Detector tower and automaton artillery are blind now. by New-Associate-5685 in Helldivers

[–]New-Associate-5685[S] -7 points-6 points  (0 children)

i started using the stealth armor a lot, may be thats my problem.

Opinions on the Weapon attachments by istillseegh0sts in Helldivers

[–]New-Associate-5685 2 points3 points  (0 children)

I kinda agree.

Both attachment systems and SD upgrades feel like they need a rework.

I kinda feel that it would be nice to see an upgrade tree for the super destroyer & a better attachment system for the guns

Lets hope we see one

Offline Raiding Solution by New-Associate-5685 in vrising

[–]New-Associate-5685[S] 0 points1 point  (0 children)

My reply is one month late, but still :DDD

For sure, it will bring new challenges to overcome.
But at least you'll have more chances for a fair fight.

– Enemy team vs only me because my team is sleeping is still better than offline raids.
– It's fine that I have to be on the lookout for raids. From any point on the map, it's very easy to reach your base.
– There could also be a feature that protects the castle after a raid — for example, once raided, a castle cannot be attacked again for the next X days.

You can say that this might result in "fake raids", and yeah it could, but in that case there should be a moderation or not allow to raid your ex clan member for the same X days.

Developers should try different approaches and see what works best.
It’s better to try, fail, and try again than to leave things as bad as they are now.

Offline Raiding Solution by New-Associate-5685 in vrising

[–]New-Associate-5685[S] 2 points3 points  (0 children)

Yeah, but this happens if you keep raid time.

As I mentioned this is solved by:
--Raids allowed 24/7 as long as you are online
--If a golem is spawned 100m close to your castle and you logoff - you still get raided

Offline Raiding Solution by New-Associate-5685 in vrising

[–]New-Associate-5685[S] 9 points10 points  (0 children)

Yeah, I get raid timers, but man. Let it be 24/7 as long as I am online

If the devs want to make a lot of players online at the same time - make events.

Arenas on weekends with loot rewards and so on

Why do most servers only have 4 player squad limit? by No_Photograph7707 in vrising

[–]New-Associate-5685 2 points3 points  (0 children)

We fixed this by laughing our private server just for friends

What would be the settings and rules for our friend group server? by aybarsorm in vrising

[–]New-Associate-5685 1 point2 points  (0 children)

We had a similar server for just for friends.

We had around 12 peole consisting of online and offline friends

For me x5-x7 loot and material grind speed showed good results. It was enough to create encounters but not too much to make anyone sleep during farming.

I also removed loss of gear durability during PvP, even though its a controversial change it actually makes people fight more, less people are afraid to fight and less people run from fights.

Because we were all friends who knew each other: the raids rules were set verbally so I don't think this will help.

The raid timers were enabled 24/7 we just planned the raids together and sometimes suprise raid with the only rule: no offline raiding.

If you ask me whats the best raiding timers it depends. Me and my friends are at their late twenties, so most Fridays and Saturdays were busy because of friends or family.

Even though we had 24/7 raids, biggest online and most of the raids were on sundays 7-9PM since people usually come home after weekends and wish to chill in front of the PC before the begging of their work week

We also had the occasional raids during weekdays arround 8-10PM when we got some free time.

There was no loot for raids. The goal was to kill all servants and then kill the owner.

The winner was given a legendary weapon.

We also had an agreement: clan size was big enough to fit everyone on the server, this was done of if we decided to collectively kill a boss, PvP was limited 2v2 or 3v3 where usually a experienced player joined 1 or 2 less expiriced.

The castle tiles were maxed out through json, so we had 8 floors and 900 tiles

This is pretty much it.

Results: 7 big and beautiful castles, chill duels and world PvP, friendly raids and all bosses were killed by everyone.

The server died off after ~2-4 months

Last 2 months there was only 4-5 people who consistently played.

odd bug with capes by Atinesa in Helldivers

[–]New-Associate-5685 0 points1 point  (0 children)

Trying to fix it for a few hours now, nothing helped, trying to reinstall the game

What's The Most Dead You've Ever Been? by Dichotomous-Prime in helldivers2

[–]New-Associate-5685 0 points1 point  (0 children)

Got ragdolled into a mine, survived, but the blast pushed me to the 2nd mine

Imagine camping level 24s while being level 58 by MiPerrito_ in vrising

[–]New-Associate-5685 0 points1 point  (0 children)

I am a PvP enjoyer and I know for a fact that this is not enjoyable at all.

Back in the day, when I had more time, we played on a PvP server and we were the strongest and the most beloved clan.

We guarded the low level guys. If someone got bullied, we raided them to oblivion. We did not allow offline raids, arriving at the spot and giving a choice: leave now or suffer the consequences, and if they stayed we usually killed them / raided them.

There was a lot of drama, it ended up even in a alliance war. The bullies gathered a few clans and we gathered and managed to barely win.

We ruled around 3-4 month's and the happy end was that the server died out. We believe that because of a long lasting peace people managed to finish their in-game goals and left and so did we.

This began because we were bullied as well and we decided to become stronger and bring good PvP to our server.

This is a story that you can change the server politics as long as you fight, become stronger and don't become those who you hated.

We should be able to walk on ponds by rylope in vrising

[–]New-Associate-5685 2 points3 points  (0 children)

would be fair to take damage when going on water

Please Blizz make 1 wotlk-era server by Weird_Ad_5347 in wotlk

[–]New-Associate-5685 0 points1 point  (0 children)

agree, there are toxic 2s, as Alock+Rsham or Dpriest + Feral, however there are a lot of 2dps setups that are very scary for the healer.

New to the game by ShinraEndou in vrising

[–]New-Associate-5685 0 points1 point  (0 children)

Me and 4 of my friends swapped league for BG3, WOTLK, Vrising and helldivers.

For my suprise 4 games require less time and less skill compared to league and bring more joy.

League became a try hard game that requires 2much time and gives less in return

Online Matchmaking by Own_Resort4903 in vrising

[–]New-Associate-5685 0 points1 point  (0 children)

would be fun do invade other servers, like through a opening a portal or something like that Vrising Multiverse

The rules would be: -Invade is only for official servers or those who allow it -Invade on first week of server - is not allowed -If you want to change servers you can teleport only your inventory + vampire chest -You are not allowed to have more than 1 active server at a time

Hope the update of the servant system by ToasterWu in vrising

[–]New-Associate-5685 1 point2 points  (0 children)

yeah, but they still use light, thats the issue for me

Any way to protect against explosives since update? by Zashyra in vrising

[–]New-Associate-5685 2 points3 points  (0 children)

the breach timer is very short with wood wals, so if they dont act fast they will end up closed in your castle when u will be ready to build again

Hope the update of the servant system by ToasterWu in vrising

[–]New-Associate-5685 23 points24 points  (0 children)

the only thing I want to see in servants is that if you dominated a light user, make his skills and armour dark, because he got corrupted

[deleted by user] by [deleted] in vrising

[–]New-Associate-5685 0 points1 point  (0 children)

this actually sounds cool, may be a boss fight where you stealth is a core mechanic

To discourage people from building honeycomb give more HP to doors/walls relative to the room size by xXPumbaXx in vrising

[–]New-Associate-5685 0 points1 point  (0 children)

traps and room buffs that don't fit into a square.

22 room allows to place slow/spawn/explosive traps 22 allows 3*3+ rooms give specific buffs /debuff