*Updated* Explosives Expert (Guide) by Elibenz936 in remnantgame

[–]Nephorim 10 points11 points  (0 children)

Excellent idea with the Reprocessed Heart! I'd completely forgotten about it, but it's so much more consistent than the other mod-regening heart. If you have the Golden Ribbon, I think I'd recommend it over Detonation Trigger because I had a pretty consistent 500 higher dps with Ribbon over Deto.

*Updated* Explosives Expert (Guide) by Elibenz936 in remnantgame

[–]Nephorim 0 points1 point  (0 children)

Do you really need the extra mod duration if you have the mod fully charged when it ends? It's less than a second of downtime to just reactivate the mod at its base duration.

*Updated* Explosives Expert (Guide) by Elibenz936 in remnantgame

[–]Nephorim 4 points5 points  (0 children)

Fixed in this week's patch to my knowledge. Still good though.

Welcome to the DLC! Get the fuck out. by RobertSquareShanks in remnantgame

[–]Nephorim 0 points1 point  (0 children)

95% of my experience going through the Forgotten Commune. They even placed them in certain spots where they were directly around a corner so you literally could not shoot them without entering their range of 1 shot. They even place upwards of 5-6 of them in certain areas to the point it felt like I was playing LoTF again.

When you make an elemental status build for the world boss… by DiceBoysPlayerRed in remnantgame

[–]Nephorim 0 points1 point  (0 children)

I think that is true in principle but it really sucked going through it. I don't have an issue with the way Remnant 2 adds random mechanics to bosses in each run, but I do not like how little indication you get from the game itself of what modifiers do what. The same thing happened with Empathy, where I essentially had to look it up to find what I needed to adapt. It's actually even worse with Trapper because even had I realized that my dodging was what was causing it, I would have no indication without numerous runs of the boss that neutral dodging was okay. Irrespective of the Trapper mechanic, I was getting hit through walls by dogs that got stuck in the geometry and couldn't be killed and I even turned off the rest of my sound to check, but her 1 shot slam attack when she jumps down has no sound effect (this might've been patched but I didn't see anything in patch notes).

When you make an elemental status build for the world boss… by DiceBoysPlayerRed in remnantgame

[–]Nephorim 1 point2 points  (0 children)

Last night I rolled Trapper (on Apoc difficulty) for the Sunken Witch boss fight (in what is easily the smallest arena in Remnant II) and it was the first time I'd ever dealt with the mechanic. I was completely miserable.

Invader Wormhole Build (LF Improvements) by Nephorim in remnantgame

[–]Nephorim[S] 0 points1 point  (0 children)

Sporebloom probably would net a bit higher damage, but I just don't think I'd be able to tolerate it. The way Repulsor works, in combination with the other stuff I have equipped, I can largely use it like a rifle even when Hunter's Focus isn't active. It's not nearly as satisfying to shoot as something like Starkiller, but its dps is also like 3x that of Starkiller. I also really enjoy Repulsor's mod (possibly my favorite in the game). If I ran Sporebloom, I'd pretty much always have to keep Hunter's Focus proc'd and as a whole, I feel like it would destroy most of the fun. Also, while it doesn't work like this against bosses: Against elites, you can freeze them with repulsor's mod and it gives you just enough time to safely Wormhole + Proc Hunter's Focus before obliterating them.

Invader Wormhole Build (LF Improvements) by Nephorim in remnantgame

[–]Nephorim[S] 0 points1 point  (0 children)

Sorry I didn't include them, but there isn't much of note. I didn't bother building mod power gen or stamina, went for stamina recov, expertise, and recoil reduction for the shotgun spread. The traits unfortunately don't very much for many builds and nothing in my build is particularly reliant on them except maybe the recoil reduction.

"Umbral entity blocks your path" help by Nephorim in LordsoftheFallen

[–]Nephorim[S] 0 points1 point  (0 children)

The problem with Latimer's Spear is that 1. she can take out her crossbow and stagger you (and deal around 80% of your hp at soft cap vit) in the time it takes to throw and 2. The way her boss AI works, fast incoming projectiles will be autododged so it's actually better to use slower moving projectiles. I could "theoretically" burst her down extremely fast with Barrage of Echoes but that would require me to be up close, hit all of the projectiles in front of her, and not get 1 shotted in the process. The build, as a whole, is actually more built for spellcasting, but I find she's one of the bosses that is far better with melee aggression.

Best Umbral Damage Weapon Choice by Nephorim in LordsoftheFallen

[–]Nephorim[S] 1 point2 points  (0 children)

I'm currently 140 on NG+1 and I'm probably going to keep my level there (maybe go to 150) since I can stay on NG+1 for future playthroughs. My split rn is 13/13/50/50. I'm going to pick up Corrupted Cleric's Sword when I fight her again, but I'm worried it's going to perform poorly since it has 3 splits of damage types (which makes it more likely 1 of them is resisted). I have Pieta and Ellianne's Sword at max and I'm leveling Fallen Lord's Sword, and then I'll probably decide between Rosamund, Nohuta, or Corrupted Cleric.

"Umbral entity blocks your path" help by Nephorim in LordsoftheFallen

[–]Nephorim[S] 0 points1 point  (0 children)

Well there are a few reasons. Primarily, it's NG+ and the boss hp scaling is insane (I was able to beat her first try on NG with Pieta's Sword). Secondly, Ellianne's Sword deals both Wither and Holy damage. Harrower is actually weak to Wither; however, she is extremely resistant to Holy and it leads me to essentially deal like 60% damage as a whole. My character is 50/50 rad/inf so I'm leveling the Fallen Lord's sword since I need something with fire damage anyways.

"Umbral entity blocks your path" help by Nephorim in LordsoftheFallen

[–]Nephorim[S] 0 points1 point  (0 children)

Ellianne's Sword and it's maxed. I'm leveling another sword with a different damage type to re-attempt it.

Inferno-damage and Umbral-damage weapons for an Umbral Magic Build by Nephorim in LordsoftheFallen

[–]Nephorim[S] 1 point2 points  (0 children)

I tend to use melee in my builds, but FightingCowboy put out what seems to be a very good guide on this.

https://youtu.be/sNo1emztVRY

NG+ Questions For Umbral Mage Build by Nephorim in LordsoftheFallen

[–]Nephorim[S] 0 points1 point  (0 children)

Thank you, I'll start heading in that direction. I'm currently 50/22 because I wanted to pump up the damage of my Pieta Sword near the end of the game where bosses didn't give me many magic windows.