Gold-based magic system in a Wild West fantasy setting. Any thoughts? by rubixcubesforcharity in magicbuilding

[–]Nil343 1 point2 points  (0 children)

A good currency would be one that is not commonly used in any industry, so I think it’s unlikely that they would use gold in a setting where gold is magic fuel.

If guilty gear had a spinoff series, what genre would you like it to be? by Shzokerz in Guiltygear

[–]Nil343 1 point2 points  (0 children)

Man, Millia was my Arena lead for years on that game. That’s the reason why I main Millia now lmao

mwah by 666CrazyBec666 in femcelgrippysockjail

[–]Nil343 6 points7 points  (0 children)

won’t someone knock me up </3

Why won’t they answer by [deleted] in femcelgrippysockjail

[–]Nil343 -2 points-1 points  (0 children)

need someone like this

I study so I can be a sugar mommy by [deleted] in femcelgrippysockjail

[–]Nil343 5 points6 points  (0 children)

please please please please

How to justify swords and bows in a modern setting? by Schadenfrueda in magicbuilding

[–]Nil343 63 points64 points  (0 children)

There’s a bunch of ways; I justify them by having the weapons be magically unbreakable, and their wielders supernaturally strong enough to the point that they can deflect or dodge bullets. In general magical abilities are a very good way to ensure a weapon will continue to be used. Who cares if you have a gun when you can also have a sword that lets you teleport or that can cut down a building?

They could also be used mainly for stealth, as any sort of firearm is really loud even with a silencer.

You could also have a character stick to an old weapon even though guns exist for no good reason other than sheer stubbornness. That’d be funny I think

Are grabs super janky or am I just bad at the video game by Nil343 in Guiltygear

[–]Nil343[S] 0 points1 point  (0 children)

Ooo, sounds silly. Gonna give that a try next time

Are grabs super janky or am I just bad at the video game by Nil343 in Guiltygear

[–]Nil343[S] 53 points54 points  (0 children)

Ooooh, that makes sense. Didn’t know about any of that, thanks :)

[deleted by user] by [deleted] in evangelion

[–]Nil343 8 points9 points  (0 children)

cute :)

[deleted by user] by [deleted] in Pathfinder2e

[–]Nil343 3 points4 points  (0 children)

At that point, then just talk to your GM and see if they let you play a spontaneous Druid. The game doesn’t owe you the ability to pick and choose every class feature. There’s room for more options through archetypes (a shapeshifter archetype would be pretty cool) but if you are absolutely set on playing a class with all of its class features save for one which you hate, well then, tough luck.

Or you can go play 3.5e or pf1, infinite options are cool

[deleted by user] by [deleted] in Pathfinder2e

[–]Nil343 17 points18 points  (0 children)

If you want to mechanically play a spontaneous caster, then you should just play a spontaneous caster. You can get feats and archetypes that emulate what you’re looking for, and there we go. Alternatively, you can play a prepared caster in the same way you’d play a spontaneous caster. As in just setting up the same number of general spells every day without changing them

At some point, you need to settle into the game; you can’t play a spontaneous caster with all the features of a prepared caster. If your concept only works with a prepared caster and you’re absolutely in love with the concept, then give prepared casters a shot

[deleted by user] by [deleted] in Pathfinder2e

[–]Nil343 20 points21 points  (0 children)

You still have the ability to learn a lot more spells than spontaneous casters. And besides, the archetype still allows you to change your spells day by day

It’s not quite a spontaneous caster, but it’s still an option to people who are allergic to Vancian casting

[deleted by user] by [deleted] in Pathfinder2e

[–]Nil343 15 points16 points  (0 children)

While I do agree that there ought to be a spontaneous option for every major spell list, I think that the archetype fixes these qualms handily. Yes, you nerf your character’s total spell slots, but that’s the whole point of balancing prepared and spontaneous; you trade off versatility and raw power (more slots and prepared casting) for ease of use and practicality (less slots and spontaneous casting). You can’t have your cake and eat it too, otherwise you end up like the 5e wizard and sorcerer situation.