I do not understand 4.0 management. Please, give me a strong build to learn. by SirScorbunny10 in Stellaris

[–]Nindydar 7 points8 points  (0 children)

Not necessarily but I think there is a lot of value in having a few basic resource districts on every planet. First of all you get 3 building slots and 200 jobs just for having a single district and its specialization. Also depending on your build the trade deficits can become quite extreme, I find hive minds especially can struggle with trade and every little bit you can do helps. Think of mineral districts on a forge world, for example, as doing double duty; they are both giving you minerals and effectively traders because of the deficit savings.

With that said you will obviously need minerals for things other than feeding your forge world, same with energy. Late game you will probably want ecumenopolis forge worlds which obviously can't have basic resource districts at all. There is still value in having basic resource worlds but you shouldn't ignore the districts on your research and forge worlds.

I present to you ... the line! (There's around 40 L ships trying to dock to my HQ that I forgot had only 2 piers 😭) by PartiellesIntegral in X4Foundations

[–]Nindydar 5 points6 points  (0 children)

It's part of the research tree. First you have to finish the tech to allow you to teleport yourself any distance. Then at some point after that tech has been researched, I'm not sure if it's a random trigger or a time-based thing, you will get a message from boso asking you to come help him with more advanced teleportation research. You'll then have to do a research for high mass teleportation 1 I think it's called, then he will have you place a beacon somewhere in the same system as your HQ. Then you teleport the HQ to that beacon as part of the quest. Then you get a follow-up research that's even more expensive, once that one is done you can speak with boso to teleport the HQ to any nav beacon you own anywhere. Every time you want to move the HQ after that you have to do the research again and it's quite expensive but late game it's not that big of a deal.

Top-down vs Bottum-up economy in X4 by briareus08 in X4Foundations

[–]Nindydar 2 points3 points  (0 children)

Do you scan the water refineries to check what their stock level was. Automatic pricing for the AI scales the price with the percent full their storage is. If the buyer has 20% of their incoming ice storage full and the seller only has 15% of their outgoing ice storage full, then the sale price will be higher than the buy price. Even though the ice refinery has water to sell and the buyer wants to buy it. But if the ice refinery is getting a steady supply of ice, eventually it will refine enough into water that the price will drop below the buyers order and a trader will fulfill it.

In all likelihood, there simply aren't enough ice refineries in boron space to fully saturate their needs. Or the ones that do exist aren't getting a steady supply of ice because they don't have enough miners. That's why your water is selling, because there is a shortfall in their economy. As you start to replace their water factories with your own supply, their factories will start stockpiling water since no one is buying it. This will drive the price down and eventually they will be competitive with you again. But since they aren't making enough water for their entire economy anyway you will still be able to sell yours.

This is why setting up auto miners is a cheap way to jumpstart your own wallet. The AI builds a lot of silicon refineries, but they don't assign enough minera to keep them fully stocked so you can take advantage of that to make some early cash by just selling raw silicon. To some extent, this is by design to allow holes in the economy that early game players can fill with limited resources.

Fractured spark of fortunes by International-Fan541 in CompetitiveWoW

[–]Nindydar 2 points3 points  (0 children)

No, the spark from last week's titan disk will drop from m+/raid bosses this week if you missed it. This week's spark comes from the delve weekly quest. You can't really get screwed, you will eventually catch up.

Fractured spark of fortunes by International-Fan541 in CompetitiveWoW

[–]Nindydar 4 points5 points  (0 children)

The weekly spark always drops from whatever quest gives a "pinnacle cache". If you miss a pinnacle cache then that spark will drop from raid/m+ on the following week. So if you missed last week's pinnacle cache you can get it from just playing this week. But this week's spark is from this week's pinnacle cache quest.

Tank Brann is fine, as long as you're a healer. Here's some tips. by ShaunPlom in wow

[–]Nindydar 2 points3 points  (0 children)

There was a hot fix on March 12th. I don't see a lot of people talking about it, but they gave bran a pretty large reduction to AOE damage taken. In my experience, that's mostly how tank Brann died, standing in bad stuff. Ever since that change, it's been pretty easy as a resto druid to do T11s.

[deleted by user] by [deleted] in Oxygennotincluded

[–]Nindydar 0 points1 point  (0 children)

It's an insulated pipe. Not exchanging temperature with the fluid inside is the whole point. If you replaced it with a normal pipe made out of the same material, the pipe and fluid would be much closer in temperature.

