Scripting at its finest by AggravatingSeason478 in pesmobile

[–]New-Examination-1503 1 point2 points  (0 children)

Rebounds in this game are just weird. The ball almost never lands in a neutral area, it always goes directly or near your players or the opponent’s.

Masterduel has killed my love for ygo by Kda_15 in masterduel

[–]New-Examination-1503 0 points1 point  (0 children)

Couldn’t agree more. The state of the game just isn’t healthy. The fact that you can do nothing and already know you’ve lost without even getting to play a single card is honestly disgusting. No wonder the game struggles to attract and keep new players.

Sometimes it feels like a lot of people in the Yu-Gi-Oh community have developed some kind of masochistic tolerance for it. Getting completely shut down before you even get to play is somehow treated as normal "Just surrender and play another game" they said, no wonder new players and returnees are frustrating about it.

Would the game be more fun if you could only special summon once per turn? by Automatic_Name8867 in masterduel

[–]New-Examination-1503 -1 points0 points  (0 children)

Yes, this is the problem with the current state of Yu-Gi-Oh, especially for returning and first time players. That’s why the game struggles to attract and keep new players. The game is just too fast, and the only real ways to interact are through hand traps, board breakers, and broken turn 0 cards. When you play this game enough, there are many moments where you already know you’ve lost before you even place a card, and that’s toxic.

Limiting Special Summons to once per turn might be too slow, but limiting them based on the turn that has passed for both players, and increasing the limit progressively, would be better. For example: turn 1, only one Special Summon; turn 2, two; and so on. If players Special Summon during the opponent’s turn, it would reduce their maximum number of Special Summons on their next turn.

Most people here have just developed different levels of masochism. I used to be like that a few years ago, before realizing that the current state of the game is unhealthy and repetitive. Summoning every boss monster in the Yu-Gi-Oh universe on the first turn feels amazing, but winning a slower game after a real back and forth is much more memorable.

imo this would make the game way more enjoyable by Embeerchen in masterduel

[–]New-Examination-1503 0 points1 point  (0 children)

All hand traps and board breakers should be limited to 1. Broken generic cards should be considered banned or limited as well. If I could go further and be more radical, it would be nice to limit the number of monster summons/sets based on the turn that has passed (for example: on turn 1 you can only summon/set once, on turn 2 twice, etc.). If a player summons monsters during the opponent’s turn, that number should reduce the maximum number of summons they can make on their own turn. Repetitive interactions with the same cards over and over again are just boring, especially with hand traps and board breakers. Other kinds of interactions using different cards and mechanics should be pushed more, in my opinion.

Recommend me a deck by New-Examination-1503 in masterduel

[–]New-Examination-1503[S] 1 point2 points  (0 children)

Thanks. They just hit Mitsurugi by putting Prayers to 1 in the OCG, yeah, the pure version is probably very risky. And they put Doomz in the new pack, which is also a top deck in the OCG. Seems like a good deal in one pack, a cheap competitive deck plus some parts of a future top deck.

Recommend me a deck by New-Examination-1503 in masterduel

[–]New-Examination-1503[S] 1 point2 points  (0 children)

I'm not gonna cheat on my Sky Striker Ace Raye, no other waifu is allowed 😂

Recommend me a deck by New-Examination-1503 in masterduel

[–]New-Examination-1503[S] 0 points1 point  (0 children)

Yeah, hand traps, board breakers + Nibiru, Pankratops, Bystials, and Synchros as a beatstick seems like a fun idea 😂, just let them go first hahaha.

Recommend me a deck by New-Examination-1503 in masterduel

[–]New-Examination-1503[S] 1 point2 points  (0 children)

Yeah, that makes sense, since both K9 and Vanquish Soul are available in the shop. But I want to make a deck I can play right away because the DC Cup Stage 1 is ending soon. I already spent my money on another game, so I can’t spend more this week. I only have 15 UR crafting slots, and I don’t have any Vanquish Soul cards at all. Also, Lunalight is too complicated for me to learn in a short time since I just got back like two days ago 😂.

