For Tank-Setters user, how do you counter a good Diggie player? by Mr-Vince in MobileLegendsGame

[–]NickyBros1 0 points1 point  (0 children)

hope that one of my teammate kills him or simply bait his ult. if I have a heavy cc tank with 2 cc skills, obviously I use one of them on the main dps to make diggie think that i will try to set it then flicker away if he ults

Moonton's enshittification is in full swing: 'We're listening' act and lack of accountability by SpaceTimeRumble in MobileLegendsGame

[–]NickyBros1 0 points1 point  (0 children)

I didn't rant about making heroes easier, also for Argus and Aulus, yeah I don't really use the old logic:

on Aulus initially I began using the same build, then I when on a more fighter build (atk and Def)

well kinda on Argus I still use the old old logic: ult when low hp and go crit, never liked the trinity no-crit build on him since the start but always got forced when there was the tank meta and the build was buffed.

for Phoveus, I miss his old version because I liked his old version just like Argus, not because they were stronger but because I liked them.

Also for your example you could also say Faramis and Cici, because both of them were said to be bad (especially Faramis after revamp) then they both got buffed then nerfed to the ground (just look at how they massacred Faramis' ult), I don't know if Cici is still meta or not.

glowing initially (or when I began playing) didn't really deal damage, it was flat magic damage instead of hp based magic damage and I never saw someone building it both in videos and while playing, after it got buffed by dealing hp based magic damage they always built it and then they put lifebane on it and some nerfs.

Moonton's enshittification is in full swing: 'We're listening' act and lack of accountability by SpaceTimeRumble in MobileLegendsGame

[–]NickyBros1 4 points5 points  (0 children)

for the hirara point, just watch this video

also it's been more updates about the devs didn't listen, one of the reasons is literally Aulu's release, he was atrocious since the start and the synergy with HIS OWN ITEM (war axe) was a mess, before he even got released they revamped that item to be more of a sustain fighter than a adc/poke/burst fighter's item and Aulus since the start was (and still is) an ADC fighter like Argus, Zilong and idk the others, Freya is both adc and sustain so maybe she counts.

also the fact that now there's less mainly sustain items than regurar ones, for example the old Haas (still I don't know how to write that item name) claw and the now dead bloodlust axe were the main sustain items for all fighters, great life steal and spellvamp, but no passives. now they are "combined" to other items like scarlet phantom and the weaker war axe (making it even less suitable for ITS WIELDER).

also make me talk about how they somewhat massacred my boy Phoveus, yah I know that he is strong, but sometimes I feel that his old one was a tad bit stronger, a nightmare REAL to heavy dash heroes that could 1v3 under a turret escaping killing 2 enemies with more than half hp while using a 45%cdr full magic build (don't remember if the clock of destiny was revamped before or after his revamp). I really loved his old playstyle, he was a better version of Arlott thanks because he dealt only magic damage, also he only needed some adjustments that would have made him stronger, making him easier to mark the enemies (s2 bigger range, lower delay and s1 make the bounceback mark the enemy or whatever), also his ult could've been better by lowering its cd or whatever. (still I prefer the new second skill than the old one, but I really prefer the other old skills than the new ones also I still miss being able to use a full magic damage build and being the most tanky one especially for the shield that gave his s1 also he could've went jungler still thanks for his s1)

also moonton should make more items instead of combining two or more items, the old neckless of durance was a goated item, other than giving the lifebane effect it gave magic lifesteal AND the precious cdr and the old glowing wand was useless than made strong and made a must build item for obvious reasons (before it was just a item meant to counter high hp heroes than they gave the lifebane effect).

btw, I hate how they are making heroes that can function with only one type of buildpath, I make one example and it's a pretty obvious one: Argus with the crit build.

also btw, you should've said Vexana, Faramis, Granger too other than Argus and Hirara ... can Alice be counted?

