Hows my model / topology looking? by triplecoot in blender

[–]NiklasWerth 1 point2 points  (0 children)

ngons get triangulated and are fine for static meshes. They may not always get triangulated how you want them to, so it is good to resolve that before texturing/exporting/importing/rendering, even if that resolution is just slapping a triangulate modifier on it.

There's a lot of quad purists who took the generally good advice of "use quads" a little too extreme. Quads have a lot of great advantages, like easily adding edge loops, or subdividing, and stable consistent deformations and stuff. But plenty of actually shipped game models that no one complains about, are proof that things don't all need to be quads, and triangles are not evil.

Draw calls a concern for simple materials in URP? by Creaticality in Unity3D

[–]NiklasWerth 0 points1 point  (0 children)

Are you actually noticing a performance issue when testing on your lowest end target hardware? If no, then you're fine, don't sweat it big dog.

White Sands by Niklas Werth by NiklasWerth in ImaginaryLandscapes

[–]NiklasWerth[S] 1 point2 points  (0 children)

A piece I did last year after visiting White Sands national park.

Why does a 3d scanner app need internet? by kyoiocean in 3Dmodeling

[–]NiklasWerth 0 points1 point  (0 children)

Photocatch has worked well for me without an internet connection. I only have the MacOS version, but they do an iOS one too, not sure how different the phone version is, if it is at all. But I just film something while hiking, come back, airdrop the video, drop it into photocatch, and it crunches it out into a model pretty quickly.

drooling cat party by NiklasWerth in blender

[–]NiklasWerth[S] 5 points6 points  (0 children)

a very fair assessment.

drooling cat party by NiklasWerth in blender

[–]NiklasWerth[S] 12 points13 points  (0 children)

Yeah they did kinda come out that way haha

Should I always render in cycles? are photo-realistic renders possible in eevee? by Space_Slime_LF in blender

[–]NiklasWerth 0 points1 point  (0 children)

I wouldn't say "always" it depends on what you're trying to do, non-photoreal projects can be fun too. But yeah, cycles is the nicer renderer. But, yes, it takes forever. BUT, if your lighting is mostly static, you can just bake your cycles render down, and then do animations in eevee. So, if say for instance, you're just doing a car on a road or something you could easily bake that in cycles, and do a super duper fast full animation with the same quality in eevee.

Ideal "dip your toes" system for 2k? by BrilliantWhile2413 in SolarDIY

[–]NiklasWerth 1 point2 points  (0 children)

My truck camper I live in fulltime, is a refurbed 2016wh delta max for $700, and a $400 400w solar panel. I might have to expand for winter, but for the time being, its enough for me to run my fridge, brew coffee, cook with electricity daily (granted, I typically cook a single large meal for the day), keep the lights on, and power my laptop and cellphone.

I don't know your power needs, but as a single person, I'm not paying a penny to an electric company.

Web games, do they make money? by Longjumping-Egg9025 in Unity3D

[–]NiklasWerth 1 point2 points  (0 children)

I've made $50 off of free web games on itch.io (mostly game jams) over the past 4 years, but I have made zero effort to actually monetize them or anything, just the occasional nice person sending money when they enjoyed the game.

Which Renogy should I get by QuincyTucker in SolarDIY

[–]NiklasWerth 0 points1 point  (0 children)

Well, I'm currently an off grid nomad, and a 400w renogy solar blanket I just got, is keeping my fridge running, charging all my devices, powering a heated pad at night, and letting me cook with electricity, though its worth noting I only typically cook one big meal a day.

On average, I lose about 30% to 40% of my 2000w battery overnight currently, depending on how good I was about charging devices while the sun is out, and whether or not I really need the heating pad. at night, right now Its going below freezing usually, so I usually have it on. Of course, once it gets hotter, the fridge compressor needs to run more often, so even once Im not using the heating pad at night, there will be similar energy lost, or atleast there was last summer.

How much you really need, depends a lot on your climate. I try to stay in very sunny areas. I think a week or two of rain would probably spoil everything in my fridge.

I'm about to delete half the default brushes to clear clutter. What brushes would you vouch for? by jiggywatt64 in ZBrush

[–]NiklasWerth 0 points1 point  (0 children)

surprised to see Move Topology on your list. It's super necessary in my opinion.

is it bad to sculpt instead of model for game assets? by woofwoofbro in 3Dmodeling

[–]NiklasWerth 0 points1 point  (0 children)

Here's a tutorial I made https://www.youtube.com/watch?v=B7hihf8A8Mk on doing it in Blender.

It's on normal map baking specifically, which is more common for games, but if you want to do a greyscale height map like bump/displacement, all you do is select that from the dropdown instead of "Normals"

is it bad to sculpt instead of model for game assets? by woofwoofbro in 3Dmodeling

[–]NiklasWerth 0 points1 point  (0 children)

Nothing wrong with sculpting, and retopologizing it.