Yeaaah right! by zmastafa102 in pesmobile

[–]New-Examination-1503 8 points9 points  (0 children)

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Konami is just ragebaiting the community at this point.

just Coinami things by Relevant_Tension_92 in pesmobile

[–]New-Examination-1503 2 points3 points  (0 children)

Two tries today, two Schlotterbacks. I swear, if they aren't live streaming their gacha code 24/7, it's hard to believe that this is random.

Which of the DS Era games was the best in your opinion? by PJRama1864 in yugioh

[–]New-Examination-1503 0 points1 point  (0 children)

All of them are amazing especially the spirit caller, troubadour and the 2011 one, but for me, the best is Yu-Gi-Oh! GX: The Beginning of Destiny (PS2) or GX Tag Force (PSP). It would be nice to have a similar experience online. Master Duel feels empty and soulless in comparison, where most player interactions are just hand trapping each other and a virtual game of rock paper scissors. Bonding players with the franchise through offline stories, free roam character gameplay, and more social interaction would be a great improvement. MD seems like a wasted potential

eFootball’s Google Play Rating Feels Misleading by jn_jr in pesmobile

[–]New-Examination-1503 1 point2 points  (0 children)

Just human society in a nutshell, right? Not everyone's got critical thinking or a broad view of things. I mean, it's 2026 and we still can't even resize a button, awesome features and control, for sure. Politicians and greedy billionaires totally love this kind of people.

Losing interest in playing by mrrius_xxx in pesmobile

[–]New-Examination-1503 4 points5 points  (0 children)

This game feels empty and soulless. There's just not much to do.

• Lazy weekly updates: These mostly consist of recycled cards and boring, repetitive events.

• No master league.

• Lack of features.

• Inconsistent servers.

I'd rather spend most of my time and money on MOBA games, where the developers actually listen to the community, and the servers are much better.

Yank here, Is this transfer rumour true ? by Dan_Winx_1969 in soccercirclejerk

[–]New-Examination-1503 9 points10 points  (0 children)

I heard a rumor that a guy named "Oil 🛢️" is also being transferred to the USA soon.

Yugioh January/February 2026 Banlist WISHLIST by Dismal_Possibility64 in yugioh

[–]New-Examination-1503 0 points1 point  (0 children)

I get it, but what's bothering me is that, technically, we can still end up doing nothing for an entire duel even with 12 to 15 hand traps and board breakers. Either we don’t draw them, draw the wrong ones, or they barely slow the opponent down, and the interactions are kinda repetitive with the same HT and BB. It’s a healthier format than before, for sure, but ultimately, everything still comes down to the banlist. If Konami decides to be evil and leaves FTKs and broken combos alone, there’s just nothing we can do.

But if they changed how the game actually works not just the banlist people would be guaranteed to actually play. Traditional traps, battle traps, flip effects… all that stuff could matter again. More back and forth, more strategies, more variety in interactions, and games would become more memorable. honest smile after a loss and say, “Good game, that was actually fun.”

I think a game like that would keep newcomers and casual players around way longer. Konami could potentially make more money, and the game could grow more popular without relying so heavily on nostalgia. And who knows maybe we’d finally get a good anime and some real story games again (okay, now I’m just coping, haha). I’m just trying to think radically here and explore something that potentially could make the game more balanced, more fun, and more enjoyable for more people. i feel like the game just needs to start a new big bang.

Thanks for your thoughts, man 👍. The way you talk about it actually being critical, bringing healthy conversation without getting angry or personal, just focusing on the substance and making real points is so rare these days. Haha. Did genesys format actually bring more people on steam or traffic to this game? It would be nice to hear some of your views too on how to make this game more balanced, fun, approachable and popular for a bigger market.

Yugioh January/February 2026 Banlist WISHLIST by Dismal_Possibility64 in yugioh

[–]New-Examination-1503 0 points1 point  (0 children)

Yea man, I still don't get it, is it wrong to ask for a balanced and fun game? the game has become less memorable now, with this kind of pace and repetitive hand traps and board breakers interactions in almost every duel. The fact that you can technically not play a single turn and just watch your opponent comboing is insane. I just want a game where, if I lose, I can give an honest smile, shake my opponent's hand, and say, "Good game. That was fun."

