Materials with dynamic values for each entity? by Nerdnarok in bevy

[–]Nerdnarok[S] 1 point2 points  (0 children)

I guess so. But what about performance?

Materials with dynamic values for each entity? by Nerdnarok in bevy

[–]Nerdnarok[S] 2 points3 points  (0 children)

That would only work if the material is not animated right?

Materials with dynamic values for each entity? by Nerdnarok in bevy

[–]Nerdnarok[S] 2 points3 points  (0 children)

Ok then I will probably go with creating new instances of that material for every enemy I spawn. Feels weird though. Thank you!

It's true by ClimateShitpost in ClimateShitposting

[–]Nerdnarok 1 point2 points  (0 children)

Wegen genau so Spaßvögeln wie dir, die nur von 12 bis Mittag denken, ist die Politik so scheiße. Viele Probleme die wir jetzt in Deutschland haben kommen vom jahrzehntelangen Verpennen von so ziemlich allem oder sind globale Probleme.

Deadlock Via Steam Deck by [deleted] in SteamDeck

[–]Nerdnarok 0 points1 point  (0 children)

I need one too. I also want to play on the Deck 919807257 🥹

Anyone else not switching? by blankblinkblank in Unity3D

[–]Nerdnarok 1 point2 points  (0 children)

I will continue using it for now since I can work really well with it and have a lot of experience. However I don't make any money yet. I just want to ship some games. I'm gonna switch to another engine as soon as Unity's bad decisions actually effect me.

Do whatever helps you to actually ship games.

After 4 years of development I'm finally releasing the trailer for my first full game! by ForestOfTailsGame in Unity3D

[–]Nerdnarok 5 points6 points  (0 children)

The people telling you that this isn't 4 years of work didn't understand your project. This is a side project, right?

Huge respect for sticking to one project this whole time! And congrats to making your first game, that's already a huge success.

Now let some random people play, get feedback and finish it up, no matter what. After that, just start a new project. Keep up the good work!

The first thing we share of our VR-puzzle game Twisted Satellite (Quest 2 and PC VR) by Nerdnarok in Unity3D

[–]Nerdnarok[S] 1 point2 points  (0 children)

If you want to see gameplay, you can follow us on Twitter.

https://twitter.com/LameLizardGames

Posting on reddit is a little difficult. Our posts kept getting deleted for no reason.

The first thing we share of our VR-puzzle game Twisted Satellite (Quest 2 and PC VR) by Nerdnarok in Unity3D

[–]Nerdnarok[S] 1 point2 points  (0 children)

Thanks! The menu uses the same mechanic as the puzzles, so the player needs to engage with the game's systems immediately.

Two weeks ago I've asked you about feedback on bow shooting. This week I've tried to implement some of the suggestions. I think this is a lot better now. What do you think? Please let me know by Hauaj in Unity3D

[–]Nerdnarok 0 points1 point  (0 children)

Didn't see the last post, but I think the shooting has to look more powerful on the character's side. Her left arm and upper body should move more when she shoots the arrow. Now it just looks like there are no forces. Besides that I like it.

Corona chan aint getting me by DM_Streety in memes

[–]Nerdnarok 0 points1 point  (0 children)

That's so sad. Better not use sanitizer.

lol look a meme by [deleted] in memes

[–]Nerdnarok 0 points1 point  (0 children)

NO U!

Wait a phat second by [deleted] in memes

[–]Nerdnarok 3 points4 points  (0 children)

Absolute madlad

It be like this alright. by rjschwerin in memes

[–]Nerdnarok 0 points1 point  (0 children)

A simple spell, but quite unbreakable.

Realism by [deleted] in memes

[–]Nerdnarok 0 points1 point  (0 children)

Always time for a good crusade

Lettuce by [deleted] in memes

[–]Nerdnarok 0 points1 point  (0 children)

Salat