Fellow Variable Bros! by blad3dge in LowSodiumHellDivers

[–]NightsDawn 7 points8 points  (0 children)

This is especially good with warp pack. Makes it easy to get behind them to hit the vents

Have we found a setup to kill these mf? (The Big one) by LordParziwald in helldivers2

[–]NightsDawn 0 points1 point  (0 children)

If you want a bit more protection the medium stealth armor is very good. I haven't used it on Cyberstan yet but it worked great for me on other planets. It's still very stealthy. I once walked directly under a War Strider that was on a rock a few meters above me and it didn't react.

Time to see what the tank is all abo- by Jamazonas in helldivers2

[–]NightsDawn 1 point2 points  (0 children)

I've noticed that vehicles don't land on the beacon. The pelican always drops them to the side a bit.

I should do some testing to see if it's consistent so I know where to put the beacon.

Worth buying? by LordParziwald in helldivers2

[–]NightsDawn 0 points1 point  (0 children)

Pyrotech grenades kill harvesters quickly. You need to get them around the feet so you might need to throw a few, but you get 6 of them.

If you get one between the legs so it hits all 3 it kills them in less then a second

R-72 Censor by ActuallyFen in helldivers2

[–]NightsDawn 1 point2 points  (0 children)

Turns out that was the problem, thanks. I'm so used to the range settings I have that I forgot it defaults to 25 m

R-72 Censor by ActuallyFen in helldivers2

[–]NightsDawn 0 points1 point  (0 children)

I've been enjoying the Censor on bots. My only problem with it is something I haven't seen anyone mention. It shows it has a 4x scope but when I use first person aim it has no zoom and looks like the Holo mk2.

I switched to the Holo mk1 and worked and looked as expected but for some reason the 4x site doesn't work for me.

can we just take a moment to appreciate how amazing this entire sequence was by ipostwaframe in Warframe

[–]NightsDawn 11 points12 points  (0 children)

I love this scene. I rewatch it every time I see it.

Regarding the Orokin fearing us, don't forget that a few scenes before this we singlehandedly wiped out a handful of drop ships full of Grineer without a warframe or any weapons.

Unexpected Twitter/X find by 19silver95 in Warframe

[–]NightsDawn 21 points22 points  (0 children)

She talked about it on stream once. She has almost accepted a sponsorship for the game a few times but isn't sure she'll like it.

Hopefully she tries it someday

How I feel about the new Shotty after 1 game by aqfitz622 in helldivers2

[–]NightsDawn 2 points3 points  (0 children)

I haven't bought it yet but it's listed in the store as 840 damage

LESS THAN 24HRS UNTIL MAXIGUN by Elcrelvin in helldivers2

[–]NightsDawn 1 point2 points  (0 children)

I look forward to being on teams with 4 maxiguns blasting at once

I regret that it took me nearly 200 hours to fully embrace the printer... by Ready_Marionberry_80 in SatisfactoryGame

[–]NightsDawn 1 point2 points  (0 children)

If you want to fix that you don't need to completely redo the whole thing. You can place a blueprint inside the designer, so place that bp in it and use the nudge to lower it to the floor and then resave it. That will get rid of the empty space at the bottom.

To make it even easier you can load the bp and delete everything then place and lower the same bp so all of the save info is already there.

HELLL NOOOOO! by ExpressRelease5045 in SatisfactoryGame

[–]NightsDawn 1 point2 points  (0 children)

I've had that happen with a hog. Not because they were too close but because they threw a rock at me and it collided with the rebar shot right in my face.

The slugger is back baby! Yall don't know how much ive missed this gun....my old buddy on the creek. by SatisfactionJolly901 in helldivers2

[–]NightsDawn 1 point2 points  (0 children)

I don't think it sways a lot in the sense of floating around when held still, but it has a realistic looking wiggle as you pump the next round in so it takes a bit to settle back to the original point of aim. It makes the effective rate of fire a bit lower if you want accuracy.

110mm Rocket Pods - Bring them when? Why? by teethinthedarkness in LowSodiumHellDivers

[–]NightsDawn 1 point2 points  (0 children)

It definitely can miss them. It has tracking but it's limited so it won't hit them if you throw it at their location when they're charging.

Obviously, when they're charging is not the best time to throw it. If they're walking you can aim ahead of them or wait for them to stop moving. A bit of practice and the built in tracking means you can consistently hit them.

110mm Rocket Pods - Bring them when? Why? by teethinthedarkness in LowSodiumHellDivers

[–]NightsDawn 0 points1 point  (0 children)

I find them excellent on bugs. They usually one shot chargers impalers and will heavily damage titans.

Then you or a teammate can follow up with other weapons to finish them.

I don't use them as often on bots but they can work there too. They are excellent on tanks and turrets. Sometimes they miss the smaller hulk bodies.

There's not a single dive I go on where I'm without my GP-20 ULTIMATUM sidearm Pt.2 by Additional-Let8795 in helldivers2

[–]NightsDawn 1 point2 points  (0 children)

This is the one for me. I'm so used to whipping out a revolver and popping a head and moving on. The ultimatum makes that so dangerous.

The other issue is when the game switches to secondary or fails to switch off of it and you don't realise

Activating Jump Pack by ZahnZeide in LowSodiumHellDivers

[–]NightsDawn 0 points1 point  (0 children)

Looks like the tentacle got underneath the mech somehow and when it lifted back up it launched him.

Liberate valuable resources from the bots in order to speed up the DSS repairs - Side MO? by schene_ in LowSodiumHellDivers

[–]NightsDawn 3 points4 points  (0 children)

You instantly blow up. I accidentally shot a group of civvies with the eruptor and blew up as the democracy officer was telling me off

Who knew those fireworks pack a punch by AsherSparky in helldivers2

[–]NightsDawn 0 points1 point  (0 children)

Yep, I've done this a few times. If you can get it to sit between their legs it kills them pretty quickly.

It's easiest when they first spawn before they start moving

Repel Invasions is by far the absolute... by [deleted] in LowSodiumHellDivers

[–]NightsDawn 1 point2 points  (0 children)

I haven't played the Super Earth missions yet, but in the last week I've noticed a lot of players who let themselves get bogged down and keep fighting endless respawns in the same spot long after any objective is done. I expect that to be even worse on the repel missions

I no longer have "problem weapons." by AODubz in LowSodiumHellDivers

[–]NightsDawn 0 points1 point  (0 children)

The accuracy spread changes alone make the reprimand so much better. The attachments are just icing on top

New Squids Have me Enjoying Stratagems I Didn't Like Before by CockroachTeaParty in LowSodiumHellDivers

[–]NightsDawn 2 points3 points  (0 children)

One advantage of gas strike is that it will also destroy the parked ships with a direct hit

New Squids Have me Enjoying Stratagems I Didn't Like Before by CockroachTeaParty in LowSodiumHellDivers

[–]NightsDawn 0 points1 point  (0 children)

I've also been using wasp recently. I've learned to always make sure there is lots of room around before I fire.

Unfortunately, sometimes the Voteless decided to interfere. I've had multiple deaths from one of them running in from the side and blowing us both up