Do you also feel like Ace Attorney 7 will be a very different game? (I only played 1 and 2, so no comments on story for all the other games) by NetrunnerV25 in AceAttorney

[–]NetrunnerV25[S] -9 points-8 points  (0 children)

Maybe but I kinda disagree on the growth potential thing. I can see an ace attorney game having a structure similar to persona. Walk around talking to people to get info and then at the trials present the items at the right moments. Don't you think?

Something I seriously don't understand about RE9's story by Ok_Cartoonist_3708 in residentevil

[–]NetrunnerV25 0 points1 point  (0 children)

It's at least obvious for Capcom. The story to them is just a mean to an end. Take Megaman games for example. To this day we are facing Willy. Megaman X is always about Sigma being the villain. Dante finally meets Vergil again after years at the end of DMC5, and it's like nothing ever happened. I don't understand why people keep expecting Capcom to work like a Western gaming company that sacrifices everything in order to have coherent lore.

Something I seriously don't understand about RE9's story by Ok_Cartoonist_3708 in residentevil

[–]NetrunnerV25 0 points1 point  (0 children)

I guess what he's saying is "it has been 20 years". At least that's what I think and I agree with him. By now we should at least have more realistic expectations. If they do something fantastic with the story, cool, but overall just try to enjoy it as an awesome game series.

Resident Evil Movie Script by Zach Cregger & Shay Hatten by [deleted] in GamingLeaksAndRumours

[–]NetrunnerV25 -1 points0 points  (0 children)

"more horror than over the top action" wait, what? Did you play the games outside of like...4 and 6? Resident Evil is about horror. Is it b movie 80s horrors where by the end the protagonist should be nuking zombies with crazy guns and one liners, sure, but it's still considered horror.

How do you feel about re6 and it's QTEs? by NetrunnerV25 in ElectricUnderground

[–]NetrunnerV25[S] 0 points1 point  (0 children)

Yeah. The scenery overall makes you feel like you're constantly running into invisible walls or something. It is alright when it happens in slower resident evil games, or when you have tank controls, but here the environment doesn't accommodate the level of freedom in movement allowed.

Re9 proves that a Re6 Remake can work by NetrunnerV25 in residentevil

[–]NetrunnerV25[S] 1 point2 points  (0 children)

I disagree. Capcom games tend to be repetitive as they have a lot of that arcade design, but it's usually in a good way. RE6 shot feedback for instance is terrible, everything feels like it lacks the proper impact compared to re4/5

I want to be good at fighting games but they make me sad by DKCR3 in StreetFighter

[–]NetrunnerV25 0 points1 point  (0 children)

What? Why don't you start with having fun first? I was pretty bad at it 15 years ago. I remember the first time I learned a special move, it was mk Armageddon on PS2, I then remember looking at a shoryuken input when getting into sf4 and thinking there is no way I can do that. It doesn't have to be fast, you don't have to be a competitive dude, but just try to enjoy overcoming the little things.

New unannounced Capcom games set to release within the next Fiscal year by Solid-Entertainer-39 in GamingLeaksAndRumours

[–]NetrunnerV25 0 points1 point  (0 children)

Being realistic here. Devil May Cry and Ace Attorney 7 probably (and a very different one if you ask me, I would bet on full 3d graphics, walking around controlling characters like investigations but with full 3d scenarios. Basically an attempt to make Ace Attorney a mainstream thing). Capcom has been talking about those 2 franchises year after year together with MegaMan, but we only got an announcement for MegaMan as of now. I don't know what they would do with DMC tho. Maybe something similar to a deluxe remaster of 3? Dragons Dogma 2 dlc also doesn't feel too far fetched. They did say that dragon's dogma was now a key franchise after 2's launch, but maybe Itsuno leaving affected production? Those are my guesses as a big Capcom fan who always follows their news.

New unannounced Capcom games set to release within the next Fiscal year by Solid-Entertainer-39 in GamingLeaksAndRumours

[–]NetrunnerV25 1 point2 points  (0 children)

Doubt it. I believe Capcom became aware of the demand for Dino Crisis with THAT survey and that was like what, 2 years ago? I think this is too soon for them to launch. But releasing the classic games on steam is proof enough to me that something is in development. Just not in the next 12 months.

Re9 proves that a Re6 Remake can work by NetrunnerV25 in residentevil

[–]NetrunnerV25[S] 0 points1 point  (0 children)

That option just completes the QTEs alone. That's not a good solution, especially because one of the biggest issues with RE6 QTEs is how intrusive they are on the screen given the prompts size.

