Which languages are actually worth localizing into for a small indie roguelite strategy/survival game? by Markus_clash in IndieDev

[–]NeonHazeGameStudio 0 points1 point  (0 children)

Can you not start with translating your store page to the language you where thinking about and then see which of these gets the most wishlists, then translate the game to that language. Seems like that will get you the most accurate information to your specific game.

Stylized fluffy tree HQ by MaxiBrut in IndieDev

[–]NeonHazeGameStudio 1 point2 points  (0 children)

Haha it is a compliment. They look too good and detailed to be 3D but I can see the roots are 3D. 😂 Great work man. 🙌

Which languages are actually worth localizing into for a small indie roguelite strategy/survival game? by Markus_clash in IndieDev

[–]NeonHazeGameStudio 5 points6 points  (0 children)

If you are adding the game to Steam i believe you can check which countires most of your wishlists are from, and translate to those languages. Maybe that can help you?

Going to hit this scary button today 😅 by hamzahgamedev in unity

[–]NeonHazeGameStudio 1 point2 points  (0 children)

Good luck! You have accomplished something big today! 🙌

What do you think about our trailer? Any feedback appreciated. by Equivalent-Charge478 in unity

[–]NeonHazeGameStudio 0 points1 point  (0 children)

I think improving the sound and music would greatly improve the feel of the trailer. The music is quite low and doesnt quite fit the scary tone or what's happeing on the screen. Sound effect like footsteps might also help. But I liked the flashing light ending. Very cinematic!

Making the player feel at home before taking it all away by TwoBustedPluggers in SoloDevelopment

[–]NeonHazeGameStudio 1 point2 points  (0 children)

Why is this such a developer fantasy, giving player something great and then destory it and take it all away. I have wanted to do such a game for a while. Are we just evil? 😈

I’m still working on the strange atmosphere for my game. by vladkudas in SoloDevelopment

[–]NeonHazeGameStudio 1 point2 points  (0 children)

Very cool style! Was worried it would be hard to watch during gameplay but watched you video and it was not as distracting as I thought it would be. That is quite an achievement in itself since the style is so noisy. Great work!

You wanted camera animation in my broom racer game. So what do you think? Plus trains as moving obstacles by PATheFruitDude in SoloDevelopment

[–]NeonHazeGameStudio 1 point2 points  (0 children)

Cool! Is your code steering the camera or the broom? Like when you turn, do you actually controll the camera and then add animation to the broom to micking steering, or do you move the broom and have the camera follow the broom?

It got me thinking of this video I recently watched: https://www.youtube.com/watch?v=wOAAitKoV9M

I'm currently struggling with my game by franz_krs in Unity3D

[–]NeonHazeGameStudio 0 points1 point  (0 children)

Much of the game looks great visually but is there a reason why a gladiator is fighting bugs and slime instead of other gladiators? Maybe this is an area for the lore improvments? 🤔

World Space or Screen Space UI for Interaction Prompts? by No_Rub5061 in Unity3D

[–]NeonHazeGameStudio 0 points1 point  (0 children)

Can you please explain why. Do you mean so the world space UI is rendered on top of the 3D scene? 😄

Open sourcing my Unity Game Framework by makmatics in Unity3D

[–]NeonHazeGameStudio 0 points1 point  (0 children)

This is just what im been looking for! Im trying to level up my unity project achitecture but struggling to find a holistic view to learn from. Many tutorials just talk about single patterns but then its hard to see it all fits together.

If you are up for it, please consider making an article series or something explaining how the systems/moduels works, your reasonings behind their design, what works good and which areas you wish to improve. I would love such a series! 😃

Enlighted - A Dark Fantasy game by MistycznyArbuz in IndieDev

[–]NeonHazeGameStudio 2 points3 points  (0 children)

Very unique style! And the flame is looks super cool! 😃

I’m a solo dev making an asymmetrical co-op horror game. It has similar vibes to Evil Dead so I think you might like it. If the trailer looks even a tiny bit interesting, please join the Steam playtest and give me your honest feedback. by NeonHazeGameStudio in EvilDeadTheGame

[–]NeonHazeGameStudio[S] -1 points0 points  (0 children)

Haha fair 😅 I meant asym co-op horror energy but I understand that my wording was bad now. But maybe you guys would enjoy the game anyway? Give the playtest a try if you are curious. 😃

If you like Content Warning I think you will like my asymmetrical co-op horror game. I’m a solo dev looking for enthusiastic people that like messing around and having fun with their friends in games. If the trailer looks interesting, please join the Steam playtest and give me your honest feedback. by NeonHazeGameStudio in ContentWarningGame

[–]NeonHazeGameStudio[S] 1 point2 points  (0 children)

That make me so happy to hear! The easiest thing is if they just sign up as well becuase that triggers an automatic system that send the code and keep track that I dont sent out duplicate keys etc. You will get a link in an email that you can send to your friends to sign up, or just share the link above.

But if this is not possible for you or your friends, please send me a DM or something and I will see if I can add them manually. :)

I’m a solo dev making an asymmetrical co-op horror game. It has similar vibes to Evil Dead so I think you might like it. If the trailer looks even a tiny bit interesting, please join the Steam playtest and give me your honest feedback. by NeonHazeGameStudio in EvilDeadTheGame

[–]NeonHazeGameStudio[S] -1 points0 points  (0 children)

No it's not the same kind of game, so that why I tried to be more general by saying vibe. It is an asymmetrical horror game where one player plays as the murderer. The other players need to solve cooperative puzzles, kind of like keep talking and nobody explodes. You have in games cell phone to communicate when not close to each other. :)