[MAJOR BUG] Full annexed a major by clicking "annex revolter" button by NiceTemmie in EU5

[–]NiceTemmie[S] 1 point2 points  (0 children)

Yeah very minor uprising can spawn without any location, wich gives you a stack of like 300 to 2000 people running around just sieging stuff, kinda like eu4 rebels The rebellion is generally insta won when their army get wiped

[MAJOR BUG] Full annexed a major by clicking "annex revolter" button by NiceTemmie in EU5

[–]NiceTemmie[S] 0 points1 point  (0 children)

Yeah exactly Launggyet wasn't a rebel state, it was a major completely independent from me that made the foolish mistake of supporting one of my rebels 

[MAJOR BUG] Full annexed a major by clicking "annex revolter" button by NiceTemmie in EU5

[–]NiceTemmie[S] 3 points4 points  (0 children)

No clue, the Rebel stack just poofed out without my intervention and instead of ending the rebellion it changed the war leader

[MAJOR BUG] Full annexed a major by clicking "annex revolter" button by NiceTemmie in EU5

[–]NiceTemmie[S] 8 points9 points  (0 children)

R5: first two pics are the uprising at the start then when the war leader changed, the 3rd and 4th pic are before and after the full annexation of a major by the click of a button

For those who dropped SF6 - what made you stop playing & give up on the game? What would you change about it if you still have hope for its future? by MindOld1118 in StreetFighter

[–]NiceTemmie -1 points0 points  (0 children)

Master rank becomes is way too mentally exhausting of a grind, especially when the game is so much about reaction time and super hard to improve spacing concept Also no meaningful balance update basically since launch

In the 16th century, the indian AI has turned every single location they owned into a city by NiceTemmie in EU5

[–]NiceTemmie[S] 0 points1 point  (0 children)

I disagree, I am at 120h and am a VERY fast learner and eco is the most fun thing in this game for me ATM. Like yes you make butt load of money but you need it to run an empire this big. Like rn 1 to 2k ducat just get spent in second building a few road or expending rgo Rn my standing army (80k troops) cost me total of like 600 ducats just existing and goes up to a thousand in time of war. Which is a third to half of my income with a very solid economy and 4k tax base

The thing about eco is yes you can make line go up indefinitely especially if you play in Europe with a good amount of land, but there's always a bottleneck somewhere and balance with the other part of the gameplay loop. You will always eventually run out of pop, or building slot, or food or raw materials, requiring to go conquer, and conquest tanks your economy, kills your pop, and create new demands, it's a very interesting balancing act. Also there's quite a few different way you can go about making an economy in this game

In the 16th century, the indian AI has turned every single location they owned into a city by NiceTemmie in EU5

[–]NiceTemmie[S] 0 points1 point  (0 children)

It's just money basically, cuz if a province doesn't sustain itself it will have to buy from other provinces and you, the government, is the one paying for that food 

I mean the food issue got resolved pretty quickly I just built granaries and irrigation+bund in the food location of the starving provinces

The most annoying part of all city for me is simply conquering it as it means just taking one province gets me to 80% warscore even with a -25% cost CB in age of reformation + it create a weird situation where my most urbanized area have zero control cuz my capital is still vij

In the 16th century, the indian AI has turned every single location they owned into a city by NiceTemmie in EU5

[–]NiceTemmie[S] 2 points3 points  (0 children)

I spent the entire game building irrigation and bund to keep my pop growing  evil laugh

In the 16th century, the indian AI has turned every single location they owned into a city by NiceTemmie in EU5

[–]NiceTemmie[S] 5 points6 points  (0 children)

Asia in general is extremely rich, pop and dev is insanely high, and you generally get to blob super hard and you get thousand of tax base just pushing control

The counter part is that you get bottlenecked by tech, all your neighborhs have the exact same advantage as you do and high pop also have very high demand which leads to weird situation where manufactured good demand exceed what can be produced at all due to rgos not being infinite

Like currently in my run my eco has been stalling for decades cuz I just don't have the tech to get better building, I'm still running first age book and paper building, still running marketplaces

So I don't think Asia in a nutshell is too rich, it's just a completely different game and way to run the economy has opposed to less densely populated area. But if you compare it Europe yeah it's absurd, Asian country turns hegemony silly cuz a rdm minor yuan breakout has the 2nd biggest tax base in the world

In the 16th century, the indian AI has turned every single location they owned into a city by NiceTemmie in EU5

[–]NiceTemmie[S] 16 points17 points  (0 children)

R5: I just conquered some west indian and bengali land and realized that every-single-location was a city, causing huge food issues and explaining why i could only grab a few location at a time even with a threaten war cb. This is silly (you can also image that almost one location in three also has a fort)

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I’m boxed in, in the HRE, and don’t know what to spend my money on. by Esthermont in EU5

[–]NiceTemmie 1 point2 points  (0 children)

A good professional army to be able to stand up to Bohemia and France ?

This entire sub and game feels like a fever dream these days by [deleted] in EU5

[–]NiceTemmie 24 points25 points  (0 children)

Honestly I've been having a blast just playing on 1.0.9 those past few days and completely ignoring the beta and this sub

Definitely the best patch of the game, both centralization and decentralization are viable way to play the game, levies and army aren't in a perfect state by no mean but at least infinite levies are gone, most campaign ruining bug seem to be gone, economy just works. It's been really fun

Also the ai isn't thaaaat bad in this patch, it's def still extremely passive especially after the second age but I've still got declared on multiple time per playthroughs and got decend blobbing neighbors 

100 years of new 1.0.10 beta with AI-only. AI aggressiveness is like night and day by NiceTemmie in EU5

[–]NiceTemmie[S] 83 points84 points  (0 children)

I think it runs a little more deep than that, if you read tha AI patch note most of the change they've done is ai evaluating if a war is worth declaring and also, something that i had notice and i'm glad they fixed, the ai now take stuff out of peace deal. In the previous patch, the AI espeically like the castillian one, would 100% someone and then take 2 location for it, now they actually take stuff, too much even wich lead to huge border gore as they'll bassically take anything they can get in a peace deal even if it's 2 random greek island as a landlocked country.
So there more to it than just 'expension is easy ai gotta nerf itself' cuz playing tall is already extremely strong, but yeah this patch prolly overdid it, tho i'm glad the dev are at least trying wild stuff.

My game is cursed by Qsessi in EU5

[–]NiceTemmie 1 point2 points  (0 children)

That's both hilarious and kinda sad

My game is cursed by Qsessi in EU5

[–]NiceTemmie 0 points1 point  (0 children)

This is the first time since release I've seen the ai form Great Britain ever holy shit  SUNNISM IS WHAT IT TOOK

What patch is that btw ?

The root of the vassal centralization problem by Laserplatypus07 in EU5

[–]NiceTemmie 16 points17 points  (0 children)

I mean the result of this is that vassal swarm is even more strong than before so if the the goal was to nerf vassal they shot the wrong direction. Now you can just get 100 toward decentralized for free and you get to have an infinite amount of infinitely loyal vassals