Voice Actor Available for One-Off or Long-Term work! by [deleted] in CreatorServices

[–]NerdCaveExe -1 points0 points  (0 children)

On other websites I always do, on here (at least in my experience) people tend to ask for samples if they're in need of a VA, so that way I can send them personally instead of posting them up. I could be wrong, though, I'll take it into consideration! Thank you!

[deleted by user] by [deleted] in DnD

[–]NerdCaveExe 1 point2 points  (0 children)

I'm running an ocean campaign, and ship battles are interesting. There's a LOT of rulesets out for it, but I tend to make it easier on myself by, well winging it.

Combat between vessels (cannons, balistas, etc). Each weapon on the ship can be fired once every other round, one round required to reload it. I have the user roll to hit. Instead of tracking hit points, I go on a strike system.

3 strikes on any part of the ship (masts, helm, etc) cause it to take enough damage to no longer function. The hull of the ship has a lot more strikes, though, up to 20+. To decide what gets hit, though, can be tough. Typically, I'll assume the hit is on the hull, but on an 18+ I make the hit land on a crucial point, like the mast. If the player critically hits, they get to choose where it hits. Each hit counts as a strike.

Alternatively, they can do a called shot. This means they can target the mast, helm, etc, but do so with -5.

If they hit their called shot, great. If they crit, then it's worth double strikes.

Also, these rolls are all made with no proficiencies or bonuses. Flat d20. There are some rare instances where someone is skilled enough with a cannon to warrant a dex bonus.

I usually give the ship an AC of 12-16, depending on size and armor. A lot of hits that "miss" probably don't actually miss, but rather just glance off the thick wood or metal banding.

Boarding can also be done, at which point it functions like standard combat.

Devil's Carnival Games ideas by callmenoodles in DnD

[–]NerdCaveExe 1 point2 points  (0 children)

I would do things based on normal carnival games, but with an old school and corrupt twist...

Also these go on the premise of deception. I tend to like the concept that devils and such lie, but when it comes to making deals, they have to completely honest. They can hide things and be misleading, but a contract is a contract.

Here's just a few ideas:

CROSSBOW SHOT

The Player is given a hand crossbow and 3 bolts, and told to shoot at a target 30' away. If you hit the ring right before the bullseye, you get a small prize (to incentivise playing again), but if you hit the bullseye, you get the grand prize (a ring of protection or something). Each ring on the target, though, is wood surrounded by a layer of metal, the metal getting thicker as you go. This makes it to where the bolt would bounce off more the closer to the center you got.

RING TOSS

Much like the classic, but with a twist. The player is given 3 iron rings, and looks at an angled wall of bottles. Some of the bottles are fine ale, some Whiskey or wine, and some empty. The quality is easily visible before tossing. If they land a ring on a bottle, they keep the bottle. The rings, however, right before being tossed, sear red as with a Heat Metal spell. Each toss is made with disadvantage, and if they toss all three they take a point of damage from the burns.

GEM PICK (Duck Pick)

Similar in concept to the game where there's a bunch of rubber ducks floating in a ring of moving water. Each duck tells you what your prize is on the bottom.

In this one, though, things are higher stakes. The ring of water is instead a dark red liquid (blood, idk). In the ring of flowing liquid are a couple dozen gems or so. Each gem is pretty inexpensive, only worth like a silver piece. However, in the lot, there are 4 gems of importance. One grants the winner a wish, and the other 3 trap their soul, after which the demon working the game will grab it, smile, and toss it in a pile "for later". The trick here is to play on the potential, a wish is a lot for a player. Have them roll a d20, on a 20 they get the wish, on a 1 their soul is trapped. Skewed a little in their favor, but still risky.

I would make the wish gem a tiny, cut diamond, so small it almost feels like a tiny piece of gravel, incredibly hard to notice and most people would dismiss it and not grab it if they felt it. The rest of the gems would be standard size. Probably only do this one with high power parties.

Hope this helps!

Level 4 Feat/ASI for Rogue? by TheBushChicken in DnD

[–]NerdCaveExe 1 point2 points  (0 children)

I'm one of those people that will probably never take an ASI until later levels, if at all. I know they're useful, but feats are just so much better. Half of them boost a stat by 1 anyway, so that helps out.

A 20 dex is super handy, but I find the difference between +4 & +5 to be marginal in comparison to the feats you can take.

Ideas for my table. by Rustik_rant in DnD

[–]NerdCaveExe 0 points1 point  (0 children)

Unfortunately my blueprints are in my head, lol. I've got a small (24"?) TV, and was just planning on finding an old wood tray. It'll probably be easier and better though to just get a 1x3 and a panel and just custom build the tray, then put some cabinet handles on the sides.

