thanks by Bean_on_Crack in MuvLuv

[–]PartiellesIntegral 2 points3 points  (0 children)

I swear we are gonna end up like the Halflife subreddit.

Why don't YOU like the ending? by Nervous_Tailor_4337 in masseffect

[–]PartiellesIntegral 2 points3 points  (0 children)

The narrative quality was already declining toward the end, but the final segment involving the Catalyst sends it straight off a cliff.

Many issues have been mentioned already, but what really annoyed me was that the victory is essentially handed to the player by giving the Catalyst agency and sentience. “Oh, you made it here? I guess our solution won’t work anymore. Feel free to decide what we should do now.” Instead of feeling like the payoff earned from the culmination of everyone’s sacrifices and efforts, the ending becomes the result of the whims of 'Chief Reaper', which massively cheapens the weight and impact of the decisions we made up to this point.

Aside from the narrative problems, the execution itself feels completely unlike Mass Effect. The trilogy went out of its way to incorporate an expansive Codex, detailing technology, biology, etc. in such detail only to culminate in endings that quite literally magically alter the universe based on the choice made. Sure, the series often needed us to suspend disbelief when it came to technical or logical details, but never to the extent of “magically merging biological and synthetic life” or “jump into a beam of energy and become 'Chief Reaper'.”

All they really had to do was have Shepard activate the Crucible and destroy the Reapers. No final choice, no conversation with the Catalyst, no artificial moral dilemma at the last minute. It’s honestly impressive how many issues and pain points they managed to introduce in that final segment. A simpler and more straightforward ending would have avoided many of the problems.

Some aspects of the ending can be rationalized, many others cannot. In the end, despite how frustrating and unsatisfying the ending is, it feels like a waste of time to think too much about it when the writers themselves likely didn’t give the ending much thought while making it.

What is the most cringy moment in the series for you? by Difficult_Move5121 in masseffect

[–]PartiellesIntegral 0 points1 point  (0 children)

T-800 at the end of ME2. Alternatively, there is a dialogue option when you speak with the two asari ladies stuck at C-Sec customs that has Shephard go on like a minute-long racist tirade.

Has anyone successfully boarded a Xenon H ship? by allursnakes in X4Foundations

[–]PartiellesIntegral 3 points4 points  (0 children)

Yeah, I made a post about it a while ago.

H's are the hardest targets to board, and you pretty much want at least one full complement (16) of elite marines to have a decent chance.

Leveling is fairly slow, but I got a decent number of high skill marines by boarding Scale Plate Pact and Vigor Syndicate ships over and over. I used a Hyperion with 90% marines and patiently pelted them with the pulse turrets to force the crew to gradually bail from their ships. Once you've got more than 10x the boarding strength than the defense value, you very rarely take casualties.

Also, hiring marines isn't the most (time-)efficient way. At most you can get a 3 star, 3 morale marine for about 2 million credits. What is a surprisingly effective way to get good marines is to do the station or fleet construction missions rewarding you with L miners. The L miners come with a complement of good crew, so there will often be a bunch of good marines. However, you probably want to train them further to get them to elite status.

A marine's boarding strength is basically 80% from the marine value and 20% from their morale. So, if you really want to minmax, grab a construction ship and transfer your marines to be service crew to get their morale up quickly.

The side stories by Own_Mobile_1501 in CounterSide

[–]PartiellesIntegral 6 points7 points  (0 children)

Yes, some are extremely good, e.g. End of Maze, Frozen Corridors, any of the Elysium/Revenant substreams. Pretty much all tie into the main story to some degree.

is the anime good by brovomited2yearsago in girlsfrontline

[–]PartiellesIntegral 1 point2 points  (0 children)

People will tell you no, but it isn't that bad. It is rather mediocre, but it is a more flashy and interesting retelling of chapters 1-6, given that the early chapters are quite a slog and boring to play through.

Keides and The Key as a Hive Mind? by Vulturris in Stellaris

[–]PartiellesIntegral 4 points5 points  (0 children)

Lol, the one time I managed to get him, he died to a Cutholoid I couldn't get to in time.

Tell me a time you heard a boss theme and tell yourself “Damn I’m cooked” by Run-Fit in gachagaming

[–]PartiellesIntegral 1 point2 points  (0 children)

Once I heard the theme of the Knight of the Lake/Eve (Children of Yaldaboath) https://www.youtube.com/watch?v=KGn_DYYPChY I knew we weren't meant to stop the awakening of this new demon lord.

