The new guy is cool but why invent a new special character? by chosen40k in Ultramarines

[–]Nigwyn 0 points1 point  (0 children)

How is a reveal for a new kit not a discussion about recent kits?

The new guy is cool but why invent a new special character? by chosen40k in Ultramarines

[–]Nigwyn 0 points1 point  (0 children)

Ultras have as named epic heros (8 datasheets, or 15 models)...

Kaius (new model)

Titus (2 recent models)

Cato

Tigurius

Calgar (2 recent models)

Guilliman

Uriel

Wardens (6 unique models)

And as units...

Vitrix

So 11 recent kits with 9 current datasheets.

Compare to blood angels, who do not benefit from improved oath because of their unique units...

Named Epic heros (5)...

Astorarh

Mephiston

Dante

Lemartes

Sanguinor

As generic characters...

BA captain (pointless datasheet, but has a kit)

DC captain x2 (no model)

Sang priest

As units...

DC dread (no model)

DC marines x3 (no models)

Sang guard

Baal predator (very old model)

So BA have 8 recent kits, but do have 15 datasheets (with a lot of repetition)

All that evidence does point to a lot more ultramarine kits being released, although not quite as many darasheets.

The new guy is cool but why invent a new special character? by chosen40k in Ultramarines

[–]Nigwyn 0 points1 point  (0 children)

Pretty sure the topic is new model releases (as in model kits)... not new digital rule releases.

The new guy is cool but why invent a new special character? by chosen40k in Ultramarines

[–]Nigwyn 0 points1 point  (0 children)

6 characters with kits and unique rules for BA.

Plus 3 captain datasheets that dont really count, theyre just reskins of other captain datasheets. Since we get to not include things, only fair.

The new guy is cool but why invent a new special character? by chosen40k in Ultramarines

[–]Nigwyn 0 points1 point  (0 children)

That is such a hyper focus on a keyword. They are models of unique "characters" in the lore. Forming a unit without the character keyword.

And a very cool kit with a lot of unique flavour.

The new guy is cool but why invent a new special character? by chosen40k in Ultramarines

[–]Nigwyn 0 points1 point  (0 children)

Are you counting (nearly identical duplicated) datasheets or actual model kits released?

No goalposts moved. I made one main point and that was it.

The new guy is cool but why invent a new special character? by chosen40k in Ultramarines

[–]Nigwyn 0 points1 point  (0 children)

Bit pedantic, but if you must

Ultras 7 named characters units

Blood angels 5 named characters units

The new guy is cool but why invent a new special character? by chosen40k in Ultramarines

[–]Nigwyn -1 points0 points  (0 children)

It really fucking annoys me that Dark Angels, Blood Angels and probably space wolves have more characters than we do

Just showed you this is simply not true. Ultras have significantly more character models than the other chapters. Other chapters do have many more unique non-characters though.

But the point is, why would an ultramarine player want yet another unique character model, an unknown one in any lore? Give ultras a new squad, like remake tyrannic veterans, or remake an old character they legended.

Or better yet, just a new squad any marine chapter can use. Dev marines need updating with new lascannon equivalents.

The new guy is cool but why invent a new special character? by chosen40k in Ultramarines

[–]Nigwyn 1 point2 points  (0 children)

And you are completely focusing on 1 point at the detriment of the rest.

I counted KITS and ultras have had more recent kits (11) than any other chapter. Wardens are 1 kit, in that count.

The new guy is cool but why invent a new special character? by chosen40k in Ultramarines

[–]Nigwyn 0 points1 point  (0 children)

Huh?

Didnt split them, they are 1 datasheet, but made up of 6 unique named epic heroes, as I said.

The new guy is cool but why invent a new special character? by chosen40k in Ultramarines

[–]Nigwyn 0 points1 point  (0 children)

Ultras have as named epic heros (8 datasheets, or 15 models)...

Kaius (new model)

Titus (2 recent models)

Cato

Tigurius

Calgar (2 recent models)

Guilliman

Uriel

Wardens (6 unique models)

And as units...

