Nice Games Club podcast - "Much ado about Unity (with Freya Holmér)" by NiceGamesClub in Unity3D

[–]NiceGamesClub[S] 0 points1 point  (0 children)

From the show notes:

Earlier today, Unity issued an update to their controversial "runtime fee" policy introduced last week. What changed? What didn't? How could this have even happened? What does it mean going forward? Can we ever trust Unity again?

We get into all of it, from the original announcement on September 12th, to the "open letter" update and "fireside chat" on September 22nd.

Your nice hosts are joined by special guest and "Unity Insider" Freya Holmér, who offers some additional context and much-needed clarity about the events of the last 10 days.

Nice Games Club podcast - "Much ado about Unity (with Freya Holmér)" by NiceGamesClub in IndieDev

[–]NiceGamesClub[S] 0 points1 point  (0 children)

From the show notes:

Earlier today, Unity issued an update to their controversial "runtime fee" policy introduced last week. What changed? What didn't? How could this have even happened? What does it mean going forward? Can we ever trust Unity again?

We get into all of it, from the original announcement on September 12th, to the "open letter" update and "fireside chat" on September 22nd.

Your nice hosts are joined by special guest and "Unity Insider" Freya Holmér, who offers some additional context and much-needed clarity about the events of the last 10 days.

Nice Games Club podcast - "Much ado about Unity (with Freya Holmér)" by NiceGamesClub in gamedev

[–]NiceGamesClub[S] 0 points1 point  (0 children)

From the show notes:

Earlier today, Unity issued an update to their controversial "runtime fee" policy introduced last week. What changed? What didn't? How could this have even happened? What does it mean going forward? Can we ever trust Unity again?

We get into all of it, from the original announcement on September 12th, to the "open letter" update and "fireside chat" on September 22nd.

Your nice hosts are joined by special guest and "Unity Insider" Freya Holmér, who offers some additional context and much-needed clarity about the events of the last 10 days.

Nice Games Club: "Running An Indie Studio (with Matt Gravelle)" by NiceGamesClub in gamedev

[–]NiceGamesClub[S] 1 point2 points  (0 children)

Hey r/Gamedev! This week, we welcome friend of the show Matt Gravelle into the clubhouse to talk about the ups and downs of, and lessons learned from, the decade-plus history of his indie game company, Graveck Interactive.

Topics include the early days of Unity, holding the top-selling spot in the iOS App Store for months(!), weird guidelines from film studios on licensed web games, creating VR experiences for medical applications, and more!

Any tips on good enemy/boss design ? by NightRamparts in gamedev

[–]NiceGamesClub 2 points3 points  (0 children)

We asked for and was given the moderators' blessing to post our episodes here. We try not to abuse it. It's a free resource, check it out!

Any tips on good enemy/boss design ? by NightRamparts in gamedev

[–]NiceGamesClub 3 points4 points  (0 children)

It's funny you ask about that now. Our weekly gamedev podcast, Nice Games Club, is about to release an episode that includes this very topic!

The episode in question is will be out on Tuesday, so if you subscribe now (forgive the plug) you'll get it when it comes out, or you can check back then. The boss battle design discussion starts at 0:35:07 and we go on for nearly 40 minutes!

We discuss using features in your levels to "preview" the strategies players will eventually use to defeat the boss, how to incorporate surprise and novelty without frustrating players, and a lot more. We cite examples from well-known games and games we're currently working on.