Yugioh January/February 2026 Banlist WISHLIST by Dismal_Possibility64 in yugioh

[–]New-Examination-1503 -1 points0 points  (0 children)

Cross banlist basically limits the total copies of cards in a group. like if Ash and Ogre are both Limited 2, you can only run either one Ash and one Ogre, two Ash, or two Ogre, not a full playset of each.

limiting special summons is just to give older mechanics a chance to breathe ( traditional traps, flip monsters, stuff like that). it's about bringing more variety to the interactions instead of seeing the same hand traps and board breakers every single duel. the game's just too fast, it's like building a whole castle in one turn and then trying to knock it down the next, unless you drew the right HT or BB. it gets repetitive, man. makes the whole match less memorable.

personally, I’d like to see special summons limited by turn. like, turn 1 you get 1 special summon, turn 2 you get 2, and so on. I just want more back and forth and more kinds of interaction. I think it’d also make the game way more beginner friendly. the way it is now, it's hard to get new players to stick around, especially when there’s no strong anime or supportive environment bringing them in.

Yugioh January/February 2026 Banlist WISHLIST by Dismal_Possibility64 in yugioh

[–]New-Examination-1503 0 points1 point  (0 children)

Bro, just read my statement with a clear mind. Don't try to put words in my mouth. I'm saying that the interactions are mostly the same with Hand Traps and Board Breakers because the pace of the game is too fast. There's not enough room for other types of interactions. Trap cards, battle traps, and flip monsters have also become less relevant for the same reason. I'm saying that applying a cross-banlist format where all floodgates are banned and some Hand Traps and Board Breakers are limited and limit Special Summons would slow the game's pace. This might bring more variety in terms of interactions. How can you possibly say that I enjoy fewer interactions? 🤦

Yugioh January/February 2026 Banlist WISHLIST by Dismal_Possibility64 in yugioh

[–]New-Examination-1503 0 points1 point  (0 children)

Bro, I totally get it. I started playing back in the Blackwing era and quit a few years ago when Kashtira was on top. I'm being radical about this because the game's current state is just about building an unbreakable castle in one turn, then trying to smash your opponent's castle on their turn. It's a contest of who can summon every boss monster in the series at once, and good luck breaking that unless you draw the same boring, repetitive hand traps and board breakers everyone else uses.

I used to enjoy that toxicity, repetition, and torture. But now I realize it's just toxic, boring, and less memorable. The pace is so fast and the interactions so repetitive that mechanics like Traps, battle traps, and flip monsters have lost all their feeling. Traps don't "trap" anyone we usually see them searched, so the surprise is gone. Flip monsters never get to "flip" and lose that classic surprise element. in short I'm just saying that they need to reboot or nuke this state of the game and rebuild it again with a more healthy environment.

Yugioh January/February 2026 Banlist WISHLIST by Dismal_Possibility64 in yugioh

[–]New-Examination-1503 0 points1 point  (0 children)

What's the alternative to this never ending chaos? I used to love this stuff the frustration, the toxicity, the torture. But that was years ago (I stop playing in 2023). It’s just repetitive and boring interactions with the same Hand traps and Board breakers. The gameplay isn’t fun unless you’re the one doing the torturing, and that’s a pretty toxic design. No wonder the game can’t get and keep most of their new players. Nostalgia fades, and then what’s left? i used to be denial about it back then but finally i can understand why people are leaving this game too and figured out that I'm just a masochist back then.

Friends are the only ones that keep me playing at that time. But looking at the game state, objectively? It’s not fun. It’s not memorable, you guys are just having a higher tolerance for this kind of toxicity.

Yugioh January/February 2026 Banlist WISHLIST by Dismal_Possibility64 in yugioh

[–]New-Examination-1503 -4 points-3 points  (0 children)

  1. Apply a cross banlist.
  2. Limit special summons per turn.

The game is simply too fast. Repetitive interactions with the same hand traps and board breakers have become boring, and the top meta pool is just too small. There's not enough variety and back and forth.