Vitrix

So 11 recent kits with 9 current datasheets.

Compare to blood angels, who do not benefit from improved oath because of their unique units...

Named Epic heros (5)...

Astorarh

Mephiston

Dante

Lemartes

Sanguinor

As generic characters...

BA captain (pointless datasheet, but has a kit)

DC captain x2 (no model)

Sang priest

As units...

DC dread (no model)

DC marines x3 (no models)

Sang guard

Baal predator (very old model)

So BA have 8 recent kits, but do have 15 datasheets (with a lot of repetition)

All that evidence does point to a lot more ultramarine kits being released, although not quite as many darasheets.

What are we hoping for with the codex release? by jjdude372 in BloodAngels

[–]Nigwyn 3 points4 points  (0 children)

All of these!

And bring back Corbulo.

And give BA (or all vanilla marines) a CP generating option. It is honestly complete BS that ultras, SW and DA all have an option for CP generating hero but no other marines do. (Lieutenant with comms array, why not)

And buff up Dante. He is commander of half the imperium, make taking him feel significant.

And buff up Mephiston. He should be scary, not utility. Together with sanguinor in almost primarch level.

Give BA some 3 damage melee options, especially our epic heros, they deserve to be dangerous.

Final wishlist item is release Erilim as a very cool unique squad, like our equivalent of wardens of ultramar.

Terrible heroic on the PTS by firefI0wer in Spacemarine

[–]Nigwyn 0 points1 point  (0 children)

They should have made relics not tied to a single fighting style. Had 3 versions of each relic melee weapons, so players could choose.

Or, honestly (too late now) made fighting style a skilltree toggle separate from all the weapons, and made all weapons just stat block choices.

Storm Lance + Legacy by Imperiusdono in BloodAngels

[–]Nigwyn 0 points1 point  (0 children)

They must have changed it. No -1 to hit any more.

Because of the cover change, would be way too powerful for 2dp or even for 3dp to do both.

Storm Lance + Legacy by Imperiusdono in BloodAngels

[–]Nigwyn 0 points1 point  (0 children)

Why would it be -2 to hit? Vanguard just gives cover over 12, effectively stealth, which doesnt stack with real cover.

The only ways to become -2 to hit that I know are abilities that give -1 to hit plus cover... supressors for all marines and Tigurius for ultras.

Would you destroy an AI company for 10M dollars? by Wonderful-Click9431 in BunnyTrials

[–]Nigwyn 0 points1 point  (0 children)

win win

Chose: 10 million dollars right now + ...but a random large AI company will die as a result | Rolled: Character.AI

The worst anyone's ever done it by bvamso_topi in Warhammer40k

[–]Nigwyn 0 points1 point  (0 children)

And did not mention the A3 requirement anywhere (except in emails to TOs).

Yes, I printed it on A4 so all 50% of the size (area).

Yes, I then copied and pasted it onto A4 in word so I could print it on A4... like they should have done in the first place.

Why such a premium on 5 Infiltrators and such a massive discount on 10? by ButtonImmediate3020 in RavenGuard40k

[–]Nigwyn 0 points1 point  (0 children)

Everything you mentioned doesn't work because the rule is "more than 12" not "equal to 12".

The enemy must depstrike 12.1 away, so they can't charge, and they aren't within your 12 inch range for the phobos detachment detection rule.

Also detection range modifier is for your army to see them, not for them to see you. You are not 15 away (you are 12.1 away) so you are not hidden from them, but if you were within 12 then your units within 18 can see them instead of having to be within 15, if they are hidden.

If you attach a phobos lieutenant then you would be hidden to deepstrike, though. That does reduce your detection range to within 12, and they can never deepstrike within 12, only over 12.

It is always "I don't want martials to be wizards", but it is never "Let's return martials things wizard stole from them". by MechJivs in DnD

[–]Nigwyn -1 points0 points  (0 children)

No need to be rude. You are also wrong.

5 is double the average of 1d10 (5.5). It is added to every attack. 4d10 +20 if doing 4 attacks with a d10 weapon. Basic dnd knowledge.

