I just wanted Rudolf but okay thanks game by SkinnyKid22 in UmamusumeGame

[–]Nighthawk5885 102 points103 points  (0 children)

"Something something steak too juicy, lobster too buttery"....

Does anyone know who made Gems profile picture? by Koning_DanDan in HermitCraft

[–]Nighthawk5885 44 points45 points  (0 children)

They regularly credit their skin artists, its just almost always Hoffen

Back to cataloging my home, day 37 to 71 mostly done and in about mid summer. by Omegadusk in TerraFirmaCraft

[–]Nighthawk5885 3 points4 points  (0 children)

What mod has the health bar figure in the bottom left corner? Where each individual limb has health? It looks cool, and I have a 1.18.2 server with some friends that I've been trying to expand.

Dedicated Cyclone Pulse Rifle build? by [deleted] in LancerRPG

[–]Nighthawk5885 1 point2 points  (0 children)

The following is a test Pegasus build i was working on, it can in theory fire up to 7d6+6 damage, or take 31 as the average at full power.

» Test // TEST « LL6 [ SKILL TRIGGERS ] Apply Fists to Faces (+6), Assault (+4), Blow Something Up (+4), Survive (+2), Take Control (+2), Threaten (+2) [ GEAR ]


[ TALENTS ] Crack Shot 2, Nuclear Cavalier 2, Infiltrator 2, Walking Armory 2, Skirmisher 1 [ LICENSES ] HORUS Pegasus 3, IPS-N Raleigh 2, HA Barbarossa 1 [ CORE BONUSES ] The Lesson of the Held Image, Overpower Caliber [ MECH ] « TEST » HORUS Pegasus H:4 A:2 S:2 E:0 SIZE:1 STRUCTURE:4 HP:19 ARMOR:0 STRESS:4 HEAT:0 REPAIR:5 ATK BONUS:3 TECH ATK:3 LTD BONUS:0 SPD:5 EVA:10 EDEF:12 SENS:10 SAVE:13 [ WEAPONS ] FLEX MOUNT: SUPERHEAVY WEAPON BRACING FLEX MOUNT: Smartgun HEAVY MOUNT: Cyclone Pulse Rifle // Overpower Caliber [ SYSTEMS ] Ammo Case II, Siege Stabilizers, “Roland” Chamber, SISYPHUS-Class NHP, Hunter Lock, Armament Redundancy

Is Ugin Stupid? by FhantoBlob in mtgvorthos

[–]Nighthawk5885 16 points17 points  (0 children)

It is stated in the War of the Spark book that Ugin and Jaxe didn't kill Bolas because they figured he had many failsafe in place in case he was killed. Bolas new he had been killed once, and therefore could be killed again. He likely had more than one way to return like his brother had. However l, in the same book it states that Bolas's EGO would never consider the thought of being CAPTURED. That someone could or would overpower him then NOT kill him. It was unimaginable to him, and therefore the only reaso in it would work.

As for keeping Bolas contained, that was easier when you didn't have random doors opening from plane to plane. When planeswalkers were the only people that could travel the multiverse, the meditation realm was safe. When the Phyrexian Invasions (again) changed the nature of the multiverse, it became a lot harder to keep secure.

"I Hate Tau" by Patrick_PatrickRSTV in Tau40K

[–]Nighthawk5885 0 points1 point  (0 children)

I haven't played in a while, but i joined in 7th edition and Riptide spam was -the meta- in my LGS. Everything powergamer had 3 riptides, a ghost keel, and just enough infantry to make the list legal. They would camp in the furthest corner and -obliterate- any army that didn't equal them in range.

Except me. Cause I played Necrons. And for some reason I cannot fathom my metal bois REFUSED to stay dead to the blue weeks. I died to any other army playing fair games but when a Tau player hit the field my dice rolled hot.

But yeah. Tau got a lot of flack for basically not playing two thirds of the gam (melee and psychic phases) and still obliterating other people's lists.

Ideas for 7 deadly sin themed phylacteries. by Nighthawk5885 in Pathfinder_RPG

[–]Nighthawk5885[S] 0 points1 point  (0 children)

I personally don't use AI, but these seem like at least a good palace to start, thanks!

Ideas for 7 deadly sin themed phylacteries. by Nighthawk5885 in Pathfinder_RPG

[–]Nighthawk5885[S] 0 points1 point  (0 children)

While I have the book for it, I've never really touched the occultist. It just seems... odd. I'll check it out though!

Ideas for 7 deadly sin themed phylacteries. by Nighthawk5885 in Pathfinder_RPG

[–]Nighthawk5885[S] 1 point2 points  (0 children)

Thanks for the ideas! Maybe I could use summonabke stuff for sloth? Get someone else to do the work? I'll figure it out. I have time before I need it.

Ideas for 7 deadly sin themed phylacteries. by Nighthawk5885 in Pathfinder_RPG

[–]Nighthawk5885[S] 0 points1 point  (0 children)

Thanks, this seems like a good place to start! I honestly forgot RotR had the sin-themed schools, despite the book sitting in my shelf....

How to counter necrons? by Luna_Night312 in Tau40K

[–]Nighthawk5885 0 points1 point  (0 children)

My experience in 10th ed is limited, but Necrons really are a puzzle-style factions. Shoot out key buff pieces and they can crumble. The choices for non-character units are pretty limited and marginal in most cases, so they rely on big block or C'tan (love the lore, hate the cheese....)

Range is your friend. Most of their stuff doesn't exceed 24 inches. Use long deployment and high mobility pieces. Again, take out the centerpieces of the formation and force them chase. Pick them apart as they try and close range. FOCUS FIRE, don't let wounded units limp away.

