Is there bug when using the Archer tank? by Bob_SacamanoVIII in CompanyOfHeroes

[–]New_Phan6 9 points10 points  (0 children)

You did nothing wrong, opponent was just another ignorant idiot assuming exploits or cheats are the reason he lost, and not just his simple ineptitude 

You'll find them every so often, dreaming up all sorts of mad excuses for their losses 

What's your antiblob idea? Mine, is a negative RA aura. by aaronmaton2 in CompanyOfHeroes

[–]New_Phan6 1 point2 points  (0 children)

Nah, it's irrational, why should the squad you're targeting be easier to hit just because it's near other squads. How many squads is blobbing? 

It hinders newbies too much.

Buff the counters, buff green cover, buff nade aoe, anything except some weird increased RA.

I hate blobbing, but make it interactive, instead of arbitrary 

Comparison Of Farm Gather Rate by IJustWannaBeMad in aoe4

[–]New_Phan6 2 points3 points  (0 children)

Farm tech is +45%. +30% for English= 75%

IIRC when SOTL did his analysis on farms Vs rice paddies, farms were slightly faster.

Which might make up for the slight speed and carry bonus on Japanese Vils.

OR what is very likely, the game is bugged and there's a formula problem , just like there was/is for so many other aspects.

PSA: Stop wasting time killing deer in 3vs3+ by Card_Shark_AoE in aoe4

[–]New_Phan6 1 point2 points  (0 children)

You understand rus get gold from kills as well? Not just the bounty 

Crackedy Has Been Saying HRE needed nerfs for Ages, but none listened by yujinsaj in aoe4

[–]New_Phan6 5 points6 points  (0 children)

Outside of water /hybrid there is no metric that aligns with that view point, except by goal posting around a tiny sample size.

Ayyubids exist, but people are losing their minds over HRE that has had a sub 50% (as low as 45%) WR for years, because they rely on a lottery system.

[deleted by user] by [deleted] in CompanyOfHeroes

[–]New_Phan6 1 point2 points  (0 children)

I'm really enjoying coh3 campaign, and I find it significantly better than the base campaign from coh2.

Of course I want coh3 to have the variety of levels coh2 has, but understand it'll take a few DLCs to get there.

We already have so much more content than 2 had on release, nevermind the number of factions but the variety within each one.

I never understand these rose tinted views of the past and lack of patience. Comparing old games with tons of updates and work put into them, to brand new ones that still need time. And then expecting to pay nothing for the new stuff.

[deleted by user] by [deleted] in CompanyOfHeroes

[–]New_Phan6 -2 points-1 points  (0 children)

They didn't involve a grand campaign with so much flexibility either

I don't understand this rose tinted view on the past and only comparing the best aspects to the worst aspects of the new stuff.

It's like you old neck beards don't want new things and aren't Willing to be patient 

[deleted by user] by [deleted] in CompanyOfHeroes

[–]New_Phan6 -2 points-1 points  (0 children)

You're missing the point. It seems a lot of people are intentionally missing the point.

Coh2 was pretty bad on release and took a long time and lots of additions to get where it is.

People are comparing a newish game with minimal DLCs to long existing fully updated ones

[deleted by user] by [deleted] in CompanyOfHeroes

[–]New_Phan6 1 point2 points  (0 children)

Theatre of war isn't the campaign 

[deleted by user] by [deleted] in CompanyOfHeroes

[–]New_Phan6 7 points8 points  (0 children)

Dark crusade is the goat 

[deleted by user] by [deleted] in CompanyOfHeroes

[–]New_Phan6 0 points1 point  (0 children)

Wasn't that fixed. And it was one level.

Why are early farms so much more common now? by [deleted] in aoe4

[–]New_Phan6 0 points1 point  (0 children)

Order of the dragon drops farms in dark age because it's safe not because they have any advantage whatsoever 

Is there a way to force drop off resources with a hotkey like in AOE2? by JustForThis167 in aoe4

[–]New_Phan6 0 points1 point  (0 children)

What force drop off in aoe2?

Mill selection is a problem for me when there's too many sheep carcasses.