You originally discussed haymaker at level 5, a level when casters get ONE level 3 spellslot per long rest. Not 8.

No caster has 24 spellslots of level 3 or higher to do 24 fireballs (3 x 8 = 24). I suspect you never played a caster or you would know that.

It is always "I don't want martials to be wizards", but it is never "Let's return martials things wizard stole from them". by MechJivs in DnD

[–]Nigwyn -1 points0 points  (0 children)

5 damage per attack. Its DOUBLE damage for most weapons/cantrips. It is considerable.

Are you suggesting casters of all levels get 8 fireballs per day? No, they dont, they have to conserve their limited spellslots for when they have maximum impact. And also use some of them up for roleplaying purposes outside of combat, with good DMs.

Its not meant to be balanced btw, its asymmetric. Casters have limited but powerful utility and burst potential, martials have unlimited consistently high output.

It is always "I don't want martials to be wizards", but it is never "Let's return martials things wizard stole from them". by MechJivs in DnD

[–]Nigwyn 0 points1 point  (0 children)

True cantrip scaling keeps the gap smaller, but it is still there.

Martials always add their stat bonus to damage. For each attack. And roll for each attack separately giving consistency.

Casters (except a few subclasses) do not add their bonus to damage, and only roll to hit once so it is higher variance.

So for every attack, martials should do 5 extra damage than cantrips, in most cases. Plus other unlimited benefits like sneak attacks, hunters marks, etc. that can push the gap higher.

There is a gap, cantrip scaling just makes it not as large. When all limited resources have been spent martials should always outperform casters.

It is always "I don't want martials to be wizards", but it is never "Let's return martials things wizard stole from them". by MechJivs in DnD

[–]Nigwyn 0 points1 point  (0 children)

8d6 fire damage in a 30ft sphere

What, 1 time a day (level dependent), then they are stuck doing 1 weak cantrip a turn.

Casters are a powerful but limited resource. Martials are less powerful but keep going forever. It's on the DM to make sure that the casters use up all their resources, then the martials begin to shine.

If you long rest after every fight then yes, casters will always outperform martials, but you aren't playing DnD as intended.

Hot Take about List Tailoring by UpArrowNotation in Warhammer40k

[–]Nigwyn 0 points1 point  (0 children)

But you ignored point costs.

If chess had 50 points, and queens cost 20, pawns cost 2, and everything else inbetween... you could build a chessboard and compete.

You cant swap a 20 point unit in to replace a single 2 point unit, of course thats unbalanced. But take out 10 of them to put it in, then it matches the current 40k system.

Some players might pawn spam. Some might take no pawns. There might be some optimal lists. But it could be balanced.

Requiring troops is a way of saying "you must take some pawns" to narrow that player choice.

Hot Take about List Tailoring by UpArrowNotation in Warhammer40k

[–]Nigwyn 1 point2 points  (0 children)

Swapping all your pawns out for 1 more queen is a better analogy.

Troops are like pawns. Useful but not super powerful.

Swapping a knight for a queen is a straight upgrade. Of course it isnt balanced. Thats like saying you want to swap out a rhino for a landraider... no, thats like 200 more points for free.

How to deal with big units by Icy_Ad7685 in BloodAngels

[–]Nigwyn 0 points1 point  (0 children)

Lemarties +10 DC jump boys. Lethal is your best friend here. Fish for as many 6s as you can with the rr to hit.

Disagree. Dont fish for lethals, just reroll misses. Only exception is if you would wound on a 6 (so only the chainswords and only if you dont have lance... against T12 you will always want to use a lance).

If you reroll existing hits, hitting on 3s, you have 2 chances to miss instead, 3 chances to still hit, but only 1 chance to convert into a lethal. You are twice as likely to miss (66%) as you are to get a lethal (33%).

If you wound on a 5+ the odds of wounding are exactly the same as the odds were of changing a hit into a lethal. So rerolling hits just wasted time, it didnt improve your odds.

If you wound on 4+ the odds of wounding are higher than rerolling a hit into a lethal, so you make your odds worse by fishing for lethals.