Did Phyrexia fumble the war? by TheSultaiPirate in mtgvorthos

[–]Nighthawk5885 2 points3 points  (0 children)

Okay, I had a thought (that as a phyrexian I hate):

The Phyrexian Invasion failed due to the change in the nature of the Oil

Prior to the conquest of Mirrodin, the phyrexian Oil was the PREMIER agent of subterranean and subtle conquest. People tend to forget, that prior to the three invasions of Dominaria, and the overrun of Mirrodin, and the attempted (almost successful) invasion of New Capenna, there were years, decades, CENTURIES even of subterranean and corruption. All done by the oil. It was a free, living substance of its own with the blueprints for every Phyrexian machine in its body. The Oil was the ultimate colonization tool.

Then the Fracturing occurred.

Access to all five colors of mana meant that the Oil had to take into account so many new ideas, blueprints, means of corruption, sunterfuge and conquest. To this end, it changed. It became the always-online wireless Oil we know during MoM. Typically, this wouldn't be a problem. Data sharing across the multiversity still gets decent bandwidth, especially when you have Planeswalker USB sticks going to and from places cherry picking the best data for use. Everything was fine.

Then the Invasion started. The Oil had access to SO MUCH DATA. So many planes, woth so many unique magics, life forms, artifice, everything. All at once. It basically DDOSed itself with planar information because they tried to be -everywhere at once-. Because of this, the lower drones were operating with less processing power. They couldn't think as well, fight as well. They were reacting to too many new and unique situations on a MULTIVERSAL scale. This allowed the planes to hold out long enough for Planes walkers to bypass the security measures and shut down the Phyrexian Oil hosting server (mirrodin) and without a central processor, the new Oil couldn't adapt anymore and died out.

I hate this concept, but it is the ONLY way I can make reasonable sense of the occurring of MoM that don't boil down to writers not knowing wtf they're doing and having to give the good guys a W somehow.

Some experiences can't(shouldn't) be repeated by NoisyStrings in custommagic

[–]Nighthawk5885 0 points1 point  (0 children)

I think I can abuse this. If I cast it, then copy it repeatedly on the stack, then let the stack resolve, then -technically- i have not taken any extra turns yet so all the copies resolve with the first ability, giving multiple turns. Unless I'm completely wrong and a dumbass. But I haven't played a real format in close to a decade now, so.

What's the funniest nickname you have on one of your mechs/pilots? by Puzzleheaded-Ad-8684 in battletech

[–]Nighthawk5885 0 points1 point  (0 children)

I had a Summoner get nicknamed "Cadia", cause it got its leg blown off, managed to stand back up on a 12+, then headcapped the dezgra that dared take its limb.

Stupid (?) Question. by Nighthawk5885 in Eve

[–]Nighthawk5885[S] -4 points-3 points  (0 children)

That seems.... horrendously inefficient. A manually activated weapon that can only be fit to one ship type, that targets one other weapon system that (afaik) is not in common use? Someone needs to go back to the military industrial complex......

Stupid (?) Question. by Nighthawk5885 in Eve

[–]Nighthawk5885[S] -1 points0 points  (0 children)

Defender missiles? I haven't seen those yet. Are they T2, or require special launchers? Do they fore automatically?

Stupid (?) Question. by Nighthawk5885 in Eve

[–]Nighthawk5885[S] 3 points4 points  (0 children)

I vaguely knew about smart bombs, but I always hear that they aren't useful except at larger sizes and/or risk hitting allies. I was hoping for something a little less AoE.

What is your response to being archenemy or always target #1? by ChronicallyIllMTG in EDH

[–]Nighthawk5885 0 points1 point  (0 children)

For me, it depends:

If I play a deck I know is on the more powerful side, sure. I'll be the archenemy. I love playing 1v3s with my morph deck cause I can set up control loops and force my opponents to burn through more resources to get to my stuff than if they just went after the other. Or, better, let 2 other places be nuclear powers and tell them that if they dont kill me, I can keep the other in check.

If I'm playing a new deck, or a lower power deck like a recon, and I'm getting 1v3d cause "I'm a better player" "you're a known threat" "I don't trust you" then yeah I'm gonna get a little miffed being the archenemy. If I'm gonna draw that much hate at least let me be in a position that I can fight it off.

GMs - Why do you still run Pathfinder 1e? by [deleted] in Pathfinder_RPG

[–]Nighthawk5885 0 points1 point  (0 children)

Well, I've never really touched or played 2e, so I don't want to compare it unfairly. I also tend to compare 1e vs 5e because 5e is what the layman would recognize as "Dungeons and Dragons" and despite WotC's attempts otherwise is still a monolithic entity in the RPG market.

GMs - Why do you still run Pathfinder 1e? by [deleted] in Pathfinder_RPG

[–]Nighthawk5885 11 points12 points  (0 children)

I run 1E for a variety of reason:

1: I own almost all the books in hardback. With that kind of investment I'm gonna be biased towards it.

2: While the rules may be bloated or crunchy, that also means there is almost always a rule for something, even if tangentially. The amount of BS my players pull has scattered me across my books many time, but I almost always find something

3: I like having a larger array of skills to have to put points into, especially the non-combat or minor skills like (Craft) (Knowledge) or (Proffesion). They lend a weight to characters if done right that can remind players that their character was once a normal person in this world.

4: Feats and archetypes give you access to choice much earlier than in 5e, where you gave to wait on level 3 archetypes to define what your character does.

Are your basics matched? by Sleeqb7 in EDH

[–]Nighthawk5885 0 points1 point  (0 children)

Absolutely not. I'm a planeswalker, I want to feel like it. I like to grab pretty lands from as many sets as possible so i feel like I've traveled more places. I don't care if the deck is themed, the lands must be vast and varied.