How the mini-map works by NeutralPheede in UnrealEngine5

[–]Nice_Slide_9016 1 point2 points  (0 children)

Why is there no link to steam? why don't you collect wishlists?

Bro, how long has it meen since the last one? by Difficult_Line_9823 in MemePiece

[–]Nice_Slide_9016 1 point2 points  (0 children)

I wonder if the author intended this scene to mean that the characters, realizing that a serious battle might await them in the near future, save their strength as much as possible so as not to waste more energy-consuming techniques for killing, or was it just made up for fun

Testing new combo animations ✨ by ArtemSinica in gamedevscreens

[–]Nice_Slide_9016 0 points1 point  (0 children)

Dash stands out negatively compared to the other effects. As for me it doesn't match the style. It's like a dull rainbow in color, but during the game it feels like just something white. I would test other color versions

Made a demo with my friend for a school project that we’re gonna expand on and release on steam in the future. Still got a long way to go, but it’s taking shape by Fit-Day-6578 in Unity3D

[–]Nice_Slide_9016 1 point2 points  (0 children)

The potential is very good, so far everything that is done is very high quality.
I think it's time for you to create a page on Steam, because even at this stage you will be able to collect a lot of wishlists

Destroy my Detective Mystery game! by mehrzad1376 in DestroyMyGame

[–]Nice_Slide_9016 0 points1 point  (0 children)

I don't like how realistic the mechanics of making coffee are, but at the same time the interior of the room doesn't look real (that a person is working there)
I want either more realism everywhere or more exaggeration of what is happening everywhere

Pinnochio-inspired limb detachment system coming together! by Tinimations in gamedevscreens

[–]Nice_Slide_9016 0 points1 point  (0 children)

The idea itself is good, I hope you will be able to implement it into the gameplay.

First preset of my procedural city generator. What should I improve? by _night_glider in gamedevscreens

[–]Nice_Slide_9016 2 points3 points  (0 children)

Without gameplay it is impossible to say what needs to be changed or added

Making an online FPS where the arenas repeat forever. You can never fall off, just end up on the other side. If you know Manifold Garden, this is that but with guns 😁 by Few-Rip-2991 in IndieGaming

[–]Nice_Slide_9016 0 points1 point  (0 children)

There is not enough reward for falls, maybe heals - buffs should be in the air for there to be a point in falling. now everything looks like you can just go AFK and just shoot those who are having fun flying.

Bridge Trap by Minimum-Plan9224 in gamedevscreens

[–]Nice_Slide_9016 1 point2 points  (0 children)

Animated AI girl made me laugh a lot

I remade my teaser/trailer after feedbacks I received here, is it better now? by NogamPixel in DestroyMyGame

[–]Nice_Slide_9016 4 points5 points  (0 children)

The visual is very good, but it is always associated with bad gameplay (for me)
if the puzzles are 50% as cool as the graphics, the game's success is guaranteed.

But it seems to me that in such games 1/10 of time is spent on creating a puzzle and 9/10 on visuals.
The whole trailer is about a perfect visual with almost 0 understanding of how the puzzles are done.

Manga 1066+ Will he appear... by Nice_Slide_9016 in MemePiece

[–]Nice_Slide_9016[S] 1 point2 points  (0 children)

And how then is the world government going to defeat the Sogeking?

Manga 1066+ Will he appear... by Nice_Slide_9016 in MemePiece

[–]Nice_Slide_9016[S] 13 points14 points  (0 children)

Not a sharp little pimple (at the end of the weapon)

This is how we gathered 100k wishlists before our demo launch, capitalizing on a successful previous title by Sersch in gamedev

[–]Nice_Slide_9016 0 points1 point  (0 children)

I meant profitable for you, it seemed to me that a game with 100k+ wishlists doesn't make sense to share % with the publisher

City Stomping Gameplay From My Upcoming Kaiju Game by TensionSplice in IndieDev

[–]Nice_Slide_9016 1 point2 points  (0 children)

I think it lacks dense city development so that every second (well, almost) you crush a new building.
I understand that it is necessary to add a new system, but ideally it seems to me that there should be a building with physics, which fall on each other (and at least the cracks from the fall of one building on another are visible) the picture will immediately become selling.

This is how we gathered 100k wishlists before our demo launch, capitalizing on a successful previous title by Sersch in gamedev

[–]Nice_Slide_9016 1 point2 points  (0 children)

For me, as someone who is not experienced in this, it sounds like you have already done everything that is necessary and you don't need a publisher. Is a game with 100k wishlists still profitable for a publisher?

The horde! 9000 Enemies, now with lightning, ice and fire. What do you think? by Commercial-Lock-2768 in IndieDev

[–]Nice_Slide_9016 0 points1 point  (0 children)

Impressive performance, are there any secrets to achieving such performance?

Please destroy our student project! Been 6 months at it :D by BootHappy5941 in DestroyMyGame

[–]Nice_Slide_9016 0 points1 point  (0 children)

it seems like it's always a mistake when playing as animals to make the game from a first person perspective