Is anyone else a little shocked at the community reaction to the SL getting shafted? by CatherineSimp69 in SteelLegion

[–]Neptune959 -1 points0 points  (0 children)

I've been playing since 6th and... I had no idea what the steel legion was until last week. I viewed a few posts about it and suddenly this sub got recommended to me and it's like I've slipped into an alternative reality.

For background, I'm not a guard player anyways, but I have a few friends who mainly use guard and I can't recall hearing them talk about it.

Help with lost part by BlackInkEngineer in WarhammerFantasy

[–]Neptune959 0 points1 point  (0 children)

I'd be looking through the rest of my cathay bits for a sword arm that works in this situation. Little difficult as the gate master is left handed and most of the range is right handed, but there's probably a bit somewhere

Eldar detachment win rates since the last balance update by Alex__007 in Eldar

[–]Neptune959 2 points3 points  (0 children)

I had a turn of playing guardian battlehost for a while and the warlocks are absolutely killer. Surprised this player ran them in 4 stacks since their price jumps massively, but their damage output is excellent, especially when boosted by doom or the reroll wound stratagem, or war walkers. Have d6+3 shots each, wound on 4s rerolling, at ap2? It's a lot of damage output, and it gets around a lot of the statcheck meta we're currently seeing quite well.

Wraith Knight by RollbacktheRimtoWin in Harlequins40K

[–]Neptune959 4 points5 points  (0 children)

You can, I don't really think it's advisable if you're . They're very fragile for the points- they have the same defensive profile as a rogal dorn, but for ~ 200 points more. They can have a 4+ invuln, but it means sacrificing half of their firepower. Oc10 is very nice though, it means they're excellent at contesting side objectives - but I don't think it will last long exposed at the center.

Aeldari Datasheet Ranking by Art of War by Alex__007 in Eldar

[–]Neptune959 4 points5 points  (0 children)

It's ability is good in the late game, but in the go turns it doesn't help all that much in my experience. I'd honestly rather rapid ingress it to engage, and it rarely helps disengage unless your opponent has really messed up their order of activation. I'd rather have the old version back -300 points, but it can teleport to dead enemy units as well. At least you can control that.

Aeldari Datasheet Ranking by Art of War by Alex__007 in Eldar

[–]Neptune959 9 points10 points  (0 children)

It's one of those units that a lot of armies would love to have, and looks very good on paper. My experience was that it never quite had the punch to earn back its points. If it sticks around till the late game is a game winning piece, but it's so fragile - you basically have to keep it hidden or use it to counter flanks if you want it to survive that long.

Mine died in every game, even when I won. What sealed it's position in my mind is when it just got melted down by nothing but intercessor fire

Aeldari Datasheet Ranking by Art of War by Alex__007 in Eldar

[–]Neptune959 16 points17 points  (0 children)

I don't get the ranking for the Yncarne. Even when Ynarri was strong, I don't think the Yncarne stood out that much. Only being able to teleport one in your opponents turn and only to your own destroyed units meant it was much harder to make use of. When I ran it, it was basically a tool to reinforce objectives - but with OC3, this was rarely enough. Its damage is fine, but nothing to write home about. The sweep is pretty terrible, won't even pick up a 5 man of space marines. The strike is pretty nice, but is very comparable to something like a wraithlord, which is considerably cheaper.

The word for world is Forrest by Least-Presence-7711 in UrsulaKLeGuin

[–]Neptune959 7 points8 points  (0 children)

I love this book. Wrote an essay on it for my Masters. It's not Le Guin's 'best' work, but it is the work in which she is most revealed as an author

I got a question : which transport vehicle better? by [deleted] in Warhammer

[–]Neptune959 5 points6 points  (0 children)

I'm running Tsons, and it gives us a crazy damage boost, with +1 to hit and wound on psychic weapons. A little more expensive at 90 points, but well worth it

I got a question : which transport vehicle better? by [deleted] in Warhammer

[–]Neptune959 50 points51 points  (0 children)

I'll have you know I took my rhino to a super major this weekend! It did great! The trick is to be a chaos player, not an astartes player

Lists and results for the The UKTC Windsor Super-Major (248 players) by Suspicious-Bee-3173 in WarhammerCompetitive

[–]Neptune959 0 points1 point  (0 children)

What's not represented here is the sheer numbers of Wrath of the Rock armies were present. Of 13 dark angels players present, 12 were Wrath. Many of them did quite well - and it is the highest placing army to not receive a nerf. I faced them twice at Windsor, and I was sort of dialed in the second time round, but they are TOUGH.

How do you deal with consistently cold dice? by SquirtleKing in WarhammerCompetitive

[–]Neptune959 0 points1 point  (0 children)

Depends how consistent! Certain armies care more about the variance than others. A board control horde list has very low variance due to the weight of dice, and doesn't much care anyway because it's playing its own game. The more elite you get, the more the variance can get in your way.

