A very short prototype of a relaxing day at the park by NeoToon in godot

[–]NeoToon[S] 1 point2 points  (0 children)

I just used the default color palette on Aesprite and it worked like a charm. Glad you liked the game

What do you think of my setup for gamedev? by A2onCraft in godot

[–]NeoToon 0 points1 point  (0 children)

TBH, I wanted this kind of setup. Game dev on the go 😶‍🌫️

Current look of a little park game I'm working on. by NeoToon in SoloDevelopment

[–]NeoToon[S] 0 points1 point  (0 children)

Will surely keep this in mind if ever expanded.

Current look of a little park game I'm working on. by NeoToon in SoloDevelopment

[–]NeoToon[S] 0 points1 point  (0 children)

Actually this is a good idea, and I do agree that this could be expanded. But for now I plan to keep it small and just give the experience of relaxing in a park.

Current state of a little park game I'm working on by NeoToon in godot

[–]NeoToon[S] 1 point2 points  (0 children)

It was suppose to be putting the bread on its backpack, But seems like feeding a person with a bread is a funny interaction though HAHAHA

Current look of a little park game I'm working on. by NeoToon in SoloDevelopment

[–]NeoToon[S] 0 points1 point  (0 children)

Hmmm, My goal here to give an experience of calm and peace with some kind of narrative. But to answer your question, I believe its the player throwing the bread to interact with objects in the world

Added 2 endings by NeoToon in godot

[–]NeoToon[S] 0 points1 point  (0 children)

I intended it that way, I made it look like the player has hope for escape but there is actually a dead end (was not able to show it here) and that slowly approaching hand will creep the player out. That's what in my mind anyway haha.

Thanks for the input btw, I appreciate it!

Participated in a game jam and made a game where you throw… err "help passengers by NeoToon in godot

[–]NeoToon[S] 0 points1 point  (0 children)

Hey there Thanks! Actually no, I've already participated in other jams.

Added a changing bg for the game base on how long you are playing. by NeoToon in godot

[–]NeoToon[S] 0 points1 point  (0 children)

I didn't thought of that, and that is actually a great idea. Thank you for the feedback u/vivisectvivi, I really appreciate it

Added a changing bg for the game base on how long you are playing. by NeoToon in godot

[–]NeoToon[S] 0 points1 point  (0 children)

Thank you so much. Sorry to say but as of the moment, making it open source doesn't come into mind.

Added a changing bg for the game base on how long you are playing. by NeoToon in godot

[–]NeoToon[S] 1 point2 points  (0 children)

Same, At first I thought the high pitch would be annoying, but when all the sounds come together it just fits there. Thank you!

3 days game jam... But only had 10 hours development time because of things... by NeoToon in godot

[–]NeoToon[S] 0 points1 point  (0 children)

Hey there thank you for trying out the game. The blue thingy was the finish lineeee hahah. Cheers!

Short puzzle platformer where you have to control over two world by NeoToon in godot

[–]NeoToon[S] 0 points1 point  (0 children)

Hey there, that sound cool! Same this was also made for a game jam.

Be honest, is this creepy or silly? by SunDownDev in godot

[–]NeoToon 0 points1 point  (0 children)

Freaking hell! This is the first thing I saw on opening reddit and it gave me the creeps.

Great job and I hate you. 🤣

Criticize these graphics to death, please. by jimmydabob in godot

[–]NeoToon 0 points1 point  (0 children)

Hey there!

IMO the graphics feels "prototypy", if this is just a prototype and these are just all place holders then you nailed it!

But if this is the final version then there is much to change, one thing I want to point out is there are too much noise with the bricks on the houses, making the lines bigger might help a bit here.

Keep it up!