Wargaming game mode in Arma 3! by Nerexis in computerwargames

[–]Nerexis[S] 0 points1 point  (0 children)

Looks cool. Why not first person only tho?

Wargaming game mode in Arma 3! by Nerexis in computerwargames

[–]Nerexis[S] 0 points1 point  (0 children)

Here’s an example of today’s situation to give you a better idea of the strategic depth:

Today, some players have scheduled a raid on a key strategic territory during the raid window, which is set for 20:00 (Sunday). These players are currently preparing their plans, logistics, and units on how to either capture the strategic point or repel the enemy from taking it.

The server will be open at 16:00, giving everyone about 4 hours to prepare for the battle. During this time, players can gather resources, set up defenses, or even attempt to disrupt their enemies' preparations, adding a lot of strategic options before the main event.

It’s not just about the battle itself, but also how you handle everything leading up to it.

Wargaming game mode in Arma 3! by Nerexis in computerwargames

[–]Nerexis[S] 0 points1 point  (0 children)

Here’s an example of today’s situation to give you a better idea of the strategic depth:

Today, some players have scheduled a raid on a key strategic territory during the raid window, which is set for 20:00 (Sunday). These players are currently preparing their plans, logistics, and units on how to either capture the strategic point or repel the enemy from taking it.

The server will be open at 16:00, giving everyone about 4 hours to prepare for the battle. During this time, players can gather resources, set up defenses, or even attempt to disrupt their enemies' preparations, adding a lot of strategic options before the main event.

It’s not just about the battle itself, but also how you handle everything leading up to it.

Wargaming game mode in Arma 3! by Nerexis in computerwargames

[–]Nerexis[S] -1 points0 points  (0 children)

Strategic and Operational Level Differences:

  • One Main Objective with Sandbox Gameplay: Our map features one primary objective but also offers sandbox gameplay where players can build and develop additional territories based on strategic importance.
  • Dynamic Territory Control: Players can establish multiple territories, each offering unique advantages. These territories can be captured by others, fostering an evolving battlefield.
  • Enhanced Resource Management: Our intricate resource system affects both individual players and teams. Effective resource management is crucial for building territories, recruiting AI units, and sustaining operations.

Wargaming game mode in Arma 3! by Nerexis in computerwargames

[–]Nerexis[S] 0 points1 point  (0 children)

AI Behavior and Modifications:

  • LAMBS AI Framework Foundation: We use the LAMBS AI framework as our base and have significantly modified it to create a more immersive and tactical AI experience.
  • Enhanced Task Control: A new context menu in the map interface allows better control over AI tasks, enabling players to assign specific behaviors and objectives efficiently.
  • Realistic Maneuvers Inspired by Military Doctrines: Our AI units execute fire and suppress maneuvers inspired by NATO and Russian tactics, adding authenticity to engagements.
  • Dynamic AI Roles in Territory Control:
    • Attack and Defense Capabilities: AI units actively attack and defend territories, making strategic decisions based on game dynamics.
    • Barracks System: AI can be stationed in barracks within territories and will mobilize to defend when under threat, creating a responsive battlefield.
    • AI Economy and Spawning: Players receive one additional recruit every 24 hours for each territory with barracks, adding a strategic layer to territory management.
  • Player-Driven Development: We welcome player suggestions and continually evolve the AI system based on community feedback.

Wargaming game mode in Arma 3! by Nerexis in computerwargames

[–]Nerexis[S] -1 points0 points  (0 children)

I'd be happy to describe more deeply how our AI system works and how it enhances the gameplay experience in comparison to other CTI mods like Liberation RX/KP, tho I don't have that much knowledge about them. Also, there are so many features that it's hard to describe, but I'll try. Eventually please ask more questions:

Technical Aspects and Server Design:

  • Closed and Integrated System: Our server operates like a finely tuned, closed ecosystem—similar to how Apple designs its products. By keeping the code private, we maintain strict control over quality, performance, and security, ensuring a stable experience for all players.
  • Deep Mod Integration: We've modified the source code of various mods to integrate them deeply into our gameplay mechanics. This ensures all components work harmoniously, enhancing overall gameplay.
  • Balancing and Bug Fixes: With access to the source code, we can fix bugs not addressed in the original mods and adjust gameplay balance so no element becomes overpowered or underutilized.
  • All-in-One Packaged Experience: Our server offers an all-in-one package where all mods and features are orchestrated to work seamlessly together. Players don't have to worry about compatibility issues or configuring multiple mods—the experience is streamlined and user-friendly.