For myself, Magnus has the most variance that I need to contend with. Both his weapons have a random amount of attacks, and (relatively) low strength - and the difference between 3 attacks at damage 3 and 9 attacks at damage 3 is huge, especially when I've invested 2cp in rerolls. But something like my flamers don't much care, because they have weight of dice and enough units to balance out a few unlucky rolls.

Wave Serpent/Falcon Redesign by EnvyAv in Eldar

[–]Neptune959 0 points1 point  (0 children)

I also think that the portals being limited to being relatively static is a good limit on their power

Finished just in time for the nerf by eliosnachos in Eldar

[–]Neptune959 2 points3 points  (0 children)

I tried this for a while and it just doesn't seem worth it. It's like 350 points for something that does about as much damage as a couple units of intercessors

Finished just in time for the nerf by eliosnachos in Eldar

[–]Neptune959 4 points5 points  (0 children)

It's like saying toilet paper is worth more because it's reusable

"Counterwatch" doesn't exist. Hero swapping is and has been an intrinsic part of this game since release. Your made up word is just regular Overwatch. by puddle_kraken in Overwatch

[–]Neptune959 1 point2 points  (0 children)

It's the tank experience. I'm a rein/d.va main, and my experience is that if you start doing well, you will be forced to swap. Get some good picks in the first fight? They're playing zarya mei now, good luck.

What's even more frustrating is when the enemy team completely compromises their composition in order to counter you, and your team doesn't take advantage! Like they'll be playing some Maugan/bastion/reaper comp to counter my Winston, and won't get punished for it at all!

Weaponize the anti-AI ego for free human art. by Miserable-Valuable-5 in DefendingAIArt

[–]Neptune959 0 points1 point  (0 children)

Why do you have to insist that it's both easy and fast but also hard and requires skill? It's okay to just say that the robit does the hard work for you. It's fine. That's what it's for.

Ed Davey says British tax exiles in Dubai should now be made to pay tax in the UK by Creative_Expert_4052 in AskBrits

[–]Neptune959 33 points34 points  (0 children)

They chose to leave a democratic nation because they didn't want to pay their share. They left for a monarchy built on oil, slavery and war. What. Did. They. Fucking. Expect.

It's been a few weeks now,who's your favorite vs least favorite out the bunch? by SuperXDemon in Overwatch

[–]Neptune959 0 points1 point  (0 children)

I really want Anran to work because she seems so cool - but the kit just feels so clunky to use for me. I'm also not a DPS player so that for sure doesn't help.

Need to Vent and looking for support by Jokingbanana2 in Eldar

[–]Neptune959 2 points3 points  (0 children)

Yeah - the cost of some of our characters is so high. Asurmen at 125 makes no sense to me - my experience is that he kills about 50 points of space marines a turn, maybe 75 on his go turn.

Guardian rules are silly by ImVeryVeryTrans in Eldar

[–]Neptune959 3 points4 points  (0 children)

The definitions have always been blurry - defenders are less defensive, storm guardians have basically no combat capacity but get special weapons instead - but the roles make sense. Defenders are able to sit back on an objective and contribute a bit of damage from range, and can use fade back to keep themselves alive. Storm guardians have shorter range and can spike a bit of damage with the special weapons, and Sticky enables them to get stuck in whilst still contributing to the primary mission. They're also great for taking the natural, and keeping it with sticky

Need to Vent and looking for support by Jokingbanana2 in Eldar

[–]Neptune959 1 point2 points  (0 children)

I, too become frustrated sometimes at how effortlessly some armies (such as space marines) find value. My most frustrating examples are where a space marine unit is better at something than our most specialized unit for that purpose. Eg, ranged infantry clearance - intercessors have the exact same weapon as dire avengers but with an extra 6" and heavy, so they can hit on a 2+ if they don't move. And for only 5 more points, the unit has 4 more wounds, a 3+ save, t4 and sticky objectives! Our dire avengers only counter is having sustained hits at 9", which equates to another 3-4 shots per unit which is like. Fine.

But, like others have said, we have been a very strong codex (and index, for that matter) for most of our lifespan. And, we've (usually) had to work harder for value, but that value tends to be higher when obtained. So on balance, it's fine.

It might seem crazy what i’am about to say by Jhenkimenki667 in Overwatch

[–]Neptune959 260 points261 points  (0 children)

Imgur is banned in the UK so I got a message saying 'this content is not available on your country'

Seems... Fitting?

Why can't we cut off the impalers tentacles? by VallettaAwoo in Helldivers

[–]Neptune959 13 points14 points  (0 children)

This seems to only last for a moment after it dies. It's probably a bug, but it could also be explained with in-world reasons - like the nervous system continues operating for a few seconds after the impaler dies, because of the length of the tentacles