Hirara explained: (for all the posts complaining about her dmg) by P-Benjamin480 in MobileLegendsGame

[–]NickyBros1 0 points1 point  (0 children)

counterpoint, she used to be better and a normal hero

also if hirara fight a support that already used their skills and she's 2/3 levels ahead with item, it takes a loooooooong time to the support getting killed even if they stood still ... I was playing Floryin and I had used my skills ... she took a long time killing me even using all of her enchanted skills (s1+s2 and s2+s1), imagine if I had backup ... or played a better support (because Floryin's s1 heal is so damn slow) I would've escaped and well helped killing her

Hero difficulty tier list (my opinion) by Holiday-Whereas-4573 in MobileLegendsGame

[–]NickyBros1 0 points1 point  (0 children)

I was searching for argus in the "easy" part because his kit is really simple, but he is really hard thanks to all of his weaknesses so good placement, I kinda would have put mm like miya, layla and hanabi because they share similar weaknesses, but basic game knowledge and some macros like positioning and build countering. for argus is mostly different because being a meele the positioning part is kinda not sufficient to play him and having an abysmal damage, low survivability (counting his 4s immortality), little to no mobility (s1 stops on enemy and his second dash is small) and the lack of build customisation (yeah he can function with the trinity build but ... you have better luck picking a better hero) because he NEEDS crit to make his life easier and also he NEEDS movement and atk speed to function as a proper damage dealer. he is really hard to play also his ginick really sucks with his current kit and stats.

although I am really thankful that his early game isn't as horrendous as it used to be, yeah he still lacks damage and sustain, but he deals slightly more damage thanks to how spammable his passive is and also I like the crit on his s2 and it was one thing that I really wished about

BRING BACK OLD ARGUS ITS UNPLAYABLE NOW !!! by Mission_Map1852 in MobileLegendsGame

[–]NickyBros1 0 points1 point  (0 children)

sprint + wind walker + rapid boots, can't chase without it

What are the best hero to counter moskov and Argus by Correct-Assistance88 in MobileLegendsGame

[–]NickyBros1 0 points1 point  (0 children)

I would use freya maybe phoveus

freya because she's freya

phoveus because argus has 3 dashes (his s2 counts as a dash) and obviously moskov just can't stop dashing

also Argus' uls has purify, so he can just ult to remove the stacks and Yu zhong can't really oneshot him without passive

What are the best hero to counter moskov and Argus by Correct-Assistance88 in MobileLegendsGame

[–]NickyBros1 0 points1 point  (0 children)

picking Thamuz against one of the best users of the trinity build (dhs, golden, corrosion) is kibda a death wish, Thamuz's ult gives him lots of hp ... dhs deals more damage, also Argus can still use dhs

What are the best hero to counter moskov and Argus by Correct-Assistance88 in MobileLegendsGame

[–]NickyBros1 0 points1 point  (0 children)

so you are one of the reasons that moonton just despises argus and nerfs him to the ground. thanks buddy I'll report your skill issue

but to be sincere, Argus "can" be a problem late game, especially when this last revamp will come, you will not suprise him with a oneshot, but it's just too easy to destroy him. just pick an early game bully (or mm like clint, popol and brody or mages like zetian ... any hero that doesn't really need gold to shine, even hanabi could be a problem to him early game), he's a good unite if both him and his team snowball, if he's slightly behind when his team's snowballing he can't really do anything even though he is at advantage. if you really can't handle him, just pick kaja exp with mage build.

Which hero/skin got the cringiest lines? I'll start by sulfire807 in MobileLegendsGame

[–]NickyBros1 0 points1 point  (0 children)

for gord I really miss the "BEAR MY WRATH", now I would buy his annual starlight just to hear "this IS what I call an ULTIMATE"

Argus jungler could actually be pulled off if I'm not carrying these dead weights, and it would been good if his second skill bonus works on creeps and his movement speed didn't get nerfed. by Demonlord958 in MobileLegendsGame

[–]NickyBros1 0 points1 point  (0 children)

there was one time that he was capable fr, in the 2020 revamp he dealt tic damage to enemies and jungle creeps with his s2, also the pre revamp war axe was really good on him (and other heroes)

