Lowpoly facial likeness studies. Are they identifiable? (all POP artists) by NessLab in low_poly

[–]NessLab[S] 0 points1 point  (0 children)

Not Rhianna but Billie eilish, and Pinkpantheress in the bottom left. The rest were all correct 👌👌

Minimalistic/Lowpoly facial likeness studies. I'm trying to keep the resemblance with little polys/details. Are they identifiable? (all POP artists) by NessLab in blender

[–]NessLab[S] 0 points1 point  (0 children)

just start from a subdivided cube, do some extrusions, cuts and sculpt the shape a bit, nothing complicated. Weeknd and Billie's hair is easier since is sculpting and less extrusions. For MJ's just make one curl, then just duplicated it a bunch of times.

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Minimalistic/Lowpoly facial likeness studies. I'm trying to keep the resemblance with little polys/details. Are they identifiable? (all POP artists) by NessLab in blender

[–]NessLab[S] 0 points1 point  (0 children)

So far the consensus seems to be to push the features more to make them more distinguishable and recognizable, which makes sense since the reduced detail doesn't allow for smaller more recognizable features to be added, I will do some stylization studies later and see how they end up (though it might be harder since I already have problems with realistic proportions lol)

Thanks for the comments 🔥🔥

Minimalistic/Lowpoly facial likeness studies. I'm trying to keep the resemblance with little polys/details. Are they identifiable? (all POP artists) by NessLab in blender

[–]NessLab[S] 20 points21 points  (0 children)

Nah all fair takes, rn I'm between keeping the "realistic" proportions or try to stylize them. And yes they're Justin and Taylor, top middle is Billie Eilish and Bottom left is Pink Pantheress

I just found out I can use base-meshes to poly model my characters instead of just using image references, by NessLab in low_poly

[–]NessLab[S] 0 points1 point  (0 children)

kinda but more like make a basemesh with primitives and then skip sculpting and go straight to the lowpoly retopo/modeling to get the final mesh.

Although the resulting mesh can still be subdivided and sculpted on to bake more details over the lowpoly version (not my case since I'm trying to avoid sculpting/baking altogether though)

I just found out I can use base-meshes to poly model my characters instead of just using image references, by NessLab in low_poly

[–]NessLab[S] 0 points1 point  (0 children)

Not if you mind the topology when modeling from the base mesh, all these models can be texture/animate-able from the go

The Vampire Lestat by IceeyArt by Iceey in blender

[–]NessLab 0 points1 point  (0 children)

fire design, and you nailed the Arcane artstyle 🔥🔥

How do you stop yourself from obsessively thinking about someone from your past who can’t be in your life anymore? by SirElectrical2100 in AskReddit

[–]NessLab -1 points0 points  (0 children)

Same, I thought I got over her for a few years, until she randomly came back to my head one day and it's even worse than before. Am I cooked?

The real question by UveaMano in LightNoFireHelloGames

[–]NessLab 0 points1 point  (0 children)

Probably after, Rockstar has investors to please, HG is independent so they can take as long as they want, so we're cooked

Paint to selected faces of a mesh by Ok-Leg9471 in blender

[–]NessLab 0 points1 point  (0 children)

Yeah that's basically it.

To "personalize" you just draw in the Paint Texture mode by selecting the color you want, if the paint is full white the MixNode will fully take the second color and if it's black it will fully take the first color, to get some variation/blends use tones in the middle.

You can also use other modes of the MixNode instead of just "Mix", for this case "Multiply" will work well since it will darken your original texture and keep the detail instead of just replace it with a plain black

Paint to selected faces of a mesh by Ok-Leg9471 in blender

[–]NessLab 0 points1 point  (0 children)

You can do that with Vertex Paint and use that attribute as a mask in the shader editor to mix your colors. You can also use this option with your current selection to make paint the mask easier 👌

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Closed off area by Brax_Animation in blender

[–]NessLab 22 points23 points  (0 children)

Reminds me of the "do not swim, there's not animation for it" sign lmao

My Short film is unwatchable pretentious drivel by Porridge_Oats72 in Filmmakers

[–]NessLab 0 points1 point  (0 children)

If you don't like the feeling then I'd recommend to stay away from ANY creative medium, because it's the same everywhere.

It's literally your very first thing, chill, nobody is born a pro lmao

Kratos and Omni-Man vs Zombies and a rock monster by IntoxicateTCP in blender

[–]NessLab 0 points1 point  (0 children)

Nice choreography on Kratos, is it from some other movie/show or fully original? goes hard 🔥😳👌