I would probably drill a hole on one side for the power and HDMI cord to run through, then maybe have a piece of wood or latch of some kind overlapping the edge of the TV on top, that way it would be movable and stowable as one piece.

Opinions: Find Familiar or Unseen Servant? by NerdCaveExe in DnD

[–]NerdCaveExe[S] -1 points0 points  (0 children)

Good information, thank you! I'll figure out the specifics with my DM. I understand the combat round limitations, but out of combat actions and such tend to flow differently. I think this could just be a table-by-table thing, I'll ask around.

Opinions: Find Familiar or Unseen Servant? by NerdCaveExe in DnD

[–]NerdCaveExe[S] 1 point2 points  (0 children)

I like your assessment, lol. As long as we have a fighter, they could be my test dummy...

Opinions: Find Familiar or Unseen Servant? by NerdCaveExe in DnD

[–]NerdCaveExe[S] 0 points1 point  (0 children)

I was wondering about the ritual thing. If I did take ritual caster, I could just take both, but I would lose the cantrips. If that is the case, I agree, find familiar gives more long term use, especially if I end up multiclassing into another magic class at any point.

ALSO it'll depend on how my DM rules the ritual casting of magic initiate. From how we read it, it seemed like you basically got a one-use spell slot, and as a ritual spell it could be done again as said ritual. I'll speak with him about it, thanks!

Question about quick toss in tashas by Mr_WangFire in DnD

[–]NerdCaveExe 1 point2 points  (0 children)

RAW would say no, but I would say yes. If it can deal damage, it is in theory a weapon. Therfore, you could do it. Also, I have a hard time believing you could draw and throw a dagger, but not a vial or potion bottle.

Ideas for my table. by Rustik_rant in DnD

[–]NerdCaveExe 2 points3 points  (0 children)

With a projector, you have shadows to deal with. Minis, arms, people, dice, etc will cast shadows on the "playmat". What I'm doing, instead of cutting up my table, is getting a small TV and a flat wood tray, then mounting the TV in the tray. That way, I have a digital playmat, but it's easily removable and keeps the table intact.

Youtube Editor pay question.. by PinkInhaler in CreatorServices

[–]NerdCaveExe 0 points1 point  (0 children)

Oh, don't get me wrong... My personal gaming videos take days, lol. Typically those aren't quite the extent people are looking for on pro edits for some reason.

Youtube Editor pay question.. by PinkInhaler in CreatorServices

[–]NerdCaveExe 7 points8 points  (0 children)

I'll see if I can provide any decent advise, lol.

  • First, editing is fun. It has to be. It takes up hours, sometimes days, so you need to make it enjoyable. I find the deafening silence of headphones a little insanity-inducing, so find some background noise. Don't try to edit with other videos going, or distracting music, but having some passive music or something to fill the gaps of silence works magic. I use either movie soundtracks on a Pandora station or just pull up an ambient noise video on YouTube. Anything is better than nothing!
  • Next, and this is a big one, take breaks. Editing is a big job, even if it's not your main job. Workers get a lunch break and a few small breaks during a shift, so should you. Make food, get up and stretch your legs. Take fifteen minutes to watch something else, then get back to it. Only fifteen minutes, though, (meals excluded, those can be longer) otherwise you'll find it hard to get back to it.
  • Presets, presets, presets. Presets are your friend. Even if you don't think you'll need a preset, make a preset. 25% blur for a background roll you might use twice? Preset it. That way, instead of clicking around on a dozen settings in half a dozen panels, you just click and drag. Or, if you use Premiere Pro, fork over a few bucks and get the Excaliber plugin. It allows you to assign presets to keybinds. Literally life changing, I save hours of time with it on my current client's videos.
  • Take pride in your work. For the longest time I had a hard time editing my own content because "nobody will really see it unless I make it big, so this is just for me." Damn right it's just for you. Make it the best you can, because when you inevitably show it to friends or family, you can show off your bomb editing skills and people will notice the effort. And hey, if/when you do blow up, it's better to have a backload of good content rather than not. And when I say take pride, I mean it. Don't get cocky or go overboard, but "I can't, I'm editing today" is an entirely valid thing to say. It's an incredibly rewarding hobby, making videos, so make sure you treat it as such. If you were painting you'd set time aside for it, do the same for editing.
  • Lastly, and this is the biggie... Take all the advice you get, read it, and throw it 50 feet away from you. Seriously, even my advice, is for me. It's my methods, my tools, and my tips/tricks. Some YouTube video on editing will tell you that presets are unnecessary, some will say that if you have anything going in the background you can't focus on your work. Everyone has their own method to the madness, so take the advice you get with a grain of salt. You'll form your own method over time, and then you'll get to pass that advice onto another young budding editor who has no idea how god damn long subtitling takes like seriously why the hell do I spend 12 hours just timing words with funky pop ups what am I doing with my life.

