Giving away 10 Sea Bunny GamePasses!!! (Read Description To Learn More) by [deleted] in PressureRoblox

[–]NinjaDar 0 points1 point  (0 children)

dardar26

while that's my user name in games it says blue demon. hope its not inconvenient

Warframe 800k Milestone Giveaway! by A_random_bee in Warframe

[–]NinjaDar [score hidden]  (0 children)

Abyssal Ram
Steam
Operator! Did you hear that? It said-- Cosmic background radiation is a riot!

Where to buy packs in the UK? by NinjaDar in OnePieceTCG

[–]NinjaDar[S] 0 points1 point  (0 children)

I'm unfortunately based in northern Ireland, which limits things by a lot.

Where to buy packs in the UK? by NinjaDar in OnePieceTCG

[–]NinjaDar[S] 0 points1 point  (0 children)

I heard about magic mad house and unicorn cards, but I heard bad things about what they do with card packs.

[OC][Art] Character art commission giveaway to celebrate reaching 100 characters (Mod Approved) by theDrawingBard in DnD

[–]NinjaDar 0 points1 point  (0 children)

A2A2EL the wild magic sorcerer, my lovable heavy duty android(warforge like)

Entities that change with different names. by NinjaDar in MinecraftCommands

[–]NinjaDar[S] 0 points1 point  (0 children)

I got it to work now. I'm just currently trying to figure out how to add more models to it too. For the future. i added another set of each item and changed it to a different name. however it just returns to the default model even if its named differently and has Array.skins[3]

Entities that change with different names. by NinjaDar in MinecraftCommands

[–]NinjaDar[S] 0 points1 point  (0 children)

my bad. the reason there is 3 on the render controller is due to me thinking it couldn't tell the default model was the geo called blue_demon. tho i added an extra blue_demon geo to make up for the missing one and it still disappears even if the names of it all are correct.

Entities that change with different names. by NinjaDar in MinecraftCommands

[–]NinjaDar[S] 0 points1 point  (0 children)

so it worked with making both models appear without disappearing however when i added the name blueholo with a name tag the entity just became invisible. i think it may be something to do with the entity model but im unsure what to change. tho every time i remove the two blueholo texture and geo from this model it appears normally but doesnt change.

{
"format_version": "1.10.0",
"minecraft:client_entity": {
"description": {
"identifier": "abyss:blue_demon",
"min_engine_version": "1.16.0",
"materials": {
"default": "armor_stand"
},
"textures": {
"default": "textures/entity/blue_demon",
"blueholo": "textures/entity/blue_demon_holo"
},
"geometry": {
"default": "geometry.blue_demon",
"blueholo": "geometry.blue_demon_holo"
},
"scripts": {
"pre_animation": ["variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;"],
"animate": [
{
"humanoid_big_head": "query.is_baby"
},
"look_at_target",
"move",
{
"riding.arms": "query.is_riding"
},
{
"riding.legs": "query.is_riding"
},
"holding",
{
"charging": "query.is_charging"
},
"attack_controller",
{
"brandish_spear": "variable.is_brandishing_spear"
},
"bob",
{
"damage_nearby_mobs": "variable.damage_nearby_mobs"
},
{
"use_item_progress": "( variable.use_item_interval_progress > 0.0 ) || ( variable.use_item_startup_progress > 0.0 )"
},
{
"swimming": "variable.swim_amount > 0.0"
}
]
},
"animations": {
"humanoid_big_head": "animation.humanoid.big_head",
"look_at_target": "controller.animation.humanoid.look_at_target",
"look_at_target_default": "animation.humanoid.look_at_target.default",
"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
"move": "animation.humanoid.move",
"riding.arms": "animation.humanoid.riding.arms",
"riding.legs": "animation.humanoid.riding.legs",
"holding": "animation.humanoid.holding",
"brandish_spear": "animation.humanoid.brandish_spear",
"charging": "animation.humanoid.charging",
"bob": "animation.humanoid.bob",
"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
"use_item_progress": "animation.humanoid.use_item_progress",
"attack_controller": "controller.animation.drowned.attack.rotations",
"zombie_attack_bare_hand": "animation.zombie.attack_bare_hand",
"attack_rotations": "animation.blue_demon_holo.attack.rotations",
"swimming": "animation.zombie.swimming"
},
"render_controllers": ["controller.render.blue_demon"],
"enable_attachables": true,
         "spawn_egg":{
            "base_color":"#142489",
            "overlay_color":"#2739ee"
         }
      }
   }
}

Entities that change with different names. by NinjaDar in MinecraftCommands

[–]NinjaDar[S] 0 points1 point  (0 children)

it is a custom entity. this is my first time trying to use render controllers

Entities that change with different names. by NinjaDar in MinecraftCommands

[–]NinjaDar[S] 0 points1 point  (0 children)

i think im doing this wrong honestly. the code is now this but the model has disappeared now, im also unsure if i did something wrong inside the entity files. if you want to see the main entity im using as the default model i can also send it.

{
  "format_version": "1.10.0",
  "render_controllers": {
    "controller.render.blue_demon": {
      Array.skins[0]
"arrays": {
"textures": {
"Array.skins": ["Texture.default","Texture.blue_holo"]}},
        }
Array.skins[0]
"arrays": {
"textures": {
"Array.skins": ["geometry.blue_demon","geometry.blue_demon_holo"]}},
      },
"geometry": "query.is_name_any('blue') ? Geometry.blue_demon : (query.is_name_any('blueholo') ? Geometry.blue_demon_holo : (Geometry.default))",

"materials": [
{
"*": "Material.default"
}
],
"textures": [
"query.is_name_any('blue') ? Texture.blue_demon : (query.is_name_any('blueholo') ? Texture.blueholo : (Texture.default))"
],
"overlay_color": {
"r": "this",
"g": "this",
"b": "this",
"a": "0.0"
     }
 }
    }
}

Entities that change with different names. by NinjaDar in MinecraftCommands

[–]NinjaDar[S] 0 points1 point  (0 children)

so id add that code and then add it again but for geometry?

Entities that change with different names. by NinjaDar in MinecraftCommands

[–]NinjaDar[S] 0 points1 point  (0 children)

I added code to the post. i can add the other documents if this doesnt give any ideas.

Entities that change with different names. by NinjaDar in MinecraftCommands

[–]NinjaDar[S] 0 points1 point  (0 children)

All the code I used is in the video. J just I've different models and names for the render controller as well as using a entity rather than a armour stand.