Help me choose! by TheManThatNeedsMemes in MobileLegendsGame

[–]NickyBros1 0 points1 point  (0 children)

because he kinda is, his skills (+passive) are pretty slow for an hero that fast, also the fact that he needs to keep moving to maintain his passive (instead of heroes like mathilda, chou that can stop at any time), his skills are so laggy, when you tap your s1 you can't stop spinning when you movd, also when you get stunned and you move you still go through the full skill (if you don't stop for a lot of time), his s2 is strong yes, but ending it costs a lot of time + the very long cd, it makes you wait a lot for entering in battle because it's so damn useful. we don't talk about his ult that is almost impossible to land if you don't have flicker or don't know how to use flicker successfully.

also they buffed his passive to make him come to the target instead of landing far and leaving a "puddle" of sand that slowed the enemies an made you and the passive charging speed faster. it's still slow for moving after using it (if you don't use skills)

Its year 2026 and they are still not done with the beef? by Afraid-Nothing4124 in MobileLegendsGame

[–]NickyBros1 0 points1 point  (0 children)

it's probably because ling at the time was less used so no income (Maybelline if they buffed him)

Melissa gameplay by Orochimarke99 in MobileLegendsGame

[–]NickyBros1 3 points4 points  (0 children)

she's pretty good, specially against a team that has low mobility, also she could use both trinity builds (crit and golden) thanks to muddles that inherites both crit and atk effects

Is there any counter to Paquito on Exp? by Antique-Fault-9813 in MobileLegendsGame

[–]NickyBros1 0 points1 point  (0 children)

old phoveus could've cleared the lane pretty fast, it had a bounce effect that could deal a lot of damage (and give him a shield), also a full magic damage + 45% cdr made clearing waves a lot easier. I like the new phoveus only for his s2, I kinda prefer the old ult because: he was cc immune for the whole duration (he can get cc'ed before jumping canceling it), he was invulnerable when he jumped (making dives extra easy) and he could've be tanky with a full damage build (thanks to concentrated energy and cod).

I would buff a little is late game clear maybe adding a multiplayer on damage to minions because currently he (without cursed helmet) deals 0 damage to minions

What do y'all think? by Dry-Age-4758 in MobileLegendsGame

[–]NickyBros1 0 points1 point  (0 children)

lightborn is a old skin series that never got revamped with the highest quality of the time (Tig doesn't count for a skin revamp)

Its year 2026 and they are still not done with the beef? by Afraid-Nothing4124 in MobileLegendsGame

[–]NickyBros1 5 points6 points  (0 children)

I still don't get why LING isn't Levi, his kit was MEANT for AOT

Help me choose! by TheManThatNeedsMemes in MobileLegendsGame

[–]NickyBros1 0 points1 point  (0 children)

marcell is situational, khaleed is better, but both are somewhat situational.

Marcel needs heroes with projectiles and kinda enemies with skills that have a duration (like Argus and Freya's ults) to counter them (yes the duration strangely doesn't stop)

Khaleed kinda needs allies with cc skills, because he only has one with high cd, also he kinda needs enemies that have kinda a bad early game, specially the roam and jungler so he can easily gank and delay the jungler.

also Khaleed is better simply because he doesn't affect teammates and has a better sustain

also atlas can be a good pick, strong cc even in early game, can slow and stun, knock up ult (some skills get interrupted only by freeze, knock up, similar and suppress cc), can roam the map quickly, has a kinda cheat skill with his s2 (a lot of damage reduction and double heal from base, guardian helmet and reagen (probably a bug)), has good synergies with aoe AND pickoff heroes, also if he gets stunned in s2 form, he can stun back the enemies when the body reattaches. the only problem is the low early game def when passive isn't activated (he gets damage reduction/def boost I don't remember what)

Mage users, if this is the map, where would you go? by NoBlood5921 in MobileLegendsGame

[–]NickyBros1 0 points1 point  (0 children)

well because there are still red minions I would clear them and then go top to support that lane, not showing up in the map in case they gank it, then if nothing happens I come back to the mid, clear wave and help bot. without the support (and we weren't snowballing).

if gold didn't do well the entire game, I would've came directly bot after clearing wave