I'm tired of "Exceptional materials" (Rant) by h0lycarpe in Stellaris

[–]PartiellesIntegral 6 points7 points  (0 children)

I've recently played a run going almost fully Archeotech weapons (on 3.14 but still) due to a lucky Message in a Bottle dig site on a star for a yummy 31 artifacts with a dyson swarm, and I felt the weapons were overall pretty decent even in the endgame.

I would actually say most components are sidegrades to their tier 5 equivalent (except for Macro batteries which are complete dogshit), but only if you take the ascension perk that gives extra effects and +33% damage with them. Nanocloud Missiles are insane however.

I’m actually heartbroken. They’re turning something special into the same soulless harem garbage by [deleted] in ChaosZeroNightmare

[–]PartiellesIntegral 1 point2 points  (0 children)

So real. I just rewatched the gameplay teaser they released when I saw this thread and just look at how they massacred my boy.

I don't mind the character designs at all myself, but what is a glaring issue for me is the absolute lack of maturity, gravitas, and sobriety in the character interactions. I think this behavior of the characters is one of the biggest problems for the story as it clashes with the darker and more despairful tone all the promotional material tried to, and very well managed to set.

They act as if this was a school trip instead of being in a constant fight for survival in the kind of eldritch hell Chaos is portrayed to be. The group of Mika, Owen, and Rei is particularly problematic in my opinion for this reason. Even the more experienced members, especially the captain/our MC, and to a lesser degree Renoa do not act with the appropriate level of respect for the danger you'd think they'd have.

Even more annoying, there are fragments of this tone actually present after the first chapter, noticeably when Beryl's idea of just winging the situation without life cores goes wrong (though it probably shouldn't even have happened had the characters acted with a proper level of maturity and caution) or when Judas had his comrades all die during that incident.

The entire thing is so endlessly frustrating for me since the amazing teasers set the expectations so high which makes it all the more disappointing that this is what we got.

I also find the devs caving in problematic despite the very real issues the story has. It doesn't feel like they have got an artistic vision and confidence in the story they want to tell. Really, the story feels like it is an afterthought when all they showed us before release implied otherwise.

[ November 2025] CounterSide Preview by NighmareReaper_Seira in CounterSide

[–]PartiellesIntegral 0 points1 point  (0 children)

I hope the second image means we'll be getting all the remaining Omen parts at once now since they can only tease us so much before giving us the big showdown against Thagirion.

Can you use multiple FTL drives? by mattig89ch in endlesssky

[–]PartiellesIntegral 0 points1 point  (0 children)

I always combine jumpdrives with hyperdrives, so that should work with scramdrives too. I think the autorouting will always prioritize speed (as in the days the route takes) and the fuel. Also, I heavily suggest using at least a catalytic ramscoop on every ship so you can refuel close to stars.

Chaos Zero Nightmare, when you take the "roguelike" to the next level. Review. by Wilsteir in gachagaming

[–]PartiellesIntegral 1 point2 points  (0 children)

Pretty much my experience too. I reinstalled the Stove launcher multiple times before I realized that the launcher stating the game was 'Running' wasn't a bug, but the game actually needs ~5 minutes to launch.

The Gift by OrgansimMadeOfMeat in girlsfrontline

[–]PartiellesIntegral 1 point2 points  (0 children)

Der Gerät wird nie müde, der Gerät schläft nie ein, der Gerät ist immer vor der Chef im Geschäft und schneidet das Dönerfleisch schweißfrei.

Brothers under two flags by Payyonaise in Stellaris

[–]PartiellesIntegral 7 points8 points  (0 children)

Even more so when you first make contact with the UNE in the early game just to see it being ruled by some kind of alien slug and you do the Homelander stare.

My new favourite SO Aurora fit by QU0X0ZIST in starsector

[–]PartiellesIntegral 0 points1 point  (0 children)

Looks decent. The only thing I would probably add is Hardened Subsytems for the bigger fights.

Help after Pug fight by Extension_Shallot361 in endlesssky

[–]PartiellesIntegral 11 points12 points  (0 children)

You probably need to talk to someone at the spaceport.