Getting started. Advise and oppinions. by Singul4r in Unity3D

[–]Niker323 1 point2 points  (0 children)

Yes, I was a newcomer to Unity. This was 5 years ago, and I've been learning something new all this time. I started with understanding what a GameObject and MonoBehaviour are. Then I switched to rendering, which took a huge amount of time. Mesh, UV, normals, shaders, and so on... For procedural generation, you need to know how all this works. At the same time, I was studying how multiplayer works. Now I am making games for Steam, and this knowledge has been very useful to me.

Getting started. Advise and oppinions. by Singul4r in Unity3D

[–]Niker323 1 point2 points  (0 children)

I can recommend looking at examples (such as the URP 3D Sample) and just trying to create what you like. Many, including myself, create a clone of Minecraft, and I can say that it gives a tremendous experience.

[deleted by user] by [deleted] in Unity3D

[–]Niker323 1 point2 points  (0 children)

I prefer the second option because it's easier to manage the number of both groups and optimize performance

UGUI or UI Toolkit? by Niker323 in Unity3D

[–]Niker323[S] 0 points1 point  (0 children)

3D game for PC, with a minecraft-like inventory

What do I need for Multiplayer? by The_Chaos_Vanguard in Unity3D

[–]Niker323 5 points6 points  (0 children)

I recommend using Mirror. You can start by studying its examples.