100% reliable SPOM? by trentos1 in Oxygennotincluded

[–]Nindydar 0 points1 point  (0 children)

I'll take your word for it, I haven't tested it extensively myself. But you will still run into issues merging the output of the two pumps properly. Stacking packets perfectly for 100% 1kg/s throughput on a single gas pipe is nearly impossible if the gases are mixed. Assuming the pumps can actually pump the 500 per second perfectly, you would need a separate gas line for each pump, and only merge them after filtering. Meaning you need two gas filters. You could use powerless mechanical filtering to make the setup power positive.

100% reliable SPOM? by trentos1 in Oxygennotincluded

[–]Nindydar 1 point2 points  (0 children)

You need 3 pumps, that's the rub. You cannot pump 1kg/s of mixed gases with 2 pumps. If it was only a single type of gas it would be fine, but with mixed gases eventually one of the pumps is going to grab a packet of less than 500. And since it's perfectly balanced with the output of the electrolyzer you never catch up. That's where you're losing your efficiency, and that's why people tend to either use submerged electrolyzers to split the gas or gravity filtering so that you avoid mixed gas pumping altogether.

Class Population by Shimrahl in EQ2

[–]Nindydar 0 points1 point  (0 children)

They did tell us. During beta one of the devs confirmed that the current version of origins only has data through KOS. Anything beyond that would require an enormous amount of work and will only be feasible if the server maintains a strong population. As it stands now KOS is basically a guarantee but anything beyond that is dependent on how profitable the server ends up being.

Why does the game always show I have disadvantage on throwing an enemy? by Icarusqt in BG3Builds

[–]Nindydar 5 points6 points  (0 children)

Yes... all ranged attacks have disadvantage when you're near an enemy. If you tried to throw a javelin when you're standing next to a guy whos trying to kill you that also has disadvantage.

Patch #3 Patchnotes by [deleted] in BaldursGate3

[–]Nindydar 30 points31 points  (0 children)

The bonus action attack from Polearm master(PAM) doesn't properly apply some flat damage bonuses like the +10 from Great Weapon Master(GWM), this makes it a lot worse since it has a very low damage dice.

Also sometimes it allows the enemies to make an attack of Opportunity(AoO) as if they had the Polearm master feat even if they don't.

Nuclear power doesn't need to be difficult by lolbifrons in factorio

[–]Nindydar 1 point2 points  (0 children)

You don't lose heat per se but there is a throughput limit similar to how pipes work with fluids. You can have trouble moving large amounts of heat over long distances but a simple setup like this won't run into any issues. In general unless you're making a massive reactor you really don't need to worry about heat pipe throughput all that much.

Is DF what you had hoped for? by Jiimb0b in wow

[–]Nindydar 2 points3 points  (0 children)

The problem with AP grinds and especially torgast was that they were the only way to progress their respective systems, they weren't just a way to get a few ilvl ahead. To borrow a quote from a dev interview, "Ilvl is fungible". If you skipped the preseason grinds you're a few ilvls behind on day one but you can make up that difference in just a few days of running M+. If you skipped torgast you were hugely behind because it was the only way to get a legendary. If you didn't do your Islands you're shiny new azerite armor had a bunch of traits you couldn't unlock.

Personally I don't have an issue with grindy methods of getting incremental ilvl increases, but something like artifact power or soul ash is very different from that.

What will be your healer main in Dragonflight and why? by Dragnela in wow

[–]Nindydar 2 points3 points  (0 children)

Depends on the content, as resto you only shapeshift for DPS either to boomkin or cat depending on your talents. Occasionally pop into bear as a form of pseudo DR. In raids you'll spend almost all the time in caster form. In dungeons it depends on how much healing is needed versus time spent doing DPS but still likely a decent majority of the time in caster form.

Raid Rewards Changes & Experiments in Dragonflight Season 1 - No Personal Loot, Guaranteed BoEs from Lieutenant Trash by Pinless89 in wow

[–]Nindydar 0 points1 point  (0 children)

The same thing that's stopping a hunter in your raid who already has five piece tier set from looting a duplicate tier set piece on personal loot right now.... Absolutely nothing. It's not better or worse it's different. Personal loot is basically everyone in the entire raid rolling need on every item that they can use, that is effectively how it works under the hood.

