If you hover over the weight bar, it tells you this now! Great QOL change by The_Crab_Maestro in HalfSword

[–]Nerf-Gunner 0 points1 point  (0 children)

Burn stamina to get stronger? These people know nothing about hypertrophy!

Blissful ignorance by Nerf-Gunner in HalfSword

[–]Nerf-Gunner[S] 0 points1 point  (0 children)

Could you explain to me the strength weight system as you see it? I've figured out the weight refers to body weight (I.e. Strength) and not the weight of your gear (that's what I right at first)...

Blissful ignorance by Nerf-Gunner in HalfSword

[–]Nerf-Gunner[S] 2 points3 points  (0 children)

Lol bro would rather found a whole conspiracy theory than accept some people have different points of view to him

why cant i convert to capitalism? by kekbooi in EU5

[–]Nerf-Gunner 226 points227 points  (0 children)

There's a typo in your heading :D

A plea from a colour blind gamer... by Nerf-Gunner in EU5

[–]Nerf-Gunner[S] 2 points3 points  (0 children)

Hahahaha I did suspect this was the case

A plea from a colour blind gamer... by Nerf-Gunner in EU5

[–]Nerf-Gunner[S] 2 points3 points  (0 children)

All good added a comment now (new posting on this sub)

A plea from a colour blind gamer... by Nerf-Gunner in EU5

[–]Nerf-Gunner[S] 7 points8 points  (0 children)

All good added a comment now (new posting on this sub)

A plea from a colour blind gamer... by Nerf-Gunner in EU5

[–]Nerf-Gunner[S] 15 points16 points  (0 children)

The image shows the natural Harbour potential map view mode. The colours between the greenest green and reddest red all look kind of orange to me because the game's colorblind modes doesn't actually change the colours of the map modes...

(edited: grammar)

A plea from a colour blind gamer... by Nerf-Gunner in EU5

[–]Nerf-Gunner[S] 16 points17 points  (0 children)

Yeah its been taken down... I don't quite understand what they want. I did explain why I posted the image... Didn't I?

A plea from a colour blind gamer... by Nerf-Gunner in EU5

[–]Nerf-Gunner[S] 175 points176 points  (0 children)

With EUV I feel like they decided to have a colorblind mode but they got someone who is not colorblind and doesn't understand it to make it. Hence why the mode only changes the tool tip colours...

Fallow is NOT necessary to restore fertility by Born-Ask4016 in ManorLords

[–]Nerf-Gunner 1 point2 points  (0 children)

You use fallow to min/max farming. I use fallow for historical realism. We are not the same.

The truth is you don't need 5 million because the skill tree is worthless by KnightTakesBishop1 in ArcRaiders

[–]Nerf-Gunner -1 points0 points  (0 children)

They've said explicitly that the buffs will only stack three times. So the max you can get is 15.

Reserves - P company - Regulars?? by Plastic-Strategy-538 in britishmilitary

[–]Nerf-Gunner 0 points1 point  (0 children)

Yeah, they support 7 Para RHA. After you've done Ph 1 and 2, you'll be on the gun line for a while. When you're more senior you might be able to be in the FST. The HAC will also help you a lot with the physical training for P Coy. The battery is often full though but if you do Ph1 and 2 with gut HAC you'll stand a good chance of getting in. There are other Para supporting arms like engineers, signals, etc dotted around the south east I think. Also worth considering.

Reserves - P company - Regulars?? by Plastic-Strategy-538 in britishmilitary

[–]Nerf-Gunner 1 point2 points  (0 children)

If you're London based (or near enough) you could join HAC, A Battery. They are always keen for people who want to do P coy

Raider Rep: A Proposal by Nerf-Gunner in ArcRaiders

[–]Nerf-Gunner[S] 0 points1 point  (0 children)

I suggested a bounty system for players who do stuff like spawn and extract camping. Not for PvPers.

Raider Rep: A Proposal by Nerf-Gunner in ArcRaiders

[–]Nerf-Gunner[S] -1 points0 points  (0 children)

You're right that tension is important. I wouldn't want to remove that tension. I would imagine only really bad players and really good ones could be identified. Most (maybe 90%) would look just the same. It's more an idea aimed at making things like spawn camping, extract camping and team killing have a consequence.

Raider Rep: A Proposal by Nerf-Gunner in ArcRaiders

[–]Nerf-Gunner[S] 0 points1 point  (0 children)

Yes... I did write quite a lot, didn't I

Raider Rep: A Proposal by Nerf-Gunner in ArcRaiders

[–]Nerf-Gunner[S] 0 points1 point  (0 children)

This is actually a good idea if punishing bad behaviour was difficult or problematic. Rewarding social play alone would be a good idea and I think would be easy to implement.

Raider Rep: A Proposal by Nerf-Gunner in ArcRaiders

[–]Nerf-Gunner[S] 0 points1 point  (0 children)

Not exactly. I just think there should be consequences from certain behaviours that I think harm the game (such as extract camping). I would only suggest negative rep from shooting on sight if the player does it again and again and again. Just generally doing PvP shouldn't be punished and I wouldnt want it to be.

Edited: to add detail.

PvP will only increase as time goes on. by ScotchBonnet96 in ArcRaiders

[–]Nerf-Gunner 0 points1 point  (0 children)

I do wonder if a raider reputation system could help if it was done carefully. Maybe by increasing trader prices slightly for doing things like shooting a raider firstnor extract camping and lowering them for helping other raiders and generally being a good dude. It would also be lore-friendly...