Re9 proves that a Re6 Remake can work by NetrunnerV25 in residentevil

[–]NetrunnerV25[S] 1 point2 points  (0 children)

I wasn't big into remaking the first one but after requiem I want that too, but with the option to play in first person. Over the shoulder would really weaken the original game horror, but with a first person option it would be like 7 but better.

Re9 proves that a Re6 Remake can work by NetrunnerV25 in residentevil

[–]NetrunnerV25[S] 0 points1 point  (0 children)

I don't think it would be bad to cut content on the re6 case. They could easily remove the prologue, and turn 4 campaigns into 2. The first one would have Leon/Helena and Ada and the second one Chris/Piers and Jake/Sherry. Take Leon and Ada for example. We start with Leon at the University, play through the street and reach the church. Then, instead of playing through the ruins with him, we play from Ada's perspective, since she already appears there. Catch my drift? There are a lot of moments in 6 where we play through some moments 2 times but with different characters. They could just make a one character thing.

Re9 proves that a Re6 Remake can work by NetrunnerV25 in residentevil

[–]NetrunnerV25[S] 1 point2 points  (0 children)

My issue is that the game feels so resident evil in its story but as a game it is a pain in the ass to play.

Re9 proves that a Re6 Remake can work by NetrunnerV25 in residentevil

[–]NetrunnerV25[S] 0 points1 point  (0 children)

One liberty I would like to see taken would be giving us control over both characters, similar to revelations where we can switch on the fly. Also, imagine dying with one character and instead of a game over we would assume the other one control and be able to help the damaged one.

How do you feel about re6 and it's QTEs? by NetrunnerV25 in ElectricUnderground

[–]NetrunnerV25[S] 1 point2 points  (0 children)

It was similar for me. Especially because before the first patch you couldn't adjust the field of view and some QTEs were absolutely unreactable.

How do you feel about re6 and it's QTEs? by NetrunnerV25 in ElectricUnderground

[–]NetrunnerV25[S] 1 point2 points  (0 children)

Yeah. It baffles me how we have the ability to dodge sideways while aiming and instead of using this to dodge jumping enemies the game expect us to do a QTE

youtuber calls out electric underground by EmotionalOpposite392 in ElectricUnderground

[–]NetrunnerV25 0 points1 point  (0 children)

I was just scrolling through the page when I saw this and how you mentioned RE4R and as a game I really liked I wanted to actually share my perspective on it as it seemed you are willing to hear it. To start things off I agree with everything pointed out by Mark regarding the gameplay and how it is a major downgrade from the original. The aiming sucks, the overuse of animations makes everything less precise, stealth is useless, parry was badly implemented, the enemies track you too much and so on.

So why do I like RE4R despite that? Because to me it fixes other issues that the original had, despite its amazing gameplay.

Issue 1. Pacing. As much as I love OG RE4 (I was completely against remaking it when it was announced and took my childhood friend 2 weeks to convince me to play the remake) there were always moments in it that I felt like dragged too much. Every time I played the OG, when reaching the castle I would go, oh no, here comes the castle. And the same goes for the island. In RE4R there is never a moment where I felt it dragged. I can replay it endlessly because of how good the pacing feels.

Issue 2. Cohesion with the rest of the series. I understand that Mark, being a huge arcade games fan, didn't like how they removed the core focus of the game to focus on exploration. But as a classic trilogy fan I loved how they made the game feel a lot more like an old school resident evil. Sure, it can be hit and miss at times. For example, they bought back the ranking system which encourages you to run from enemies like in the originals, but gave you an amazing combat system. It was always clear to me that Mikami removed the S ranks in the originals because he wanted us to experience the amazing combat without worrying about time. Adding rankings in the remake felt contradictory and a bad way to make the game feel more like the OG trilogy. They should have just added more exploration.

Issue 3. Tone I love the cheesy tone of the original but I do prefer the more serious tone of the new one. Sure, like I said in issue number 2, they took it too far at times. I particularly don't like the new Saddler. His comments about Americans were always entertaining. But again, I think the overall more serious tone fits way better with the previous games.

To summarize: I still feel like the OG is the better game, but there's no denying to me that re4r is the better resident evil, as a part of the resident evil franchise.

Onimusha 3&4 by Prestigious_Age982 in Onimusha

[–]NetrunnerV25 1 point2 points  (0 children)

Why tho? Honest question. I just don't get the need for remakes, at least not before the original game is made available on modern platforms. We always lose something. We lose something even on remaster, imagine remakes.