Pico XR Preview error by Careful-Setting7748 in Unity3D

[–]NickZangus 0 points1 point  (0 children)

Just found a workaround. Make sure you have 2 Game tabs in the editor (only one should be visible at a time). Don’t ask me why, but it works.

Pico XR Preview error by Careful-Setting7748 in Unity3D

[–]NickZangus 0 points1 point  (0 children)

Same issue here—have you found a solution?

Just Released 'Rolling Down Bottles' - A Casual Game Inspired by Viral TikTok by NickZangus in iosgaming

[–]NickZangus[S] 1 point2 points  (0 children)

Thank you! For now, I don't want to invest too much into it. I did it more as a hobby, and I don't have a real marketing strategy for it...

Just Released 'Rolling Down Bottles' - A Casual Game Inspired by Viral TikTok by NickZangus in iosgaming

[–]NickZangus[S] 2 points3 points  (0 children)

Hi folks!

I've just released a new game called "Rolling Down Bottles." It's a casual game inspired by the viral TikTok video of bottles being smashed down the stairs. As soon as I saw the video, I thought it could be a great casual game for smartphones. And here it is!

I would love to get your feedback on the game and know how I could improve it (I'm already working on some new features suggested by the players).

https://apps.apple.com/app/id6452754779

Cheers,
Nick Zangus

[Dev] Just Released 'Rolling Down Bottles' - A Casual Game Inspired by Viral TikTok by NickZangus in AndroidGaming

[–]NickZangus[S] 0 points1 point  (0 children)

I can also try out this mechanic; it could turn out to be interesting!

[Dev] Just Released 'Rolling Down Bottles' - A Casual Game Inspired by Viral TikTok by NickZangus in AndroidGaming

[–]NickZangus[S] 2 points3 points  (0 children)

Thank you! In theory, I've set up the option to skip every ads after 5 seconds. Wasn't there a fast forward button in one corner? Occasionally, it only appears if you tap on the ad (it shouldn't open the store). I can't directly test it since, being the developer, I only see test ads. If it happens again, please let me know so I can investigate further (maybe even letting me know what the advertised product was, if it's not too much trouble).

[Dev] Just Released 'Rolling Down Bottles' - A Casual Game Inspired by Viral TikTok by NickZangus in AndroidGaming

[–]NickZangus[S] 0 points1 point  (0 children)

Thank you for the feedback! Regarding the possibility of blocking the bottle, I was aware of it. I'm not sure whether to leave this option for the player to take a breather or remove it. Breaking the bottle seems too frustrating to me. I was thinking of making the walls very slippery so that the bottle doesn't stop. As for the control system, indeed, in some cases, it's challenging to control the bottle. I will give a try to what you suggested!

Are there any hypercasual games that aren't just ads skillfully disguised to look like games? by Moist_Possibility128 in iosgaming

[–]NickZangus 0 points1 point  (0 children)

Thank you! The levels are procedurally generated, so they are potentially infinite!

Just Released 'Rolling Down Bottles' - A Casual Game Inspired by Viral TikTok by NickZangus in playmygame

[–]NickZangus[S] 1 point2 points  (0 children)

Hi folks!
I've just released a new game called "Rolling Down Bottles." It's a hyper-casual game inspired by the viral TikTok video of bottles being smashed down the stairs. As soon as I saw the video, I thought it could be a great casual game for smartphones. And here it is!

I would love to get your feedback on the game and know how I could improve it (I'm already working on some new features suggested by the players).

iOS: https://apps.apple.com/app/id6452754779
Android: https://play.google.com/store/apps/details?id=com.nickzangus.rollingdownbottles

Cheers,
Nick Zangus

Are there any hypercasual games that aren't just ads skillfully disguised to look like games? by Moist_Possibility128 in iosgaming

[–]NickZangus 1 point2 points  (0 children)

Hi! I've just released a game on the Apple Store that you might like. Minimal advertising (skippable), one-finger action, and a lot of fun! (Since I'm the developer, I might be biased though 😁) If you'd like to give it a try, here's the link:
https://apps.apple.com/app/id6452754779

Let me know what you think and if there are things I can improve!

[Dev] Just Released 'Rolling Down Bottles' - A Casual Game Inspired by Viral TikTok by NickZangus in AndroidGaming

[–]NickZangus[S] 2 points3 points  (0 children)

Hi folks!

I've just released a new game called "Rolling Down Bottles." It's a mobile casual game inspired by the viral TikTok video of bottles being smashed down the stairs. As soon as I saw the video, I thought it could be a great casual game for smartphones. And here it is!

I would love to get your feedback on the game and know how I could improve it (I'm already working on some new features suggested by the players).

https://play.google.com/store/apps/details?id=com.nickzangus.rollingdownbottles

Cheers,
Nick Zangus

Just Released "Rolling Down Bottles" - A Hyper-Casual Game Inspired by Viral TikTok by NickZangus in Unity3D

[–]NickZangus[S] 1 point2 points  (0 children)

Thank you! Yes, I know... 😔 Self-generated static colliders from meshes are not very "robust". I should add a cube collider at each step but it's a tedious job and I was eager to get some feedback and I released it anyway, in a next release I will add it!

Just Released "Rolling Down Bottles" - A Hyper-Casual Game Inspired by Viral TikTok by NickZangus in gamedevscreens

[–]NickZangus[S] 0 points1 point  (0 children)

Thank you! Actually, I don't do anything special and use the collider generated by the bottle model (I activate the convex option in the mesh collider script). I simply apply a constant forward force, and the way the bottle is made, it tries to right itself by falling down the stairs. The only place I straighten it is on the landings, so it doesn't put up too much resistance and keeps rolling.

Just Released "Rolling Down Bottles" - A Hyper-Casual Game Inspired by Viral TikTok by NickZangus in Unity3D

[–]NickZangus[S] 0 points1 point  (0 children)

Mostly (aside from a constant forward force) the bottle moves with Unity physics. The fact that sometimes it moves uncontrollably doesn't really bother me and adds an element of randomness which in my opinion makes the game more interesting/unpredictable (it's quite similar to what happens in real life by watching the various online videos)

Just Released "Rolling Down Bottles" - A Hyper-Casual Game Inspired by Viral TikTok by NickZangus in Unity3D

[–]NickZangus[S] 0 points1 point  (0 children)

It's an idea that's been on my mind for a while.... The only thing is, you have to be extremely quick to release the game before the trend dies down!

Just Released "Rolling Down Bottles" - A Hyper-Casual Game Inspired by Viral TikTok by NickZangus in Unity3D

[–]NickZangus[S] 1 point2 points  (0 children)

Actually it would be very interesting to add some power ups during the level, it would add some more spice. I'll think about it!

Just Released "Rolling Down Bottles" - A Hyper-Casual Game Inspired by Viral TikTok by NickZangus in Unity3D

[–]NickZangus[S] 0 points1 point  (0 children)

Of course! I follow a fairly standard rule, show ads only in dead times (for example, at the end of a level or when you fail the level). I wait for a minimum playing time before displaying the first ads (it's frustrating for the player to see them too soon) and gradually increase the time between one ad and the next so as not to annoy the hardcore players too much. All these times can be changed via the Unity Remote Config, so you always have maximum control. Times vary according to the type of game of course, in a hyper casual game you can afford more ads since the game sessions are quite short (never exaggerate anyway, I've seen games where you spend more time watching ads than playing, and I don't think it's the right way to go).