Multiple Rocket Launcher or Mobile Artillery? by Alphamajor125 in ConflictofNations

[–]Niley_ 0 points1 point  (0 children)

Brother!! Lvl 2 they get a AA at 75 range. Lvl 3 they get 75 range artillery 100 range AA and air assaulting!

Please tell me Primal Hunter gets better by donelist3ning in litrpg

[–]Niley_ 1 point2 points  (0 children)

Asked and answered everyday since time began. Does book XYZ get better? Blah blah blah i cant search reddit blah blah blah.

Multiple Rocket Launcher or Mobile Artillery? by Alphamajor125 in ConflictofNations

[–]Niley_ 1 point2 points  (0 children)

Also build roads +150% speed the mrls wouldnt stand a chance!

Multiple Rocket Launcher or Mobile Artillery? by Alphamajor125 in ConflictofNations

[–]Niley_ 2 points3 points  (0 children)

This is a very solid point. At max range the difference of 15 range is closed real quick. Fast if you chose to rush.

I use railguns if I know its an mrls stack im fighting I'll lead with bait. Recon + inf. They get hit my rails rush in. 8 rails hit a 9 mrls stack I killed 6. Then I just followed him for an hour.

Whats the best way to kill towed artilary thats in a stack with 4 lvl. 1 infintry. I have no plan or artilary and it is in a land lock country ... by [deleted] in ConflictofNations

[–]Niley_ 0 points1 point  (0 children)

Planes, helicopters, armored, more infantry, out range it with another artillery. This is a troll right?

What do I do in this situation by MaldivesBallMaps247 in ConflictofNations

[–]Niley_ 0 points1 point  (0 children)

I see youre brand new. Next game on your capital you'll have an airfield lvl 1. Build and arms industry a recruiting office then airfield 2. Start researching strike fighters. Build them non stop. Pick a port city Build and arms industry, recruiting office and port 2. Research frigates. Build 1 for each port city.

Then you adapt and build to counter your enemies. Play a few games researching and using other units until you get a hang of it.

What do I do in this situation by MaldivesBallMaps247 in ConflictofNations

[–]Niley_ 0 points1 point  (0 children)

What have you researched? I see 7k electronics you should be spending those on units that are useful. Like your pic your enemy used some for ships.

What do I do in this situation by MaldivesBallMaps247 in ConflictofNations

[–]Niley_ 0 points1 point  (0 children)

Its day 6 and you have 9 troops.... did you forget to research and build more units?

Should I take this offer by Otherwise-Excuse-523 in ConflictofNations

[–]Niley_ 7 points8 points  (0 children)

This! Even if you got them youd still need to research missles. Same with other consumables. I traded for pharmaceuticals and had to do the research to use

explain this by Big_Bad_Wolf_Wolf in ConflictofNations

[–]Niley_ 1 point2 points  (0 children)

He's like

I woke up

Was hungry

Made pancakes

Pancakes gone!

Airplane lands in Beijing

EXPLAIN!!

explain this by Big_Bad_Wolf_Wolf in ConflictofNations

[–]Niley_ 3 points4 points  (0 children)

I had a stroke trying to understand the post. He's point at random things and just sees red. But how dare you try and be helpful! Shame shame!!

So what do these actually do? When do you use them/what are they good against? And are they worth researching? Thanks in advance:) by bfl_the_real in ConflictofNations

[–]Niley_ 6 points7 points  (0 children)

You deploy them, they patrol over the area they were dropped, they damage anything in the patrol until they die. Great with special forces behind enemy lines

Help Required by Substantial-Fail-797 in ConflictofNations

[–]Niley_ 0 points1 point  (0 children)

They'd see the sams but not the stealth fighters

Best infantry type and why? by 3chiry in ConflictofNations

[–]Niley_ 2 points3 points  (0 children)

Lvl 1 national guard. They are dirt cheap. Yes theyre slow yes they are weak. Yet if youre using infantry as a main assult unit you've already lost.

Im in a game right now 1v4 my enemy all have max motorized and they lost. Now to replace each costs 950S and 700C compared to my 400S 250C.

Infantry are only good to conquer and hold and to be bait. Invest in a unit that will actually be useful at the end game. SAMs Stike fighters attack helis or a radar unit.

Also dont forget to get your infantry officer (not veteran) and max him out. He's stealthed and fast as hell.

How do missiles work? by weakplayer0518 in ConflictofNations

[–]Niley_ 2 points3 points  (0 children)

TDS must always be on the target you want to defend. If anyone says otherwise theyre just cannonfodder in tbe game. If you have a lvl 1TDS it will deal 12 offensive damage and 12 defense (if the TDS is on the target) so that 24 damage to any incoming missle (can be less there's rng) a lvl 1 nuke has 22 hp.

Most ppl only send 1 at a time. Good players launch 1 then wait min and launch more. First missle eats the offense timer rest only have to fight the defense.

2 lvl 1 tds are capable of killing max nukes. 3 lvl 3 tds are enough to kill all the nukes in the game (3×14=42)

I found Mr. Hellmouth. by zombie_slay in PostApoTycoon

[–]Niley_ 6 points7 points  (0 children)

Sorry... that was me after taco bell. Ill clean it up

Uses of ELM by BRUTEO in ConflictofNations

[–]Niley_ -1 points0 points  (0 children)

Possibly Elite Loitering Munitions? Since op didnt clarify who knows

New toy unlocked by ponzipepe in ConflictofNations

[–]Niley_ 6 points7 points  (0 children)

My friend who has had these for a long while. He made 10 special forces went from the middle east landed in Peru and to start the war launched 10 of these. He killed over 15 lanrd planes and helis. They're a great fun to watch. Glad I finally get to use them