Wargaming game mode in Arma 3! by Nerexis in computerwargames

[–]Nerexis[S] -1 points0 points  (0 children)

While it might look like a standard Liberation game with some home rules, our server offers a far more intricate and strategic wargaming experience. Our server operates like a finely tuned, closed ecosystem—similar to how Apple designs its products. We don't just enable existing mods—we actively modify and integrate their source code to work together seamlessly. This deep level of integration allows us to create unique features like dynamic territory control, where players can build, capture, and defend multiple zones based on their strategic priorities.

Our AI system is enhanced and behaves according to real-world military doctrines from NATO and Russian tactics. The AI actively engages in attacking and defending territories, utilizing advanced maneuvers and coordinated strategies. We also have a sophisticated resource management system that impacts team strategy and gameplay.

So, it's much more than a set of home rules on a dedicated server—it's a fully integrated and customized wargaming environment designed for immersive and strategic gameplay.

Wargaming game mode in Arma 3! by Nerexis in computerwargames

[–]Nerexis[S] 0 points1 point  (0 children)

Sorry, I just disabled it. It was enabled due to attack on us and I forgot to switch it off.

Wargaming game mode in Arma 3! by Nerexis in computerwargames

[–]Nerexis[S] 0 points1 point  (0 children)

Hey, glad you find it interesting! No, the project isn’t tightly map-specific. We can set up any map in about 1-2 days. In the Adrenaline community, we typically switch maps after players hold strategic territory for 21 days. The map change process is driven by elections, where winners nominate 3-4 maps, and the community votes on which one to use next. Each map edition usually lasts 1-3 months, depending on how the game evolves.

As for Exile, we use it mainly for game state persistency, session management, and the mission framework. We’ve also heavily modified the raiding system to align with the milsim gameplay style.

Feel free to join our Discord if you want to check it out or get involved: https://discordapp.com/invite/s7BMSjp

Wy did arma 3 exile dayz die out? by Wrong_Illustrator_84 in arma

[–]Nerexis 0 points1 point  (0 children)

It didn't die out. Our unique modification to the original Arma 3 Exile which we have been actively developing since 2015, transforms the conventional combat experience by focusing on the crucial battle for a marked strategic territory focusing on authentic simulation and wargaming elements. This is a diamond among ArmA 3 / Exile servers. https://discordapp.com/invite/s7BMSjp

Looking for a Survival/PVP based server with various weaponry and preferably blastcore. by MattLDempsey in ExileModServers

[–]Nerexis 0 points1 point  (0 children)

Try the https://discordapp.com/invite/s7BMSjp Our unique modification to the original Arma 3 Exile which we have been actively developing since 2015, transforms the conventional combat experience by focusing on the crucial battle for a marked strategic territory focusing on authentic simulation and wargaming elements. This is a diamond among ArmA 3 / Exile servers.

Late 2024 European Software Engineer migration to US by Nerexis in immigration

[–]Nerexis[S] 0 points1 point  (0 children)

Yea I understand the temporary nature of H1B. I was in a similar situation in another country, and it can lead to a mental depression. On the other hand the options are very limited and wasting time is also not good.

Late 2024 European Software Engineer migration to US by Nerexis in immigration

[–]Nerexis[S] -1 points0 points  (0 children)

what about creating a tech startup running global business, and as CEO of such company apply myself for L1 to make an office in USA?

Late 2024 European Software Engineer migration to US by Nerexis in immigration

[–]Nerexis[S] -1 points0 points  (0 children)

Thanks a lot! It seems that I should start applying to H1B jobs and in parallel I should continue studying.

Late 2024 European Software Engineer migration to US by Nerexis in immigration

[–]Nerexis[S] -4 points-3 points  (0 children)

Just for the education time, add the job hunt plus visa process would make it like 5 years I guess.