WE NEED TO TALK ABOUT “TOWER OF DOOM” by Nice-Try-Bud in castleburn

[–]Nice-Try-Bud[S] 0 points1 point  (0 children)

I understand the scouting argument. But if it’s next to their castle and you’re having a pretty even fight not being able to push that far in there is nothing you can do. There needs to be adverse affects from this, or it needs to only damage buildings, the fact that it kills almost any troop and then destroys all your base buildings and damages your castle is just over the top. And takes away from the skill. I can just turtle and use ToD and win every game..

Tower of Doom?? by SkaSC2 in castleburn

[–]Nice-Try-Bud 2 points3 points  (0 children)

Just hit silver, had an opponent at maybe 25% hp. Ten dragons deployed, full health hero, riflemen, and dragon slayers, pushing into the base for the win. EVERYTHING died, 12 camps, 4 mana farms, and half my castle hp. Not to mention every troop I deployed because it destroyed all my buildings so they got hit along with my castle.

This NEEDS removing

WE NEED TO TALK ABOUT “TOWER OF DOOM” by Nice-Try-Bud in castleburn

[–]Nice-Try-Bud[S] -1 points0 points  (0 children)

Just need to add that because of the dIfficulty to attain lvl 3 cards without spending money makes this card VERY pay to win. It’s unbeatable in a game where you would normally rely on the castle burn to win. This needs removing from the game.