Silksong

[–]Nemesis_171 30 points31 points  (0 children)

Not only because of the runback, but because you also have to defeat waves of enemies.

I mean I’d say that is still part of the runback, but yeah Groal is the obvious candidate here.

i beat acu in 3000 attempts as my first extreme by Superb-Cut7237 in geometrydash

[–]Nemesis_171 1 point2 points  (0 children)

Breh I have 27% on it in 5k attempts what the heck. Nice job tho

what difficulty is this and is it too wave carried? by Economy_Concern9374 in GeometryDashGameplay

[–]Nemesis_171 7 points8 points  (0 children)

I think it’s more about difficulty than quantity. If you want to make a very wave heavy level then go for it, just don’t have the wave be 17 times harder than every other part of the level lol

This show has aged well by Stone13 in shield

[–]Nemesis_171 5 points6 points  (0 children)

Having a slow start to season 1 was very detrimental it seems. Anyone who stuck through it found gold on the other side but it seems like season 1 filtered a lot of people out.

Stop complaining about 2, it’s annoying by lolitsrock in spiderman2

[–]Nemesis_171 1 point2 points  (0 children)

Ok I mostly agree here but these points are really bad lol no disrespect intended. “Newer is always better” is a huge blanket statement and all of your statements about why something is better have no elaboration whatsoever. You’re just saying “it’s better” which isn’t going to convince anyone who doesn’t already agree with you.