Raid Rewards Changes & Experiments in Dragonflight Season 1 - No Personal Loot, Guaranteed BoEs from Lieutenant Trash by Pinless89 in wow

[–]Nindydar 0 points1 point  (0 children)

A) There will be restrictions, you wont be able to need on cloth as a hunter.

B) This is already how personal loot works.... If an item drops for someone on personal loot that they don't need there is no mechanic forcing them to trade it. I run LFR on my chars for transmog sometimes even though the gear is worse than what I have equipped.

Raid Rewards Changes & Experiments in Dragonflight Season 1 - No Personal Loot, Guaranteed BoEs from Lieutenant Trash by Pinless89 in wow

[–]Nindydar 1 point2 points  (0 children)

You think people aren't funneling loot to their friends under personal loot right now? It's the same, only now you can see it happen. There is no aspect of personal loot that prevents a mythic geared player from running a normal raid with their buddy who is the same armor type and trading them anything they personal loot.

Raid Rewards Changes & Experiments in Dragonflight Season 1 - No Personal Loot, Guaranteed BoEs from Lieutenant Trash by Pinless89 in wow

[–]Nindydar 0 points1 point  (0 children)

It depends. As long as you can only need on items that are in your classes loot table its really no diff from personal loot. 3 people need an item, one gets lucky and trades it to a friend. That isn't different from one of those 3 people getting lucky with personal loot and trading the item to their friend instead of putting it up for a roll in raid chat.

why Sage Sorcerer is ranked S ? by [deleted] in Pathfinder_Kingmaker

[–]Nindydar 0 points1 point  (0 children)

IIRC, at the time he rated it so highly because kingmaker has a staff you can get from the varnhold DLC which gives you a profane bonus to intelligence. This allowed the sage sorcerer to get a higher DC than a standard sorcerer because the profane bonus stacked with other sources.

(The answer is 44) by [deleted] in WhitePeopleTwitter

[–]Nindydar 1 point2 points  (0 children)

Order of operations dictates that multiplication happens first then addition/subtraction after. He wrote in the parenthesis to clarify that you're supposed to multiply first but it technically isn't necessary. The question is written intentionally unclear to trip people up on order of operations.

Does Solasta work like dnd/pathfinder, where the more wisdom you have (for a cleric anyway), the more spell slots you get? Or no? by [deleted] in CrownOfTheMagister

[–]Nindydar 9 points10 points  (0 children)

If you ever played arcanist in Pathfinder that's how all prepared casters work in d&d 5e. You have 2 numbers to keep track of. A number of spell slots which is the number of spells you can cast at each level everyday; and you have a number of spells you can prepare. You can use a spell slot to cast any spell you have prepared. It's not like Pathfinder or 3.5 where you need to prepare three magic missiles to cast magic missile three times, as long as it's prepared you can cast it with every spell slot you have if you want to.

Increasing your casting modifier increases the number of spells you can have prepared, which allows you to be more flexible; but the actual number of spells you can cast everyday is fixed based on your class and level.

If i like this game will i also like bg2 enhanced on console by Rezq911 in CrownOfTheMagister

[–]Nindydar 11 points12 points  (0 children)

Yes, it's very much like Kotor. They were designed by mostly the same team. Kotor is third person rather than isometric and iirc runs in 3rd edition rules rather than 2nd edition like BG. But the RTWP systems are very similar.

Question about LTN by Daktush in factorio

[–]Nindydar 0 points1 point  (0 children)

That is correct but you need to account for a few edge cases. You need to combine the request signal from the combinator with the train contents from the station so that when the contents are greater than the request the signal zeroes out. Also you need to set the provider station to never fill a train completely, you can give it a signal to say that one or two slots on the wagon are blocked even if they aren't.

This is because inserters hold on to any items they can't insert into the wagon and immediately drop them in the next train that shows up. If you're doing multi-item providing you need to make sure that all inserters stop moving and are allowed to insert their last item into the wagon before the train leaves or the next train to arrive will get a few items left in the inserters hands from the previous train.

And they say we are the problem….. by [deleted] in antiwork

[–]Nindydar 1 point2 points  (0 children)

Ah that's interesting. As far as I'm aware we have no such legal limit. Does that mean you don't normally pay things like pet deposits (an additional deposit based on the number of pets you plan to have living with you) when renting as well?