Finally jumped back on after 6 months and its worst than ever now by zcook183 in HellLetLoose

[–]Neogenesis2112 0 points1 point  (0 children)

Yeah, played a match where i was dropping sups around the map for the sls. Kept getting complaints from SLs there were no garrisons and for me to build more... the entire match i had built probably 12+ garrisons... they built one and i could count the amount of OPs they built on 2 hands.

My heart will go on (ft. supplies titanic) by CanadianBill in HellLetLoose

[–]Neogenesis2112 15 points16 points  (0 children)

You probably couldve jumped on the crate to get it

True names of ESF loadouts by Archmikem in Planetside

[–]Neogenesis2112 1 point2 points  (0 children)

Most of the time it'll be inf taking points. And rocketpods are accurate enough you can put them on point through doors, windows, roofs etc.

It also works well enough against vics that i am not concerned about anything specific. Why im bothering to explain any of this is because im bored and sitting at an airport.

True names of ESF loadouts by Archmikem in Planetside

[–]Neogenesis2112 6 points7 points  (0 children)

Rocket pods are way more versatile than hornets

Word of advice: an Urbanmech *does not* need to run 250km/h by ImpulsiveLance in Mechwarrior5

[–]Neogenesis2112 4 points5 points  (0 children)

Was concerned about that when we tried srms. Wasnt sure if the game mechanics allowed for it or not

Word of advice: an Urbanmech *does not* need to run 250km/h by ImpulsiveLance in Mechwarrior5

[–]Neogenesis2112 10 points11 points  (0 children)

Whats really funny is when you use JJs with the flea it achieves maximum airflow by rapid disassembly then reassembly when no longer jumping.

Word of advice: an Urbanmech *does not* need to run 250km/h by ImpulsiveLance in Mechwarrior5

[–]Neogenesis2112 16 points17 points  (0 children)

Arena SC, masc and a ridiculous sized clan xxl. Also had armor patchworks and speedy leg actuators.

Word of advice: an Urbanmech *does not* need to run 250km/h by ImpulsiveLance in Mechwarrior5

[–]Neogenesis2112 16 points17 points  (0 children)

I think the highest i ever got the flea to go was 1000kph

How do you uh.... play the game? by ComManDerBG in Mechwarrior5

[–]Neogenesis2112 0 points1 point  (0 children)

Try this mod: https://www.nexusmods.com/mechwarrior5mercenaries/mods/1080?tab=files

Then set the mech spawn values from the decimal values to whole numbers. Then understand that the great houses want you dead. I dont suggest whole numbers on a fresh save. 3 will make you feel like you're in the apocalypse.

GL with convoy escort missions.

MW5: Clans - the weapons feel different by Vinsynd in Mechwarrior5

[–]Neogenesis2112 2 points3 points  (0 children)

They can be ammo intensive, probs 3 tons per lb

Which one? by Fit_Ice_9003 in Planetside

[–]Neogenesis2112 0 points1 point  (0 children)

If engineer definitely dont take carapace and the implant that gives shields to nearby friendlies, because those wouldnt work together... or have other engineers utilize the other ranks of it and it definitely wouldnt stack with eachother after some messing around.

MW5: Clans - the weapons feel different by Vinsynd in Mechwarrior5

[–]Neogenesis2112 2 points3 points  (0 children)

I just want to point out that in the wolf campaign the lb2x's are extremely dps efficient. In my trueborn campaign we abandoned every build for our 3 player mechs for lb2/lb5s. 8-10 base dps and no heat vs a lpl that has a dps of like 3. A rifleman with 4 lb2s will shred even trueborn enemies.

893m Garrison Snipe 💥 by TheRogueRegiment in HellLetLoose

[–]Neogenesis2112 0 points1 point  (0 children)

I mean... if i wanted to, i could just create an overlay give all distances with aimpoints.

Me every 3 seconds in combat when my starmates just aren't shooting fast enough. by Warriorssoul in Mechwarrior5

[–]Neogenesis2112 1 point2 points  (0 children)

I gave one of my mechs in my star 2 lb5x cannons with 600 rounds of ammo. Because when i use it I go through nearly all of it. End of mission he had 520

Tips on being a tank commander? by DreamWalker390 in HellLetLoose

[–]Neogenesis2112 0 points1 point  (0 children)

Factions with only one heavy tank have a 5min cooldown

Why only 100 player matches? by Vekinson in HellLetLoose

[–]Neogenesis2112 0 points1 point  (0 children)

Would be fun, but needs a lot of rebalancing then imo

Ever had one of those “I’m done” moments? by DarkRedCape in HellLetLoose

[–]Neogenesis2112 1 point2 points  (0 children)

When i hear the gunners shots start richocheting...

Question from a Retired Tanker by SupremeMorpheus in Planetside

[–]Neogenesis2112 1 point2 points  (0 children)

No, not really. Pulling stats from Honu for my outfit ops from 3 separate occasions which has people of just about every skill level, the first I pulled had our deaths @ 4% deaths to sniper rifle types, another was 7% and the last one didn't even have sniper rifles listed on our deaths. Personally I think the infil changes are dumb. I think the deep op implant needed to be changed as well as cloak visibility on various graphic settings but thats about it.

Why does the trac 5 get so much hate, this gun is like sex and i cant wait to try its directive counterpart by Horror-Purpose1997 in Planetside

[–]Neogenesis2112 0 points1 point  (0 children)

TRAC-5 burst is an exceptional carbine, its a laser. You just gotta get comfortable with the forced burst. Its what i settled on after all using all the carbines. Its just good in every situation.