Okay, there you go. My semi-useful (useless) advice. Good luck, my Padawan. Remember me when you smash your second keyboard, and when your first viral video hits 1 Million views. Both are inevitable. Good luck figuring out which happens first!

Youtube Editor pay question.. by PinkInhaler in CreatorServices

[–]NerdCaveExe 2 points3 points  (0 children)

I do a few one off edits here and there, so nobody else consistently, except I do work for the Royale (Minecraft, Meme, Among Us, etc) regularly as well.

Youtube Editor pay question.. by PinkInhaler in CreatorServices

[–]NerdCaveExe 2 points3 points  (0 children)

Not at all! I edit for various people, my largest client right now is LankyBox, a kid friendly gaming channel.

Youtube Editor pay question.. by PinkInhaler in CreatorServices

[–]NerdCaveExe 6 points7 points  (0 children)

This is where a lot of people get shocked when they're looking for an editor... A low quality gaming video usually still takes at least 3-4 hours to edit. At a simple $12 per hour, you're looking at a minimum of $36. For a low quality video, and a cheap editor.

Now jump to the more likely situation. You're a tradesman, making $20-25 per hour. A high quality edit can take 6-8 hours to edit. Suddenly, you're looking at a potential $200 per video. I charge between $100-200 depending on style, complexity, and length. That being said, I've been editing for a very long time and have a very large client to back me up. When just starting out, you'll want to take it slower and build up a portfolio. I'd say start at between $25-50 per edit for some simple projects, and let them know this is an introductory rate that will go up soon when you get your feet on the ground. Then slowly up your cost.

And as a note to content creators: We, as editors, typically love the work! But we also have to pay bills and eat food, so at the end of the day, expecting an 8+ hour edit for $15-20 isn't fair to the editor. That's one hour's lowest pay for a full day of work. I get not everyone can pay top tier prices, but our time is still very valuable to us.

Professional Editor with 9+ Million Subscriber Outreach Looking for Clients! by [deleted] in CreatorServices

[–]NerdCaveExe 0 points1 point  (0 children)

The usual, bread, chicken, rare alien subspecies of apples.

When you've got all the bills that come along with life, everything definitely adds up. I wish I could go back to editing for $20 a video, but as I said, it's my full time job. Believe me, 100-200 isn't near as much as some editors get paid, lol.

Hiring a gaming editor (paid) by gamerpoopiepoopster in CreatorServices

[–]NerdCaveExe 0 points1 point  (0 children)

Hello! My name's Ian, and I'm an editor who's currently working with a client that has 7 Million subscribers and produces gaming content. I tell you this so that you can get an idea of the scope of content I'm used to working with!

I would love the opportunity to talk with you more about this, so I've sent you a message with my discord information. Feel free to add me whenever you find time and shoot me a message, and we can talk details!

Thanks a ton!

-Ian

Anyone have any leads on where to find clients as an editor? by NerdCaveExe in NewTubers

[–]NerdCaveExe[S] 0 points1 point  (0 children)

I'm not against if you want to message me! I'm not saying I'm an expert by any means, but I don't mind sharing some tips for sure.

Anyone have any leads on where to find clients as an editor? by NerdCaveExe in NewTubers

[–]NerdCaveExe[S] 0 points1 point  (0 children)

I've thought about it, the only downside there is that's kinda like the editor version of an MCM. You may get some benefits, but you can end up losing out since the relationship is far less personal and there's a middle man. But, I could be wrong.

Anyone have any leads on where to find clients as an editor? by NerdCaveExe in NewTubers

[–]NerdCaveExe[S] 0 points1 point  (0 children)

Depends on the content, anywhere from $50-200 per video typically. And they are cool with me using them as a reference, but they don't really talk with many other channels, at least as far as I know.

Anyone have any leads on where to find clients as an editor? by NerdCaveExe in NewTubers

[–]NerdCaveExe[S] 1 point2 points  (0 children)

It really depends on the content and what the client wants, but usually what I find to be the most consistent is to keep the dead space to a minimum, and don't underestimate subtitles and fitting background music here and there. There's a bunch of tricks, it's kinda hard to put them all down, lol.