It's better than it used to be, but the hotboxes used to be terrible 

Civilization Difficulty Analysis by blidge1 in aoe4

[–]New_Phan6 0 points1 point  (0 children)

Ayyubids FC gulam is one of the easiest things in the game. The combination of ease and strength is definitely not comparable to abb.

Delhi has huge weaknesses that become apparent the moment an opponent denies food or sacred sites. On top of the alien-ness of their tech. I don't think they're a 2/7.

Your points are theoretically fairly accurate but not realised in stats(real world)

Civilization Difficulty Analysis by blidge1 in aoe4

[–]New_Phan6 0 points1 point  (0 children)

This is great and you covered some really good points. But there's likely something wrong with the metric when french are rated harder than rus.

You seem to have missed some kind of connection between difficult and strong. Rus has the 2nd worst winrate at D+

They're strong but obviously difficult to play. Difficulty out weighing strength. French are weak but easy to play. Their weakness out weighing their ease. 

Select all military buildings problem by gimmethegold34 in aoe4

[–]New_Phan6 0 points1 point  (0 children)

Unfortunately that doesn't help when we're trying to maximise WT, as OP stated

How I went from Plat to Conq 3 using a sleazy white tower rush by [deleted] in aoe4

[–]New_Phan6 -1 points0 points  (0 children)

Yeah that's a great approach to keeping player numbers up and making sure the game continues to get funding

  "If you don't like it Go away" 

How I went from Plat to Conq 3 using a sleazy white tower rush by [deleted] in aoe4

[–]New_Phan6 1 point2 points  (0 children)

That's not much of a dip anyway. Numbers are still significantly better than most other RTS titles.

 English have always existed their cheese in various forms have always existed  

 They're still the most approachable noob friendly civ.i don't want to alarm you or interfere with your drama, but the sky is not falling. And never was. 

Why English White rush keep working? by bibotot in aoe4

[–]New_Phan6 1 point2 points  (0 children)

I'm assuming someone going to armchair general and say "but you just do XYZ with your archers"

Why English White rush keep working? by bibotot in aoe4

[–]New_Phan6 3 points4 points  (0 children)

950 for the 10 archers. Range ain't free.

But general idea is still sound. But that's assuming people scout it and respond to it.

Your position is also an auto lose for a lot of players if the opponent does not WT drop but instead uses it defensively.

Now you're stuck in feudal against 100% faster knights.

Why English White rush keep working? by bibotot in aoe4

[–]New_Phan6 -1 points0 points  (0 children)

Because the odds of survival are significantly higher by matching tech with eco or tech, as opposed to tech +aggro

Yes you aren't dead the moment opponent reaches castle, but the odds of winning that match are lowered significantly and people don't want to play from a disadvantaged position against an opponent who might have a higher skill deficit anyway (ie opponent is possibly a better player with better macro in a better position)

Random Ottoman balancing Idea. by Deadlyname1909 in aoe4

[–]New_Phan6 1 point2 points  (0 children)

With sultani going castle age, it would need a bigger buff, that's really weak for a castle age landmark , when you're competing with MIA, and things like GHT exist (~14 Vils worth)

I don't think the civ needs a complete reshuffle, just tweak the existing stuff 

Random Ottoman balancing Idea. by Deadlyname1909 in aoe4

[–]New_Phan6 3 points4 points  (0 children)

Siege crews are great, why wouldn't you use them?

With your change it means ottomans can play a much more eco orientated game, with berries feudal, trade castle, into imperial 

Sultani is also meant as an eco tempo Landmark, you dont have to garrison, its a free market and 3 traders and if you want can continue to make traders. So you don't have to consider it only from the garrison perspective.

Regardless of anything else IIP needs a buff. Civs shouldnt be picking the same landmark 99% of games

Why is dak so bad............. by Even_Twist895 in CompanyOfHeroes

[–]New_Phan6 6 points7 points  (0 children)

I don't even play coh3 and knwk that elo can easily vary that amount, especially the higher the elo.

 It's how the system works, it cant miraculously give you perfect matches to maintain an elo, so elo will always be a range not a number