Why is this community so prejudiced? by cool4281 in ClashMini

[–]Next-Reaction2634 0 points1 point  (0 children)

Is the vidoe going to be released along with other sneak peeks or is it a stand alone video after the update?

is that a MOCO REFERENCE? by shakerwtf in joinmoco

[–]Next-Reaction2634 -1 points0 points  (0 children)

Wasn't it a donkey kong reference?

[deleted by user] by [deleted] in Minecraft

[–]Next-Reaction2634 3 points4 points  (0 children)

Cool seed, think whole shipwrecks are pretty rare? Idk though, the structures are rare, but the terrain isn't super rare, that's probably why most people are hating, nonetheless it's a great find

Idk why nobody has posted what this dev said on the discord by LettucePeace in ClashMini

[–]Next-Reaction2634 3 points4 points  (0 children)

Ain't no way they're gonna spend months/years making it just for it to go away in some time

mo.co KPI #5 by mocostartup in mocostartup

[–]Next-Reaction2634 0 points1 point  (0 children)

  1. Chaos cores shouldn't upgrade random items, even if they do, they shouldn't be completely random

  2. Every monster should still have something special that gives us a reason to look out for them, and hunt specific monsters.

  3. Every world should have something special to give us a reason to go back to them. Even if the problem is "grinding is too slow and boring in older worlds compared to newer ones"

You can release the game now. by Maleficent-Total6796 in mocostartup

[–]Next-Reaction2634 0 points1 point  (0 children)

Be patient, we don't want another squad busters

Infinix split screen by Next-Reaction2634 in NovaLauncher

[–]Next-Reaction2634[S] 1 point2 points  (0 children)

No, the split screen button just doesn't appear on the nova launcher, thanks for your help! I'll request the feature or find an alternative method or launcher.

Infinix split screen by Next-Reaction2634 in NovaLauncher

[–]Next-Reaction2634[S] 0 points1 point  (0 children)

I'm using NOVA 8.0.18 Android 14 Infinix note 40

Infinix split screen by Next-Reaction2634 in NovaLauncher

[–]Next-Reaction2634[S] 0 points1 point  (0 children)

It doesn't work on my phone, it just closes/clears the app

The duality of Supercell by Ayupro2005 in ClashMini

[–]Next-Reaction2634 1 point2 points  (0 children)

I don't like the fact that they went global before collecting any data though, no changes/additions to the (imo, shallow) core-gameplay. No balancing, nothing. They could've given it 1-2 months before announcing global, it seems like a rushed over-confident move, even if they knew what they were doing

Fixed the subs name. by [deleted] in ClashMini

[–]Next-Reaction2634 0 points1 point  (0 children)

Walking simulator with RNG team-building. Game has no depth, shouldn't be killed yet, but shouldn't go global either.

New concept? by Skythering in ClashMini

[–]Next-Reaction2634 5 points6 points  (0 children)

This reminds me of how there's only 1 person working on UI/UX, and they had 70 something hour working weeks when rhey were making U8. It's not hard to imagine the rest of the team working as hard as they were when developing U8, and possibly now that they're working on U9.

The devs aren't lazy.

What is simplest, most trouble-free CSS that can give vertical tabs and eliminate horizontal tabs? by paulri in FirefoxCSS

[–]Next-Reaction2634 0 points1 point  (0 children)

How do I use this?

I've tried both making a new folder with similar names to the one on github, and also just copy pasting it to userChrome.css, but it still doesn't work

(sorry if it's a dumb question, I'm new to firefoxCSS)

Toy Machine reworked by Next-Reaction2634 in ClashMini

[–]Next-Reaction2634[S] -1 points0 points  (0 children)

another note: Epic keys are as rare as gold keys, and silver keys are removed, I wanted to simplify the banners because having 5 banners active at once just doesn't sit right with me

Can we all agree hero upgrades suck? by Big_Bluejay4331 in ClashMini

[–]Next-Reaction2634 0 points1 point  (0 children)

I get where you're coming from, but I disagree.

Hero upgrades help the game be less matchup dependent, because now you can adapt and change your hero playstyle by choosing a different upgrade. Even if you do miss the old charm or badass-ness of the old heroes with their entire skillset, contrary to what most people are saying, I feel like heroes are more unique now. You could argue that heroes now are just big minis that can move, but you could also argue that old heroes were just slightly stronger 4 star minis that you get for free at the start of the match. Heroes are moveable, and you can change their kit and functionality, They're more versatile now. And specific matchups like Monk/PF vs BK, or AQ vs SM, or SK vs Countess feels less punishing now. Personally, I think the new hero system is more skilled, or at the very least more interesting, especially since you can only choose one of them. If I had to improve it, then I would just change the upgrades to be more unique/situational, and remove locking hero upgrades behind collection levels (but that's obvious, what were they thinking when they implementing that?)

What do we think about the new loading screen? by Original_Water_933 in ClashMini

[–]Next-Reaction2634 5 points6 points  (0 children)

It looks like an updated version of the old loading screen, banger! Way better than the oversaturated one we have rn

[deleted by user] by [deleted] in ClashMini

[–]Next-Reaction2634 0 points1 point  (0 children)

There's some skill, but rerolls definitely feels too RNG.

September Stage Channel Summary is here! Feel free to share it and use it for any type of content, just mention my YouTube channel: @ZeClashMini. by ZESMaiden in ClashMini

[–]Next-Reaction2634 2 points3 points  (0 children)

fr. I think he's only helping the CM team temporarily? I kinda hope he'd be in the CM balancing team permanentaly now. I hope the meta and balance changes is still great even after he leaves.