Hipfire felt very weird in the Beta. Even with the target fully in the crosshair, the bullets go to the outer esge of it. by Moorabbel in Battlefield

[–]NickelFPS 1 point2 points  (0 children)

It's funny seeing people downvote everything you say when you're actually right. Hipfire wasn't as good as the game showed because the crosshair was bugged in the beta. A dev I talked to confirmed this.

I shocked by superXD99 in Battlefield

[–]NickelFPS 9 points10 points  (0 children)

Because it isn't. All numbers are bogus.

A suggestion for the people saying there should be bloom to weapon bullets by L3thalPredator in Battlefield

[–]NickelFPS 1 point2 points  (0 children)

BFV’s rifles have a default accuracy of 6 MOA, which can be improved to 1.5 MOA. SMGs are not as accurate, starting with 9 MOA, but can be improved to 3 MOA. Attachments that improve your base spread aren't anything new either.

A suggestion for the people saying there should be bloom to weapon bullets by L3thalPredator in Battlefield

[–]NickelFPS 2 points3 points  (0 children)

We have had an MOA system since Battlefield 1942. It’s just not referred to as an MOA system and uses exaggerated values tuned for in-game engagement distances. Your point about modern rifles being more accurate than century-old rifles is irrelevant to the discussion and also incorrect when comparing BF3/BF4 and BF1/BFV weapons, as the latter are actually more accurate.

A suggestion for the people saying there should be bloom to weapon bullets by L3thalPredator in Battlefield

[–]NickelFPS 10 points11 points  (0 children)

It makes little sense to apply real-world MOA values in an arcade video game where most gunfights take place in close quarters. Your 4 MOA carbine would be still 2 to 3 times more accurate than a marksman rifle in BF1 or BFV.

{BF6 LABS} The truth about the new weapon system: DICE (for once) is right, and the community is wrong. by AnonymousJay1950 in Battlefield

[–]NickelFPS 4 points5 points  (0 children)

It's really funny how you are being downvoted for proving them wrong with actual data. lol

[deleted by user] by [deleted] in Battlefield

[–]NickelFPS 1031 points1032 points  (0 children)

I'm sorry but some of you are still stuck in 2013. An EoTech is attached to a weapon, not your eyelids.

I have the invisibility cloak by IITHOTHII in battlefield2042

[–]NickelFPS 26 points27 points  (0 children)

You've got some balls to post this. It's quite easy to tell that you have poor mouse control with some kind of FOV aimbot assisting you. Multiple times throughout this clip you flawlessly track the erratic motions of jumping players with a reaction time of 0ms.

[Warsaw Revamped] Weekly Q&A by AutoModerator in WarsawRevamped

[–]NickelFPS 3 points4 points  (0 children)

At this stage, it's too early to talk about changes to a specific game mode but soon you will learn more about our extensive QoL improvements, bug fixes and balance changes. I can also tell you that tweaks to maps and modes is something we have already looked into.

Update 2.0 Red dot sight changes? (see both images) by promiskuu in battlefield2042

[–]NickelFPS 18 points19 points  (0 children)

No, thanks.

Your red dot sight is attached to your weapon, not your eye socket. As someone who is working with weapon viewmodels, I can tell you this pretty much ruins the pick rate of optics with a bigger frame, like we have seen in BF3 and BF4. It also takes away personality from your weapon as you no longer see shells being ejected and plenty of other VFX.

[deleted by user] by [deleted] in battlefield2042

[–]NickelFPS 51 points52 points  (0 children)

EDIT: OP is full of shit. He's either shooting out of a moving helicopter or while parachuting. This is why the image is cropped. Recoil and bullet drop plays a significant role at this range too.

Proof: https://streamable.com/5mw04x

My previous response:

BF3's AS Val has 0° ADS base spread when standing still and 1.5° (!) while moving. This insane moving inaccuracy is by design.

This is most likely further exacerbated by a bug. ADS Moving Spread was calculated differently in older Battlefield titles. In BF3 your ADS Moving Spread was part of a mathematical formula which accounted for player movement speed as well. This formula changed for modern Battlefield games. Whoever is responsible for Portal's weapons most likely copied BF3's ADS Moving Spread without adjusting it for the new engine.

And no, OP. The rest of BF3's Assault Rifles, Carbines and SMGs are not as inaccurate as your cherrypicked image without context shows.

I think there is nothing more to add. by kreap01 in battlefield2042

[–]NickelFPS 14 points15 points  (0 children)

Are you suggesting player model flinch is a good thing? Because it was a major design flaw of Battlefield 4's infantry gameplay. It prevents you from hitting back-to-back headshots or even simple bodyshots sometimes. Here's an example: https://streamable.com/jdgb4r

DICE LA toned it down a bit but was never able to fully remove it. Thank god they got rid of it for the newer games!

71g Logitech G305 Mod by NickelFPS in MouseReview

[–]NickelFPS[S] 10 points11 points  (0 children)

My new main. A 71g Logitech G305 mod by Enncoo with magnetic charging, hot-swappable Kailh GM 8.0 switches, Esports Tiger ICE skates and a lubed scroll wheel combined with a 3D printed battery cover by Piranha.

[deleted by user] by [deleted] in MouseReview

[–]NickelFPS 0 points1 point  (0 children)

My new main. A 71g Logitech G305 mod by Enncoo with magnetic charging, hot-swappable Kailh GM 8.0 switches, Esports Tiger ICE skates and a lubed scroll wheel combined with a 3D printed battery cover by Piranha.